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Messages - leeta

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1
General Discussion /
« on: September 02, 2003, 02:47:00 am »
TNT 2 was made in everything from 4 MB up to 64 MB. Yes, you could physically buy a 64 MB TNT2 card!

However, the problems with TNT2 include:

- software transform (uses CPU)
- two texture units only
- no support for compressed textures

2
General Discussion /
« on: May 09, 2003, 05:44:23 am »
> Which is the most boring and biggest waist of time

I thought that was mine. Well, \"boring\" -- dunno about \"biggest\" ;-)

Oh, sorry, does poking fun at speling mistakes constitute flaming on these boards?

Speaking of which, one problem with keywords is when they\'re hard to spell. It\'s even more problematic if the game designer is the one that can\'t spell. EverQuest, anyone?

3
General Discussion /
« on: May 09, 2003, 05:39:38 am »
Vengeance> 1337a,

You keep saying that. As far as I can tell, I haven\'t tried to insult anyone personally, so excuse me while I feel morally superior.

...

OK, I\'m back.


Vengeance> when you figure out how to get two NATted machines to talk to each other without a server in the middle, you let me know

I already figured that one out. Actually, I cheated. It\'s described in the XBox Live SDK (well, at least alluded to enough that someone with a head would get it), and it\'s also fairly well publicized, including at various network conferences.


Vengeance> THEN we\'ll worry about the anti-cheating stuff

Why did you even reply? You certainly seem neither interested in what I have to say, nor in the least interested in friendly conversation.

Anyway, you clearly know best, and I will defer to your obviously superior intellect, seeing as how you know everything. I certainly don\'t.

4
General Discussion /
« on: May 08, 2003, 05:37:06 am »
That SiS 650 isn\'t all that fast, and it shares its memory with the CPU, so when running a heavy game like PlaneShift, they\'ll both be stepping on each other\'s toes.

If you have a free AGP slot in your machine (it\'ll typically be brown, and alone, as opposed to the 3-6 white PCI slots on the motherboard) then you can buy some better card (such as a GeForce FX 5200 Ultra for $99, or a Radeon 9000 Pro for $79) and install it in the AGP slot.

If you don\'t have a free AGP slot, then you can\'t usefully update your computer (as PCI graphics cards usually won\'t be an improvement). Then you might want to look into getting a whole new motherboard (which requires skill with a screwdriver and steady, careful hands).

5
General Discussion /
« on: May 08, 2003, 05:29:52 am »
Every client needs to have the information about what every other player is doing, to show that to the player, right? Thus, there is not necessarily any extra bandwidth requirement.

Servers can be authoritative about \"important\" stuff like rate of character level advancement, trade, etc. Also, a single attempt at cheating would probably just be logged as a statistic on the server when some number of cooperating machines agree. A pattern of detected cheats could lead to spurious devolvement of the character; there could also be public records of cheating statistics.

The game design could limit the rate of character advancement, accumulation of wealth, etc. It could be balanced such that even if you found a \"legal\" way to get lots of experience or lots of currency in a short period of time, the character server would limit the rate of gain.

Note that I\'m assuming someone with a little more authority stores the characters, to avoid local-side editing (a la phantasy star online), so I haven\'t yet figured out a good way of being TRULY peer-to-peer; only some ideas about how to greatly reduce the cost of running one of these games.

Too bad that Kiern left; he sounded so manly.

6
Technical Help: Problems BEFORE entering the game /
« on: May 07, 2003, 04:49:54 am »
I wonder if the OpenGL support for the Voodoo3 isn\'t up to spec these days. It was never known as very good.

Also, the biggest texture size you can have on a Voodoo3 is 256x256; I don\'t know if planeshift tries to use bigger textures than that or not.

7
Technical Help: Problems BEFORE entering the game /
« on: May 07, 2003, 04:27:41 am »
That\'s probably because of your graphics card. Make sure that you have a graphics card that supports OpenGL, and that you have the latest drivers installed for that card, and try again.

Also, you may want to look in the log file \"psclient.txt\" and see if there\'s any clue in there.

8
Technical Help: Problems BEFORE entering the game /
« on: May 07, 2003, 04:26:36 am »
Another option is to open a CMD window and cd to program files\\planeshift, and run psclient.exe from there.


CMD
cd \"\\program files\\planeshift\"
psclient.exe

9
General Discussion /
« on: May 07, 2003, 04:24:20 am »
Keep it coming! I can heat my house this way!

I\'m not sure I\'ll feel at home on this board, though, because vague cynicism is about as far as I can create on my own.

Is anyone interested in debating the merits of a peer-to-peer MMOG with appropriate mechanisms for anti-cheating?

10
General Discussion /
« on: May 06, 2003, 11:16:48 pm »
Wow! I got flamed not once, but twice! For asking an honest question.

An alternative answer could have been:

\"I missed your question the first time, so please be patient. We actually have several offers to host the game for free already, so for now it seems to work out OK.\"

I wonder why it wasn\'t like this?

11
General Discussion /
« on: May 06, 2003, 05:01:10 am »
Great! Nobody knows!

Yet another free project that\'ll die painfully, I suppose? Get out now or be burned later...

12
General Discussion / How to afford the bandwidth?
« on: May 04, 2003, 12:19:47 am »
I notice that most objects are actual entities that appear over the wire (in this release, crystals :-))

I also notice that all traffic goes to the main server.

How on earth are you going to afford running a world of any size for free? Why not use some peer-to-peer scheme? (there are solutions to cheating in p2p, too)

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