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Messages - Bovek Pelequn

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1
This rant describes exactly the exception #2 I stated, and it's old history (last year).  Since then, we've implemented a better updater, and a better path toward getting patches into distribution.

2
The stated rule is pretty clear:  Only the packaged distro client is to be used on Laanx / EZ, period.  That said, there are some exceptions that have been permitted from time to time, for example:

1) Player modified UI windows, such as inventory and the like, which do -not- alter the functionality, but merely rearranges the presentation, have generally been allowed.  Such mods aren't supported of course, so if a mod doesn't function properly, but the packaged UI does, you're on your own, and if we update the client in such a way that breaks your mod, again you're on your own.

2) For playability or bug-tracing reasons, when we needed a wider range of test cases beyond that which we could do within the team, we may in specific cases suggest certain advance builds be tried by player-testers to help us isolalte and fix the issue.  There may be times when we're not prepared for technical reasons to make a full update release to cure a platform specific issue.  These are short term exceptions, not a free-for-all waiver of the rule, and certainly once the issue is fixed and published via the updater, the exception no longer applies.

The point is that unless otherwise directed by the team, the packaged distro client is what should be used with our servers.  If you want to try to improve the client, build your own server and test it on your own, and submit it to a dev for consideration if it fixes a bug or enhances a feature to benefit the entire player base.  You'd be encouraged to discuss your intent with a dev first to avoid wasting your time (and ours), and you probably should consider applying to the team at contributor or prospect level to get a more clear understanding of the development process and direction.

3
Complaint Department / Re: Rogues in Ojaveda, and PPs
« on: March 02, 2010, 05:15:44 am »
Before this thread gets out of hand and Neko strips it clean...

We're aware there is a bug in the experience award - give us a minute to find it and fix it.

We're aware some are not attackable - we're looking into why.
** EDIT: figured out why, and fixed it

Do NOT list anything in forum that indicates what monsters give in loot or exp or what's strong and not.

Do NOT suggest ways to hang up or jam NPC's especially not ways to run them out of the map (bilbous - edit please).

Neko: remove spoilage at your descretion...I didn't spend the last month refactoring mobs to have it all poured out here.

4
General Discussion / Re: Change in sizes, weights, prices.
« on: February 09, 2010, 06:19:22 am »
Seems to be a run of bugs in last few days about the "Special" random generated weapons and armor versus their standard counterparts in terms of weight size, and price.

These were not fixed, and will not be.  There's thousands of them or something, and it's prohibitive to do this.  Instead in the near term, we hope to repoint the base item references of these items to their origin item, which is the standard version of the item.  This in one shot will update all of these specials to match the updated standard items.  Additionally, this will have significant improvement on resource usage on the server, and in other areas.

We ask that you have patience, and not file any more bug reports on these items.  Work is in progress.....

5
Newbie Help (Start Here) / Re: I can't get pure water or a bottle!
« on: February 06, 2010, 05:54:08 am »
Bovek watches bilbous tippy toe on the edge of darkness  :innocent:

6
Development Deliberation / Re: Rules, game balance, and feedback: my 2 tria
« on: February 02, 2010, 04:01:24 pm »
Going forward, small subtle changes with regularity is certainly the plan.  The recent large update was necessary to realign everything that was so far out of whack.  There isn't the manpower to progressively reprice -everything- every few weeks to make a gradual progression from where we were to where we are.

Now that we have a solid baseline, we can take direction from trend models over time and more reasonably fine tune.

7
General Discussion / Re: Change in sizes, weights, prices.
« on: February 02, 2010, 03:45:37 pm »
For the moment I can only reply re:cooking, that it's possible the result modifiers in those transforms may need adjusted up.  The prices should track correctly, while the results should have increased quality and accordingly an increased value.

That said, shredding bread and expecting that to be profitable?  Yeah we fixed that exploit.

8
Wish list / Re: Ulber heart recipes for cooking skill
« on: January 04, 2010, 07:01:34 pm »
Ulber jerky and Ulber steaks...hmmmm...what...wait...you don't actually have a recipe?  Just an idea?

Ok let's see what ya really got...come up with a recipe for it.  If you know cooking in-game, you know how things work, what we've used and how we've pulled together a series of combinations and transforms to get from ingredients to product.

Do -NOT- post it here in public - send me a PM and I'll see what I can "cook up".

Here's a tip...all combines -must- have a transform that uses the result of the combine.

9
General Discussion / Re: Gold Prices
« on: December 22, 2009, 07:16:29 pm »
Most of your comments reflect a narrow view of the situation...in some cases only slivers of the whole picture.

First, new in this release is Quality-Based Pricing with the NPC's which simply calculates their offers based on the quality of the item and this applies to everything.  With that, high quality crafted stock and ingots were producing rediculously high returns, so base prices for all of these were lowered substantially.  In other areas, more price slashing is to come.  In concert with this, crafting has been thoroughly reviewed and updates will be released shortly, which will change (in a number of cases reduce) the material required to craft things.  Weapons pricing is probably safe for the moment, but if you're hording, this would be the time to sell excess stockpiles.  As material costs come down, you may find that you'll be upside down in your cost basis if you don't.

