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Messages - Lorune

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1
Wish list /
« on: May 02, 2003, 03:34:50 am »
A gun site not a scope...

2
Wish list /
« on: May 01, 2003, 01:31:47 pm »
But how else are you going to depict the ability to see further in a game.
BattleField 1942 uses zoom to depict using the sites on a rifle.

3
Wish list / My Newbie Post
« on: May 01, 2003, 01:24:24 am »
Quote
Originally posted by paxx
I am sorry, but PK will not be what many people want. To put it Bluntly, Grief or things that Frustrate players to no end will not be in this game. However there will be things that make player on player combat an attractive thing to get into.

But Standard PVP will not be in the game. Guild on guild combat will be rewarded, and other such things?but even this will only be able in certain areas?possibly 50% or more of the land of the game. There will also be many types of guilds, so if you want to be in a guild that combats other players on a regular basis?that is your choice. But this will not be the same for all players, it is a choice that you will make by becoming part of that guild.

I am not saying that just by being in that guild you can PK or others can PK you, but your guild and others can find it profitable, to fight in guild wars.

By profitable I mean beneficial not monetarily?though monetarily may be one possible benefit.    


http://planeshift3d.com/forum/thread.php?threadid=3172&boardid=11&page=2

Sorry I didn\'t take the time to Read through all the messages here when I posted this topic.
It was pretty much my first post in the Forum and I had no idea of what had gone before.

I believe though, it was not for nothing.
It really help to refine an idea of a bounty hunter style system.
I still believe it is a concept that could work along side and with other PVP actions such as duels and guild wars.

And would have spawn unknown forms of emergent gameplay.
Un-scripted NPC interaction and Quests, that have real impact on the world you play in.

Plus it would put much, but not all, of load of Justice in the proper place.
The hands of the other player characters.

But I\'m ranting a bit, here and thanks for letting me do it.
 :)

Late,

4
Wish list /
« on: April 30, 2003, 09:57:50 pm »
Quote
Originally posted by Ravenmaster
Why would runes be objects?  It makes more sense that you would just have a runecrafting skill and carve in the runes yourself.  I mean, seriously, how are you going to stick a rock with a rune on it into a sword?


Actually an alchemist may be able to sell you a rune impression, that you would place into the blade during the folding process.
Weapon Grade Metal Working Skill: High
Rune or Arcane Arts Knowledge: Meduim


Then after the blade was hammered and smelted, you would have melt and dip the blade into some kind of precious metal.
Some Specialized Metal Skill: High

After Cooling the Blade, it would begin to show the rune(s) applied to it.
Which would let you know that the process was successful.

Then you would have have it magicly Identified by yourself or someone with such an ability.
Only then would you know the true power of the weapon.

5
Wish list /
« on: April 30, 2003, 06:26:05 am »
Why even call it a skill if your the one drawing the map.
Heck just provide a sketch pad and forget a mapping skill at that point. ?(

I think you could sufficiently limit an auto-mapping skill by range, detail and time penalty, to make it work without ruining game play.
Yet, it would still be a useful enough skill to players to warrent it\'s use.

I could take or leave copying of maps.
But it seems that a the ability to copy maps is some thing a real map maker would do.
So it seems silly to leave it out.
Once again Detail and Time would be a factor in the copying process.

6
Wish list /
« on: April 30, 2003, 01:21:17 am »
I hope your talking about a skill based automapping feature.
Limited to your PC\'s position as you move.  ?(


If your talking about an ingame paint program to do maps.
Then hell I could just load pcpaint or photoshop to do that.  :]

7
Wish list /
« on: April 29, 2003, 07:50:13 pm »
Actually that would be cool.

Make it some Fast mini-game that if you complete it quickly your character will wake up sooner.

Otherwise the game will play-out after a set time, based on Endurance or some sort of stat roll like that.

The Japanese PCs will love it and ask you to knock them all the time!

JJ  -  :P


8
Wish list /
« on: April 29, 2003, 04:18:37 pm »
Fine if your some human then you can go buy a spy glass.
As for me I\'m an Elf and I can see far without the need of such devices.

9
Wish list /
« on: April 29, 2003, 04:02:28 pm »
Well I\'d classify normal armor, weapons and things as items.

Like Broad Sword, Beer Mug, Long Bow, Cloak and so on are all items.

Those would all be predefined and since there nothing special about them.
They would just have normal names.

Also their design and setup would be critical to the proper functioning of the world.

They would almost have to be entered and designed manually by the developers.

