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Messages - Joombiel

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Newbie Help (Start Here) / Harnquist Missing?
« on: May 17, 2008, 05:21:50 pm »
Where is Harnquist?  Hangover?  Sleeping late? He's not at the smithy.....

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General Discussion / Re: Age distribution of PS players
« on: May 17, 2008, 04:14:19 am »
364.....in dog years. Man it's a long run to The Bronze Doors for a Klyros my age........

3
General Discussion / Re: Economy Poll
« on: May 14, 2008, 08:34:52 pm »
"Today you can explore the virtual world, interact with other players or with server controlled creatures, fight monsters, cast spells, solve quests and puzzles, improve your character, gain magical items and more."

Did i miss something or aren't we, as players encouraged to grow our charactor to his/her fullest potential.  Arerano miisses my point, and apparrently the point of the poll.  In my mind we were supposed to express our opinion on how to 'fix' the economy.  Lowering training cost immediately allows our charactors to grow.  It also allows us to become multi-faceted in respect to what we have to offer, not ouly to each other, but to the game intself.  A diversified economy, whether IG or RL is vibrant and grows.  When prices drop, demand goes up, be it for Training or for widgets.  Instead of picking apart somebodies post, why not offer an opinion on the topic. It's what I think would be expected from someone of your stature.


P.S. The quote above is off the front page of the site in case you didn't recognize it.

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General Discussion / Re: Economy Poll
« on: May 14, 2008, 02:04:04 pm »
I voted to reduce the cost of training, and I'll tell ya why.  It is too expensive. But...seriously.  I love to quest in this game. It is challenging and I feel, one of the most interesting facets.  I also want to be a 'well rounded' player and am pursuing crafting, magic, and building a legitimate charactor.  If training costs were lowered, I think that a more robust and larger player base would be the result.  Playing Planeshift, as I feel it is meant to be played, encourages me and my charactor to become multi-faceted.  By doing this, my success, both 'personal' and from a RP standpoint, is greatly enhanced.  By reducing training cost, each charactor IG and the game as a whole will be more well-rounded.  As an aside, I couldn't help but notice that 'reduce platinum' was outstripping all other categories.  I found this interesting, since every time I go to Gugrontid to mine it, the hill is packed with players.  It seems we are compelled to mine this ore.  It is the quickest way to turn tria, which enables me to pay for overpriced training....and everbody loves to mine, right?

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Server Status / Re: Server down for maintenance - April 27, 2008
« on: April 29, 2008, 12:20:19 am »
*Joombiel awakes with a start, grips his daggers, and then relaxes.  Only a rat poking through some discarded apple cores.  He thinks about his friends that he has met in Yliakum.  Hoping that they all will show up soon....he nods off and dreams of the conquests yet to come.*

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Server Status / Re: Server down for maintenance - April 27, 2008
« on: April 28, 2008, 07:12:26 pm »
Joombiel sits under a tree eating an apple.  He picks up another book, reads......and waits for his friends to return.

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General Discussion / Re: Server up or down indicator on home page
« on: April 12, 2008, 05:15:05 am »
Because it would help form the standpoint of determining if it's problem with our machine(s) or the server itself.

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General Discussion / Server up or down indicator on home page
« on: April 12, 2008, 04:42:00 am »
Why can't the home page of the website have some kind of signal embedded it that indicates whether the server is "up" or "down?"

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