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Messages - Akeliukas

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1
Linux Specific Issues / Re: Not rendering anything 3d
« on: June 06, 2012, 09:13:43 am »
Thank you very much, it worked just fine! I'm very sorry for not knowing something as simple as this :)

2
Linux Specific Issues / Not rendering anything 3d [SOLVED]
« on: June 06, 2012, 12:35:40 am »
I'm not sure if I defined my problem correctly. I run psclient only to see (in character selection) an empty spot (green background) instead of my character. Same in new character creation (no previews of races). Also, if I choose to go further and enter game, all I can see are options, chat screen, skills etc - only windows can be seen and manipulated, everything else is plain black instead of my surroundings and npcs.
I installed Planeshift using the .run file, running 64bit gentoo, direct rendering seems to be working (radeon gpu). I installed crystalspace and cal3d separately - however, I only did it after first attempts to launch the game and it didn't help anyway. Would be very glad if someone took their time to help me, even RTFM will be accepted gladly - provided you point to the right manuals :)

3
Linux Specific Issues / Re: Problem with Grapics3D
« on: August 27, 2009, 08:18:52 pm »
It is possible, but for now there is another problem - my direct rendering doesn't seem to be working, so for now I'll be dealing with that :/. Thanks for help though.

4
Linux Specific Issues / Problem with Grapics3D
« on: August 21, 2009, 02:44:58 pm »
I compiled my own binaries and trying to run psclient or pslaunch just spits an error:

WARNING: could not load plugin 'crystalspace.graphics3d.opengl'
No 3D driver!
psclient:  No 3d driver (iGraphics3D) plugin!

What's the problem? It seems that CrystalSpace engine needs the plugin or driver or whatever it is but CS compiled just fine, so did the cal3d. I am using 64 bit Gentoo Linux.

5
Linux Specific Issues / Re: Stupid error while compiling
« on: July 07, 2009, 02:55:09 pm »
Apparently, that wasn't a problem too. Planeshift wanted libopenal.so.0, so I symlinked libopenal.so.1 to it. :D
Frankly, running simply psclient.bin worked just fine. Yes, Planeshift did work! Thanks for advise, it was really nice. If I face any other problems, I'll make a new post, but for now - problem solved.

6
Linux Specific Issues / Re: Stupid error while compiling
« on: July 06, 2009, 09:44:15 pm »
Well this'll have to wait since another problem came up. ./pslaunch displays a black window, named Crystal Space Application, and everything that is in there are white letters in the upper left corner :
Server status
All servers are up!
And that's all. Previously it also showed something like "updates available" and it seems that I clicked yes (it still was a simple black screen without anything on it), because I saw in console that updating began. Any ideas?

Edited

Alrgiht, got it fixed. Let's head back to the older problem - the segfault :). Now PS crashes just after I press PLAY button or just after I ./psclient instead of ./pslaunch. Seems that ./psclient directly launches the game, but that doesn't matter since the game won't work anyway. psclient also shows some interesting error messages:

DEBUG: Initializing OpenAL sound system
DEBUG: Retrieving available devices.
DEBUG: Default OpenAL device: '((sampling-rate 44100) (device '(native))
DEBUG: No device specified
DEBUG: Falling back on default device
DEBUG: Can't retrieve attributes size: OpenAL error ALC_INVALID_DEVICE
Segmentation fault


real classy, isn't it?
Seems that the sound is srewing the whole thing, not the video. Anyway, how to fix it?

7
Linux Specific Issues / Re: Stupid error while compiling
« on: July 06, 2009, 01:42:54 pm »
Hi,

if I understand right it happens after you click the join button. In this case please check in the setup if you have vertex buffer object turned to off.

Sen

Hi and thanks for your advice, but I don't know how to do this since planeshift-setup isn't compiled. Is it possible to do this by editing a file or something, since I cannot use planeshift-setup?

8
Linux Specific Issues / Re: Stupid error while compiling
« on: July 06, 2009, 01:40:39 pm »
Alright, I'm sorry. Won't swear no more.

