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Messages - Persiffon

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Technical Help: IN GAME bugs (after loading world) / I guess...
« on: August 30, 2005, 08:15:06 pm »
I guess my main reason for starting this is somehow from an ex-developers point of view IMHO there isn\'t enough to planeshift mechanics to support game rules (keeping in mind wipes specifically) to warrent GM attention right now.
 Like when I was testing the NPC Combat AI Problems which just isn\'t a leave the range of attack, I found out. This action is a major flaw in the combat on the server side. I tried to submit a bug report and it got turned into a repeat problem but it isn\'t the same thing as leaving the range of combat bug. This is repeatable almost every time. But I thought I submitted it with full details on how to to it.
 Maybe I wasn\'t clear in my submision. Well in the process of getting info about how I can stop a npc dead in his tracks and kill him while he stands there I got this warning about how I was exploiting a known bug. Now I don\'t know about you but I havent taken the 2 weeks that it would take to go thru all the bug reports and the forum to see if there are like bugs in them. And even if it was in there I wouldn\'t see the same reason for this bug. You can overload an npc with spamming the attack buttons and cause him to stop attacking. Now don\'t get me wrong I have seen both bugs clearly at work here. Not just one that looks like the other. I think it has something to do with attack ranges that are not equal or something along those lines for the out of range bug causing the npc to loose thier interest when I leave the threat range. The one bug I was looking at was keeping the npc in range but spamming the attack button in the process. The npc will halt and if you run up before it moves again he will stay frozen there open to attack and not attacking back.
 But since there are rules both official and unofficial I digress from testing any further and meerly become another \"player\".
 I have come to this descision because I like Planshift alot and I don\'t want to loose my connection to it either by banning or even getting the label of exploiter. If the makers of Planeshift realize that if they want the \"Testers\"  
to continue there cannot be a \"Exploiter\" rule because thats what we are trying to figure out what are the exploits? How to recreate exploits and if those exploits have been fixed?
 I got a return email from the bug tracker and it had some interesting comments on the bottom. Like: \"I thought this was fixed?\"
 Rules are one thing for a game but when you impose those same rules to a tech demo then you are limiting your real testers to playing and not testing.

 Persiffon

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Technical Help: IN GAME bugs (after loading world) / I appreciate it...
« on: August 27, 2005, 06:29:59 pm »
Spawn camping dosen\'t bother me but like I have seen and read on the forums it does bother some. However IMHO right now should be dedicated to helping the devs with getting things straight. Obviously There are other GM\'s who have taken issue with spawn camping and imho goto the extreme. I won\'t name names but I believe at this time this software is in no condition to support the claims of \"Exploiting\" and \"spawn camping\". Seeing that wipes are gonna control what the devs see as such. Planeshift is in it\'s infancy and I see great things for the future. On the other hand there are a great many people who are doing wonders to help (GM) (testers) and the likes.
 So cudos to you guys and gals for helping make this tech demo a great and wonderous setting for our fatasy world!

 Thanks for letting me say my peace,
 Persiffon

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Technical Help: IN GAME bugs (after loading world) / Recently...
« on: August 27, 2005, 03:18:22 pm »
Hello All,

 Recently I have been refocusing my attention on the true reason we are all here, to work the system and find some bugs. Maybe help the devs fix a few things.
 Lately in my endevor to do just that I was told by a player or should I say \"warned\" that my attempts to recreate a bug , that was in wide use, that I was using and teaching someone else that bug or \"exploit\"? Here is my question how can you exploit something when? A) in order to exploit something you must gain something perminent to form an advantage over the rest of the player base. B) there will be wipes of the player base in order for the devs to have a level playing field over the rest. Wipes will happen because the devs will not be able to track every little thing the each and everyone does. That is the fact and thats why the stickies are there to infor the rest that it is inevitable.
 This is a Tech Demo. It states it very clearly in several places. The devs use this fact to test the software for future releases and \"we\" are all testers.

 Now to get to the main subject of this post. On several occasions I have been harrassed by other play testers because I was trying to reproduce the bugs to see if it was reproducable and what it takes to reproduce the bugs. I was and have been a long time tester of Planeshift. I probably always will be. I am proud of what this open source game represents in both time and technology that the devs have made. I would like to think that the community has degraded to a game player base instead of being what the devs need. Which is input and help testing the code. Instead we have a bunch of players wandering round reporting people for little infractions like spawn camping (which any other pay service don\'t bother with). Camping is a fact no matter where you go in this genre. To boot someone right now in the current state of the software is alittle like putting a bandaid on a mortal wound.
 so what I usually do is move onto the next area and let someone else take over the spawn. I don\'t report them because i feel like causing problems for the GM\'s.
 With that being said I was trying to get as much info about why the mobs loose thier focus on a player and I think I did that. I even tried to get others to test it out and this is what I found.
 The process: About 20-30 game feet start a normal attack. The mob will come towards you. When the mob gets about 5 feet from your character start spamming the attack button while nudging backwards. When the mob stops, which it will eventually, gently nudge forward until your character starts attacking and walla you can kill the meanest mob on the world without it attacking.
 Now this is my question: Why are the basics not being adressed? This bug is a major issue and should be worked on asap to facilitate better testing in the future. All to many time we loose focus on the current issues only to facilitate newer features. But if those features are marred with previous Bugs how can we acurately test the newer features. This flaw is making the tech demo look bad because alot use it to even the playing field in a tech demo full of imballances.
 Please devs if you do anything adress the basics like combat, abilities and anything that forms the building blocks of your vision before adding things like magic and siege weapons. Just an example.

 It would help us play testers in helping you with ferreting out the bugs if we have a solid core to run from.

 Thanks for your time,
 Persiffon

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Technical Help: IN GAME bugs (after loading world) / /unstick
« on: August 09, 2005, 12:46:15 am »
This has been adressed already but if you hit the unstick button twice quickly you will spawn in the death realm. Much like the /spawn except you have to go via death realm now.

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Technical Help: Problems BEFORE entering the game / hmm...
« on: August 07, 2005, 04:10:50 pm »
I dont believe the rageII+ has the 3d acceleration that planeshift needs. That is a very old video card. There are very very cheap video cards on the market that would help you maybe a mx4000 by nvidia that comes in both agp and pci flavors.

 Hope this helps,
 Persiffon

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Wish list / Wish list
« on: May 04, 2003, 05:53:19 am »
I would like to state first off my thoughts on what I think would make this great mechanics wise. In other rpg programs you find all to ofter of getting rewards for using skills in the form of usable points. But that is really unrealistic. If you could make it so that if I use any skill it will automatically add the bonus to the apropriate skills. For instance If im out chopping wood three things would get bonuses: Strength, lumberjacking, and general exp. now maybe the general exp could be used for specialization points or something along those lines or just general level indicator??
 Far too often I see in online rpg\'s the usage of points that you can put into anything and then you need to fight usually in order to raise other skills that are totally unrelated. If you follow the way I describe you will find people willing to make specialized characters like merchants, Miner blacksmiths.
 Of course if you do descide to put this into effect you might want to concider letting people have multiple characters to an account.

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