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Messages - cishanjia

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1
Hi,

I have a bug report. I get the impression this may be a common bug from a couple of other posts. I'll try to give as much detail as I am able.

When first running the client (after updating) on creating my first character there is highly distorted sound or music. The distortion is constant and gravelly (I've as yet had no further sound problems, including during gameplay). In purely sound terms it's similar to the noise you would hear if listening to a welder. In electronic terms it's similar to the electronic interference an unshielded power tool may make on an AM broadcast. The problem has not recurred since, including when going back into the character creation.

In computing terms, and therefore more likely, it sounds like either (though I can't claim to be an expert):
1) A mismatch between two pieces of recording equipment in terms of impedence, or
2) (more likely) a mismatch either between the input of an analogue device (e.g., microphone) and digitiser; or digital source and analogue output (e.g., D to A converter in a sound card). The most typical cause of this sound I've come across in IT support and amateur music making is having the audio analogue input volume to high for the digitiser; though this (I think) is usually a problem only in 256 bit sampling with WAVs.

It sounds like an analogue-related problem as it is constant and distorting, rather than the clicks and whistles you tend to get with missing digital sound data.

The problem has not occurred again (yet, anyway). If you're using different sound files on first run to subsequent then it could be a corrupted sound file. Otherwise, I guess there could be something different about how the client is handling sound output on the first run?

My sound card may have a problem with output to speakers, but I was using headphones. I've used headphones the whole two years I've had the PC and never had any problems. When occurring. the problem persisted even when turning the (resistance) volume control down on the headphones, suggesting to my mind the source is sound card, D to A convertor, driver, client or sound file based. But as the problem is non recurrent I haven't been able to try another set of headphones.

My sound card is a Realtek AC'97 Audio, (PCI bus 0, device 4, function 0), running driver:-
Driver Provider: Realtek Semiconductor Corp.
Driver Date: 22/11/2005
Driver Version: 5.10.0.5970
Digital Signer: Microsoft Windows Hardware Compatibility Pub.

No hardware conflicts are reported. If you need more info, I will need more specific data.

Generally, my PC is:-
A Targa Ultra AN64II 3700+ running Windows XP Media Center 2005 (SP2).

Ian

2
Wow! That's great, thanks Pizik.   :D

Ian

3
Hi,

I've just found Planeshift and think this is a great idea. I've clocked up hundreds of hours of RPG gameplay with Oblivion, Morrowind and older games I can't even recall the names of now. But I've not played MMOGs before. I also worked in IT on Help Desks before a current spell of illness means I can't work. But leaves me random periods of reasonable health where I may be able to help find bugs. It'd be nice to help out real world as well as pass the time RPing.

I have a question before taking the plunge, on bandwidth. I'm restricted to 5Gb per month. Aside from the 250Mb client download what kind of bandwidth would I be looking at? For example, how frequent are updates (and approx. how large), and does the client download a lot of graphics or audio during gameplay? One reason I quickly gave up on things like Second Life was the bandwidth.

Thanks,
Ian.

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