What should I use then? Linux binary won't even show a game window: it crashes with a segfault immediately. Seems like I'm stuck.
I didn't probably provide you with all the information: Arch Linux, kernel 2.6.30, Radeon X1200 (integrated), AMD Athlon Dual Core 4450B, 2GB RAM.

9
Linux Specific Issues / Segfault?
« on: July 06, 2009, 11:18:47 am »
Great! PS has actually started. Yet, another problem :(. About in the middle of game area loading (just after logging in and choosing the character) it crashes with a segfault. ****! What can I do now?

10
Linux Specific Issues / Re: Stupid error while compiling
« on: July 06, 2009, 10:20:05 am »
Are you sure you're following the compiling guide to the letter?

http://planeshift.svn.sourceforge.net/viewvc/planeshift/trunk/docs/compiling.html

It says in there how to download the correct CS version and export variables.
It seems I've been following the wrong guide :). Then what the heck is that guide I was using? (link in post above). As I remember, planeshift.it directed me into it. What a shame.

11
Linux Specific Issues / Re: Stupid error while compiling
« on: July 06, 2009, 10:16:06 am »
Well, eventually I figured that out myself. But I can assure you that in the guide I was following (http://planeshift.cvs.sourceforge.net/*checkout*/planeshift/planeshift/docs/compiling.html), it was clearly written:
svn co -r 27904 https://crystal.svn.sourceforge.net/svnroot/crystal/CS/branches/release/V1.2 cs
I removed all -r's and changed both cs and cel versions to 1.4, then downloaded the source again. I'm compiling cs right now, so far everything is good. But still, the guide was wrong. Someone should fix it.

12
Linux Specific Issues / Re: Stupid error while compiling
« on: July 06, 2009, 12:08:33 am »
Really thanks, guide you gave me got me through that problem. Yet another one came up - planeshift version I downloaded requires crystalspace 1.4 or higher, yet mine is 1.2. Seems like a very stupid thing too, but still. Any help?

13
Linux Specific Issues / Stupid error while compiling
« on: July 05, 2009, 08:39:09 pm »
It's not even a planeshift error, but I don't think I could get help enywhere else. So, I'm compiling Planeshift according to the PS Compiling Guide. The first one to compile is the cal3d. autoreconf goes well, as well as the ./configure. But make spits out  a stupid error:
 hardwaremodel.cpp: In member function ‘int CalHardwareModel::addVertex(CalHardwareModel::CalHardwareMesh&, int, CalCoreSubmesh*, int)’:
hardwaremodel.cpp:754: error: ‘memcpy’ was not declared in this scope
hardwaremodel.cpp:765: error: ‘memset’ was not declared in this scope
hardwaremodel.cpp:776: error: ‘memset’ was not declared in this scope
hardwaremodel.cpp:793: error: ‘memset’ was not declared in this scope
make[3]: *** [hardwaremodel.lo] Error 1
make[3]: Leaving directory `/home/liudvikas/development/cal3d/src/cal3d'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/home/liudvikas/development/cal3d/src'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/liudvikas/development/cal3d'
make: *** [all] Error 2

Any ideas why this is happening and how to avoid it?

14
How do I change the skin without pssetup? Should I edit .Planeshift/planeshift.cfg, and if I should, what should I write there?

15
Hello everyone. You all might have heard about the new Asus Eee Box. Sounds nice to me - a desktop variant of Eee PC. Anyway, I might be buying it soon, but I am not sure if Planeshift will work fine on it. The CPU is 1.8 GHz Atom, so I guess it'll be fine. It has enough RAM - 1 or 2 GB, so that won't be problem too. The weakest part is the video card. It's Intel 950, commonly used in laptops. I browsed a little and discovered it uses shared memory with the main RAM. Also, although Intel promises full compatibility with Linux and OpenGL, I've heard about some glitches running Planeshift on this card. So, what do you think?
P.S. How do I turn off those stupid smiles above my writing field?

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