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Messages - Smekel

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In-Game Roleplay Events / Re: Brintec guest engraver
« on: August 02, 2009, 02:28:55 am »
Please note .... 20:00 UTC ... not 08:00 UTC .  Sorry about that.

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In-Game Roleplay Events / Brintec guest engraver
« on: July 31, 2009, 05:27:51 am »
Brintec Dev-Onni is proud to announce the arrival of guest merchant and master engraver Caxyhe Bexamica to Ojaveda.  During his stay in Dsar Akkio the master engraver and his entourage will offer the service of embellishing personal goods with distinctive and memorable words of your choice.

[At Brintec's carpet shop Monday August 3rd.  20:00 UTC until ..... ]

3
General Discussion / Re: a sad display
« on: February 18, 2009, 05:05:37 am »
Another 5 page thread on how to find RP ... YAY!  Here is an idea.  Get off the forums and get into the game ... put HALF as much energy into RP'ing as you do talking about people NOT RP'ing.

4
Development Team Blog / Re: Planeshift Birth Announcement
« on: January 14, 2009, 11:26:04 pm »
I propose to "lock" the names on both servers cross-wise.
- avoid abuse of character names by other players ("Hey, you insulted me?" - "No, that was my bad twin.")
- avoid mixing up of worlds and characters ("Hey, what world are we talking off?")
If someone wants the same name on both servers, a GM can check if the person is the same for both accounts and allow the name on demand.

Heh ... too bad, I made a char named Orgonwukh already.  KIDDING!

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Development Team Blog / Re: Planeshift Birth Announcement
« on: January 14, 2009, 10:01:41 pm »
PlaneShift Birth Announcement

... We've been listening to what players have had to say on the forums and in IRC and thought it would be great fun to offer a place to let off some steam and just go... grind for a bit. You know, fill your pack to the brim with ulber furs, dig until your pick breaks; that sort of thing! This new server will be fully functional with all of the quests, NPCs, locations and mobs that we have currently. It is not going to take the place of laanx.fragnetics.com; instead it is going to provide us with a great place to run trials of new features and get feedback. If these features function well and don't disturb the flow of RP, they will then be added to laanx.

In keeping with the spirit of innovation and experimentation, planeshift.ezpcusa.com will also have more relaxed RP rules and naming conventions than laanx. We chose this path so that all of us, team members and players alike, can use the new server to better focus on testing improved game code and new features while allowing laanx to remain the haven of entertaining RP that keeps PlaneShift lore alive. This new approach can also lead to a more stable laanx if the PlaneShift community comes together to help make this server a fully populated proving-ground for fresh concepts ...

Mathy, I think that this portion of the announcement contains the answers you seek.  Five pages of discussion and interpretation by numerous posters may have clouded the gist of the original statement a bit.

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Development Team Blog / Re: Planeshift Birth Announcement
« on: January 14, 2009, 09:49:15 pm »
First off, let me say I am grateful for the devs appear listening and considering opinions.

Now, I started as a PLer myself, not giving much heck on Setting or any roleplay. For say 2 months I had to watch roleplayers setting up fancy, cunning and exciting stories - I became intruiged, and I wanted to get myself into it, set up plans and plots, get people involved and all that!
And I do know quite some people who got infected the same way.
If those 2 servers were really strictly separated from each other, I tend to think I wouldnt become a roleplayer anymore. That much about the downside I see in this action.

As far as I know PlaneShift was once said to be a "real" mmoRPg. To me it looks like the devs back down and create a PL server, since keeping it all strictly roleplay'ish would be too much hassle. I cant but have to bewail this decision to split the game and the community.

I don't think that RP is PROHIBITED on the new server.  Indeed it might be a proper venue for some of the RP's that run counter to settings, such as the vampire / possession / lost royalty RP's that are so popular with the kids these days. ;)

7
How about instead of looking at it as PL vs. RP we look at the player divisions as "selfish" and "selfless"?  Selfish acts seek to increase the notoriety and/or status of one's character without regards to the impact on other players, game development or settings continuity.

A selfish RP'er will seek to dominate all scenes in which they act, they will attempt to rewrite settings without thought to the continuity of  the world and its history, they will always have to "win" by being the most powerful or the most dramatic or the most persecuted or the most .... of everything.  A selfless RP'er will strive to augment the experience of other players and enrich the story of Yliakum as presented by the NPC's, the many books throughout the libraries and whatever other pieces of lore may be gathered and extended upon.  A believable world comes about when we all have flaws and foibles amidst our moments of greatness and grandeur and when we are all attempting to tell story that has continuity and coherence.

A selfish PL'er will never report an exploit or glitch, he will use every advantage that can be gained to increase his strength relative to that of his fellow players.   Furthermore a selfish PL'er will stick to the one or two methods of self-aggrandizement that are the most lucrative to the exclusion of all others.  A selfless PL'er will seek out and report bugs, will train all stats and ways and skills as the engine team has implemented them and train other players in doing the same.

A selfless RPer is the best friend of Settings, a selfless PL'er is the best friend of the Engine and both make the Planeshift experience better for their fellow player.

A selfish player is a friend to no one.

The question to ask is not "Am I a PL'er or an RP'er" , the proper question is "Am I selfish or selfless?"


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Complaint Department / Re: IC baddies vs OOC goodies
« on: September 02, 2008, 09:59:49 am »
I think that we are all missing a larger issue here.  Given that the game takes place in a medieval setting and given that literacy rates in that time were often below 10% , the fact that we are using text as a mode of communication at all is completely OOC.

The proper solution to this problem is to develop an in-game implementation of voice chat that dynamically assigns you to a channel based on your proximity to other characters.  That way when you are standing still at Kada-El you can take part in the voice chat happening there, but as you run through Hydlaa you will migrate through many channels picking up bits and pieces of various conversations.  This will also help out with the extremely OOC fact that thanks to logging, all our characters have photographic memories.  Naturally, once logging is removed there will have to be some method for recording events, transactions and literature.  I propose that this could be accomplished by implementing reading as a trainable skill.  This skill would give the possessor the ability to log with varying duration and accuracy based on his/her skill level and over time learn to read the books in the various collections around the game.  Perhaps such people could even be useful in settling disputes between illiterate characters.  Or they could even represent illiterate characters in disputes with lettered citizens.  In short .... Planeshift needs lawyers.

Or we could try to do the best that we can with the combination of tools and imagination that we have at our disposal and hope that as few people as possible attempt to make themselves superheroes (either by PL, RP, glitching or any other method to make themselves look strong and others look weak)

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DISCLAIMER:
Some of my best friends are lawyers ;)  I did not intend that stream of consciousness to wind up there, but it did and it made me smile.  I hope it has that effect for more viewers than it offends.

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