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Technical Help: IN GAME bugs (after loading world) / I guess...
« on: August 30, 2005, 08:15:06 pm »
I guess my main reason for starting this is somehow from an ex-developers point of view IMHO there isn\'t enough to planeshift mechanics to support game rules (keeping in mind wipes specifically) to warrent GM attention right now.
Like when I was testing the NPC Combat AI Problems which just isn\'t a leave the range of attack, I found out. This action is a major flaw in the combat on the server side. I tried to submit a bug report and it got turned into a repeat problem but it isn\'t the same thing as leaving the range of combat bug. This is repeatable almost every time. But I thought I submitted it with full details on how to to it.
Maybe I wasn\'t clear in my submision. Well in the process of getting info about how I can stop a npc dead in his tracks and kill him while he stands there I got this warning about how I was exploiting a known bug. Now I don\'t know about you but I havent taken the 2 weeks that it would take to go thru all the bug reports and the forum to see if there are like bugs in them. And even if it was in there I wouldn\'t see the same reason for this bug. You can overload an npc with spamming the attack buttons and cause him to stop attacking. Now don\'t get me wrong I have seen both bugs clearly at work here. Not just one that looks like the other. I think it has something to do with attack ranges that are not equal or something along those lines for the out of range bug causing the npc to loose thier interest when I leave the threat range. The one bug I was looking at was keeping the npc in range but spamming the attack button in the process. The npc will halt and if you run up before it moves again he will stay frozen there open to attack and not attacking back.
But since there are rules both official and unofficial I digress from testing any further and meerly become another \"player\".
I have come to this descision because I like Planshift alot and I don\'t want to loose my connection to it either by banning or even getting the label of exploiter. If the makers of Planeshift realize that if they want the \"Testers\"
to continue there cannot be a \"Exploiter\" rule because thats what we are trying to figure out what are the exploits? How to recreate exploits and if those exploits have been fixed?
I got a return email from the bug tracker and it had some interesting comments on the bottom. Like: \"I thought this was fixed?\"
Rules are one thing for a game but when you impose those same rules to a tech demo then you are limiting your real testers to playing and not testing.
Persiffon
Like when I was testing the NPC Combat AI Problems which just isn\'t a leave the range of attack, I found out. This action is a major flaw in the combat on the server side. I tried to submit a bug report and it got turned into a repeat problem but it isn\'t the same thing as leaving the range of combat bug. This is repeatable almost every time. But I thought I submitted it with full details on how to to it.
Maybe I wasn\'t clear in my submision. Well in the process of getting info about how I can stop a npc dead in his tracks and kill him while he stands there I got this warning about how I was exploiting a known bug. Now I don\'t know about you but I havent taken the 2 weeks that it would take to go thru all the bug reports and the forum to see if there are like bugs in them. And even if it was in there I wouldn\'t see the same reason for this bug. You can overload an npc with spamming the attack buttons and cause him to stop attacking. Now don\'t get me wrong I have seen both bugs clearly at work here. Not just one that looks like the other. I think it has something to do with attack ranges that are not equal or something along those lines for the out of range bug causing the npc to loose thier interest when I leave the threat range. The one bug I was looking at was keeping the npc in range but spamming the attack button in the process. The npc will halt and if you run up before it moves again he will stay frozen there open to attack and not attacking back.
But since there are rules both official and unofficial I digress from testing any further and meerly become another \"player\".
I have come to this descision because I like Planshift alot and I don\'t want to loose my connection to it either by banning or even getting the label of exploiter. If the makers of Planeshift realize that if they want the \"Testers\"
to continue there cannot be a \"Exploiter\" rule because thats what we are trying to figure out what are the exploits? How to recreate exploits and if those exploits have been fixed?
I got a return email from the bug tracker and it had some interesting comments on the bottom. Like: \"I thought this was fixed?\"
Rules are one thing for a game but when you impose those same rules to a tech demo then you are limiting your real testers to playing and not testing.
Persiffon