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Single Author Stories / Re: Danil's wooden box
« on: May 16, 2008, 11:10:45 pm »
This parchment, though old, is in a fairly good condition save for the torn corners.

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BOUNTY NOTICE

Let it be known to all those of mercenary and adventuring profession that I have placed a bounty of 200 trias over the head of one Danil Delgado. I shall add an extra of 50 trias should he be successfully captured and brought to me alive. Look for an exceptionally well-built dermonian with orangish tattoos over his eyes.

- Alan Geigne

One can but wonder if the bounty still stands, or if the meager reward is worth the trouble anyway.

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Single Author Stories / Re: Danil's wooden box
« on: May 16, 2008, 10:48:28 pm »
At the bottom there is an old letter. The parchment is tattered and torn from the right corner, and there is a stain of ink just next to the first line of text.

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Dear Danil,

Please come back home, or at least write us! You are the eldest son, and the family is incomplete without you. Your brothers miss you and even your father is ready to welcome you with open arms! Talad himself will forgive you for your sins if you turn back to him.

Please come back home.

- Kiah

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Single Author Stories / Danil's wooden box
« on: May 16, 2008, 10:42:39 pm »
This small wooden box may have been fine and polished once, but is now old and dented here and there. The dark, grayish surface is void of all carvings and decorations save for two small letters inscribed to the upper left corner: DD. The box has a small lock on it, but no other protections. Inside, there are sereval documents both old and new.

The box is currently on Danil's person.

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Complaint Department / Re: Newcomer's first impressions
« on: May 01, 2008, 04:05:53 pm »
Thanks for your replies, folks!
(And sorry for posting in the wrong forum, lol)

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Let me guess, you have a CRT screen? It's a known issue, that the graphics on a CRT are very dark, adjusting the gamma value of your monitor might help in that case.
A map system is already implemented, kind of. There are "General Maps" available and players can make their own maps - in fact there are players who are very good at that and sell them to other players. A map system which displays your current position on the screen is not going to be implemented tho.

No, I have LCD. There's only the brightness setting, and that's been 100% all the time. Could this have something to do with me running on Vista? I had to run the game with XP settings to make it work at all.

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Complaint Department / Newcomer's first impressions
« on: May 01, 2008, 11:48:34 am »
Hello. I'm the new guy in town. I played the game for a few hours and found stuff to complain about.

The tutorial was fine. After that, things got messy, when I was taken to Hydlaa. Except that I didn't know it was Hydlaa then, nor did I have any idea of anything else either. I had no idea should my character know where he is and why, or where the smith is (apparently he was absent since I spent half an hour looking for him around the forge, after spilling out directions from an NPC. I'll get to that soon). My first thoughts were along the lines of "What the **** happens now?" I think those are things I should've been informed about before I left the tutorial.

So I take a quest, and get some directions. Except that I have no idea where those places are. Part of this is because of the graphics and the fact that its so dark I can't see anything. (An hour later I pulled the graphic settings to the very heights and realized there was a STATUE in the middle of Hydlaa plaza. Isn't it funny I didn't notice it before?) At the latter part of my testing scenario I already have a generald idea at which direction the smith and the inn is from the Statue, but I still don't know where Szasdks-Stodzue'al'drekzen is. So, is a map-system of some sort going to be implemented?

Of course, I tried to ask the NPCs for directions. Now, I'd like to hear your opinions of the current NPC chat-system, people. Because I am immensely turned off by it, and I'd like to know if there's anything GOOD about it. While the system is different from all the other MMORPGs, I don't know if it really counts as a bonus when I have to spend 5 minutes guessing what to say to the NPC in order to make him understand. I don't see how it serves roleplaying purposes either, because God forbid I try to make a sentence that sounds like it came out of the mouth of the Gimli-copy that my first character is (I may work on a REAL character concept in the future). I know, I could've asked PCs for directions and help too, but I wanted to try the NPCs. What's wrong with the popular system where you get to choose what to say from a list of pre-defined sentences?

Can I blame the alpha stage of all this? Can I expect improvement?

Otherwise I'm impressed, and I like the idea of an RP-oriented, free MMORPG. I understand pulling this out already has taken a lot of work, so I'm going to see if I can live with these things.

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