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General Discussion / Re: Do you accept Free Art Licensed art?
« on: December 12, 2007, 04:22:55 am »Quote
I swear some people really need to find a better hobby than PS-bashing
True, although as much as I find planeshift to be disappointing to play, I find it much more encouraging that your community has managed to get as far as it has.
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I can see DigiEvolve's side. He wants to make art that anybody can use. That doesn't fly here, so he was polite about it and went his own way. The PS team didn't do him an injustice. They just don't accept that type of art. I don't blame them: Games should be unique. Aside from which, there is plenty of free art on the web for people who just want placeholders or generic stuff to try their hand at making a game with. Then when they get to the point where they know what their doing, they can get better art. There's no reason they have to use PS's art.
I'm not yet sold on the idea that a creative person would be unable or unwilling to use existing models, textures or sounds as tools, templates and starting points for creating new works which better fit the feeling of their own projects. I admit the art world doesn't have the same kind of well thought out license as the software world does, so perhaps there is a need for a game art license which prohibits use in the same style, genre; The idea that nothing can be shared and everyone is an enemy to the project does make me wonder what you think someone would do with your artworks that is so reprehensible. The lack of sharing says that the project lacks a degree of trust with it's users and the developer community as a whole; The idea that is takes the works from the original artists, gratis and without even the right to use their own artworks in other things is strong armed commissioning, this leaves a very bad taste in my mouth and it alarms me greatly that the community is able to allow (yet stand to be on the same webpage it is mentioned) such a way of organising copyrights of artists.
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I'm both a programmer (mostly Linux) and an artist. Art and code are not the same thing. Similar in ways (both art forms, for example), but different. Few artists would use another artist's work like programmers do, other than as some kind of extreme alteration to make an effect (turning the Mona Lisa into a cyborg, for example), and then only with permission if the artist is alive (unless it's an attack on the artist). But I could never bring myself to say, use a Klyros in my own game. I could do it as a place-holder, sure. I did that with Pokemon sprites before too. And scribbled smily faces. But never for the finished product, nor even something intended to be seen by more than twelve people or so.
The style of an artwork is obviously important, but i think perhaps art ort to be thought of more like code, we will never stand for anyone claiming to have written a bit of code when they haven't; nor should we stand for it in the art world. I think perhaps a lot of people consider the use of art as using the entirity of an element without change, I don't believe any game or creative result would be at all noteworthy if the elements remained exactly the same. But at the moment we have no choice on the matter since even a radical derivative isn't permitted.
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last time I checked, we don't live in a communist society
Oh you had to bring that up didn't you, Lovely society that all those capitalists have built. managed to completely miss the point of society and have run it into the ground with neglect. pity about the education for sharing and being co-operative instead of diversive. The idea that everyone isn't out to get you and that you don't have to think of a million ways to screw your friends over must be so novel. When your done with your selfish society experiment your welcome to join the real world.
It would cerainly add complexity but would create a better sense of reality lacking in most walk about games.