In the larger picture, yes this is a game, a game in development, and changes have happened, are happening, and will continue to happen.  For the new people, this is probably a bit baffling, and I'm sorry for that...it will get better for you and soon, just bear with us.  For the veterans, you really should be accustomed to change by now.

It should be noted that there has been no one at all attending these aspects of the game for quite some time.  I came into this only recently, found where things went wrong, rolled up my sleeves and dug in.  More of you could stand to gripe less and help more...apply to Rules if you wish to have real impact on the future.  Send me a PM if interested.

Platinum was a hamfisted over reaction to circumstances of the time, and has created a well and fully acknowldeged imbalance, which we're making efforts to correct.  Correction will take time, and in some instances initial changes may seem equally hamfisted, but they are in fact necessary.  As time progresses, and things start to naturally come in line through spending down of excessive wealth and shifts of player activity focus and diversity, adjustments will be continually made, and they may be so subtle you may or may not even realize we've done it.

The long term goals are along the lines of diversity in character advancement, such that various paths will provide progression on a fairly equal scale.  There should not be any one path that largely dwarfs the others.  Up to now, every new character quickly discovered that there was only one way to do well in Planeshift: get a rock pick and start digging...become a millionare in a week, making everything effectively free.  Exploits notwithstanding, hopefully that time is gone.  Explore the other paths to success...I think you'll find there is more to Planeshift than Mining.

Stay tuned!

10
Complaint Department / Re: New changes = bad
« on: December 22, 2009, 06:51:36 am »
Quote
Do the old members get all the benefits and the new players have to struggle even harder than before? Getting 1 pp for killing trepors, tefusangs and rogues is a joke. New players can not kill the Dlayo's or the Marfusangs for good pp's so what are they supposed to do? You can't say sell loot because that has been crap for a few weeks now unless you expect everyone to just sell health pots and daggers. even the npc price for weapons has dropped.
You don't mention your character name, so we can't put old vs. new into any context.  Old could be 6 mos or 6 years. New could be 6 days or weeks.  Additionally we can't evaluate your results without stats details, as kill experience is calculated now, instead of being a flat award.  Dlayo's and Marfu's are to challenge more advanced characters, by design.  Since loot wasn't changed with the most recent release, nor much at all in the last year, more specifics might be useful.  Also we haven't touched base weapons prices at all, however with a new formula in this release, NPC offers are now quality based, so better quality -> higher offers.  If you tried to sell a ruined weapon to an NPC, yes, they offered scrap value for it.
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Before messing around with those things why not sort out the bugs in the game first like quests that do not work, log in problems, serious lag, crashes and so on. I have not been here for that long but thought it was a good game.
You expect all departments to stop work over issues only 1 department with specific skill sets can address?  Seriously?
Quote
There is a fine line between helping and being a smartass as well. Seems a lot of people don't know where that line is
Generally I know where it is (looks over shoulder) Yep...right where I expected it would be.

11
General Discussion / Re: concern about repairing weapons
« on: December 19, 2009, 01:11:54 am »
1% loss isn't nearly "destroyed".  Weapons have lasted nearly forever up to now, and that has been an issue for crafters and balance-minded players for a long time.  Now they don't last forever, and here come the rest of you.

Search some and you'll see the forums will bear this out...those effected haven't been the least bit silent on this point.

Yes, we're starting in on some balance stuff, and it won't all come overnight, so as we transition, there may be some tuning to be done.

 :beta:

12
General Discussion / Re: 'What makes me steam' suggestion guide
« on: June 11, 2009, 05:03:54 pm »
What Garlie describes falls squarely under the heading of Player Harassment, and is prohibited.  We'd prefer such incidents didn't happen, or that they'd be resolved quickly among yourselves, however you have options:

1) Call in the Help Tab of the chat.  Any GM online is monitoring that channel automatically.
2) use /report <CharacterName> to have their chat with you recorded for GM review, including last 5 minutes or so.
3) file a petition naming the offenders and location and some brief details

Accumulation of logs, reports, and observations by GM's will lead to appropriate consequences.

13
Development Team Blog / Re: Crafting Fixes
« on: June 10, 2009, 08:08:54 pm »
If you think they are, I'll look forward to one of you finding me in IRC for a chat.  Try the #planeshift-build channel.

Bovek

14
Development Team Blog / Re: Crafting Fixes
« on: May 29, 2009, 06:51:20 am »
I'd bet neon lights wouldn't help noobs understand what's going on (and most of what's being worked on is transparent to newbies).
Seriously, probably the perpetuation of outdated information by veteran players is more detrimental than anything.
Too often I've seen people say this or that is broken, followed by "but I haven't played in a year so it might have changed."

If you haven't tried it in a month or so, there's a decent chance it's different with all the patches going in from various departments.

15
Development Team Blog / Re: Crafting Fixes
« on: May 26, 2009, 02:43:04 am »
Items and categories were recently realigned, and while we tried to keep all the merchants in sync, we may have missed a couple...should be back to normal in a few days.

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