1
PlaneShift Mods / Re: Glass and paper gui skin
« on: May 28, 2008, 08:23:40 pm »
Good Job!
Excelent work!
Keep doing good.
Excelent work!
Keep doing good.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I see there's almost full agreement so far in this thread.
It is fun to see and perhaps be part of these moments. I see we all like it and get such rush out of it.
Unfortunatelly, I have a question:
Why is it ok for a NPC, mob, etc.. to just attack you (and you love it so much!) and not erm... a fellow player?
Don't take me wrong.. I also thought of some answers but I want to listen first.
What about an penalization?
Example, if a Thief ( Person who like stole things from others) get caught ( Duel by example), he/she has to pay an penalization ( not necessary DR), maybe a Locked House where he/she have to be at least 10 days (game time) isolated, thinking about he/she has done. Inside that locked house will be anothers NPC's (
prisoners) tha would "entertain" such player make him some riddles... Also can be an Guard that under certains circunstance he can leave the prisoner (PC) escape.* Lanarel waits for Under-the-Moon to come in and say "hey that is my idea!"
I think crimes should have a fitting penalty. If someone tries to steel some trias from me, I guess in Hydlaa it would not be OK if I killed the person in return. There should be some way for me to capture the thief (a duel not ending in death as suggested for example), and the thief would then be send to that prison map UtM is designing in his head . If I do not manage to capture him, at least I would have seen him and some faction would be affected. There would be a small chance (depending on how easy it is to get to the stolen object) of not seeing the item being stolen, in which case the thief would just walk away. For that I would like the possibility of using inventory with different 'openness' though.
Why can't attempting to pickpocket set the "accept duel" flag silently? Someone tries to pickpocket and the attempt is the same as agreeing to duel the person if caught.
It would be nice if there was a perception check to see if you notice the attempt to pickpocket. Could be based on INT or WIS or both without adding a new stat.
So it would work like this:
Char X: /pickpocket Char Y
Char Y does a perception check and fails.
Char X receives Item, "You steal 1 sack."
or...
Char X: /pickpocket Char Y
Char Y does a perception check and succeeds.
Char Y gets a message, "Char X has attempted to pick your pocket, Duel? Yes/No"
If "Yes", duel begins.
If "No", you can shout, "help me, I've been robbed!" as Char X runs off.
I either case, there is a chance the item was in fact taken. In a pen and paper rpg, I would determine this by how much the perception check was succeeded by. If Char Y, just barely made the role, the item has changed ownership (Char Y, noticed the attempt once the item was removed form the pocket). But if Char Y made the role by a bunch, I'd say Char Y actually caught Char X in the attempt, Red Handed so to speak.
See? Simple.
Araye
for those they don't get my current avy: http://www.funnyhub.com/videos/pages/snl-more-cowbell.html
and now you know, and knowing is half the battle! (go joe!)