But perhaps you could have a craftsmanship property that could be variable to loot that you discover.

So you might find a \"Finely Crafted\" or \"Poorly Smithed\", BroadSword or Mug.
Which would effect it\'s operation...

Like a \"Finely Crafted\" Mug would give you a small Modifier on Charisma.


10
Wish list /
« on: April 29, 2003, 03:20:38 pm »
Oh yeah if you craft it then I wouldn\'t have a problem with that.

This system is for items discovered and identified.
That way they would have automatic names assigned to them as though they were items of old.

:]

11
Wish list /
« on: April 29, 2003, 07:12:02 am »
Doh...
I was also thinking that if there was a magic power that it would override stats as far a name discriptor would go.

Also I kind of fear what some players would name the items.

Like a magic staff might be called  Crog\'s Hard Shaft of Penetration.

But maybe I\'m being a stick in the mud...

12
Wish list /
« on: April 29, 2003, 06:35:29 am »
Actually I was thinking the item name would also be generated from the Roll results and perhaps the location.

Like You find a pair of Gloves.
The Gloves give you +3 to Endurance and +1 Charisma and you found them near the village of Cora

So taking the highest Stat, location and item you might get.
The Enduring Gloves of Cora

But let say these Gloves have a power to them and that power is Infravision.
You might get...
The Visionary Gloves of Cora
or
The Fork Tounged Gloves of Cora

There would be a synonym table for each stat and power; plus the items may have some different names.
That way you could keep things different.

This would also help the look of the Item.
Like Infravision power should cause warm redish glow around an item.
Or a Flame power that would give you a plus to damage and to attack, should have a light flame particle effect on it in a rest mode and a more intense flame effect in Attack or Defense.

13
Wish list / Magic Item Generation System
« on: April 29, 2003, 03:39:46 am »
I don\'t know if this is something the Devs already planning or what, it\'s just a thought I\'m throwing out here.

It would be nice if every magic Item was unique.
But also fit to a set of levels.

I envisioned a system that if it was deemed that you found a magic item.
That the game would roll up what this random item was.

Here a some die rolls that the system would make

1> What kind of Item is it? (Weapon, gloves, ring, gem...?)

2> What level is this item? (1st, 2nd,..)

3> What is the items Alignment? (good, Chaotic Good, Evil ..what?)

4> How many Bonuses does it have? (This would be modified by the Level roll.)

5> How many of these are Bonuses or Magical powers? (This would also be modified by the Level roll. Like level one items can\'t have magical powers)

6> What are the bonuses? (Str, End, Int, Armor...?)

7> What are the bonus amounts? (This would be modified by the item\'s alignment and some kind roll plus the sum of the level for a pool max points available.)

8>What are the Magic Powers, if any? (Speed Increase, Animal kinship, Magic missile, Infravision,...?)

9> What are the Magic Power\'s Ratings, if any? (This will come from the Bonus Pool)

10> Record the Item in the Server\'s Magic Item Database.

-------Critical Thoughts Moved up From a later Reply -

I was also thinking the item name would also be generated from the Roll results and perhaps the location.

Like You find a pair of Gloves.
The Gloves give you +3 to Endurance and +1 Charisma and you found them near the village of Cora

So taking the highest Stat, location and item you might get.
The Enduring Gloves of Cora

But let say these Gloves also have a magic power to them and that power is Infravision.
You might get...
The Visionary Gloves of Cora
or
The Fork Tounged Gloves of Cora

There would be a synonym table for each stat and power; plus the items may have some different names.
That way you could keep things different.

This would also help the look of the Item.
Like Infravision power should cause warm redish glow around an item.
Or a Flame power that would give you a plus to damage and to attack, should have a light flame particle effect on it in a rest mode and a more intense flame effect in Attack or Defense.

14
Wish list /
« on: April 29, 2003, 03:06:06 am »
Duh!
Dragons need gold to lay on.
It\'s they\'re most comfortable bedding material.

Or that\'s something I remember reading some where.
I think it was the Hobbit or AD&D monsters guide.

:)

15
Wish list /
« on: April 28, 2003, 11:09:29 pm »
I think speed and detail are good ways of limiting the map skill and a good way encourage skill advancement.
So that first level map maker would be slow and very low detailed but, a Master Mapper would make quick detailed maps.

So the maps would be useful at a low level and could really save your rear in a dungeon, where getting lost is easy.
But they wouldn\'t be much more than some lines with a northern orintation and resale value would be almost non-existant.  :D

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