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Messages - Xalantyr

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Guilds Forum / Re: [GUILD] The Daughters of Xiosia
« on: August 31, 2009, 01:37:04 am »
Umm, there are several records of trans folks in the middle ages. Not a lot in Europe, but PS isn't in Europe. Also read up about transgendered people in native American cultures.

Saying this is the middles ages isn't really a good argument in this case.

There are also instances of this which pre-date the middle ages, eg. there were cults of Cybele priestesses made up of males who castrated themselves (in one account I read, achieved by smashing their you-know-whats between a pair of rocks) then lived as women in every achievable sense of the word.

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Guilds Forum / Re: [GUILD] The Daughters of Xiosia
« on: August 31, 2009, 01:24:45 am »
Sen, thanks so much for your kind words and suggestion for leadership. I have had quite a few people speak of concern for the guild, because it has no identifiable leader, and yes The Daughters are taking a risk stepping outside of the the standard leadership and ranking. But this is a risk I and the Daughters are willing to make in this world, to learn how we can, as women, re-shape the standard patriarchal structure and explore those possibilities as a collective. The order for now amongst the Daughters is a very strict set of rules we have all voted and are sworn to abide and good mediation during meetings, which yes many will be long and tedious, but we enjoy RPing them and the meetings are making us a very close knit group.

I think it's perfectly feasible for a guild to operate without a "leader" and I like the look of DoX's structure.

To address Sen's concern, if necessary DoX could (as a collective) nominate individuals to take on certain responsibilities on behalf of the guild, similar to guild leader or officer positions in other guilds. The only difference is that the people occupying those positions would do so on behalf of and always be directly answerable and accountable to the whole guild. It's possible for them to achieve the convenience of conferring specific authorities on individuals without creating a hierarchy.

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General Discussion / Re: Balancing magic: How can we help?
« on: August 07, 2008, 02:01:13 am »
If you don't mind taking inspiration from other mmos...

Ryzom is another skill based mmo with the same kind of open/unrestricted character development that PlaneShift has.

One of their key mechanisms for maintaining 'balance' between magic and melee is equipment.

  • Wearing heavier armour debuffs your magic abilities.
    Equipping magic amplifiers (in the weapon slot) buffs magic abilities. The buffs are classed - i.e. applied to PlaneShift each amplifier would have a separate modifier for each of the 6 magic Ways.

This system allows unrestricted character development without classes, but also prevents any single character from becoming an overpowered tank/mage/healer (all at the same time). Their setup has an activation timer for equipping gear to prevent players using macros to quickly change all their gear to circumvent the restrictions.

An easier alternative to timered equipping might be a simple spell buff attached to magical staves.

Example

A player is in a group and intends to act as a 'healer'. They equip a magical staff with modifiers for the 6 Ways.

  • Crystal - 40%
    Red - 10%
    Brown - 20%
    Azure - 20%
    Blue - 30%
    Dark - 10%

No bonus is given just on equipping the staff. The player must cast a spell which 'activates' the staff and applies those bonuses. That spell takes 30 seconds to cast.

The player's healing spells are now 40% stronger and they get small bonuses to their other spells. If the group changed and they needed a damage caster, the player would need to equip a different staff and activate it (taking 30 seconds).

________

This setup would still technically allow anyone to cast spells, but the potency of spells cast by players not wielding activated staves would be weak - i.e. like they are now.

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I have this same problem - I have to climb a hill and get some distance to see where the road is sometimes.

Windows XP, Radeon 9600, Intel Pentium 4 processor 3.00GHz, 2GB RAM

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SOLUTION

This might be related to a known generic problem with ATI drivers I found elsewhere on the forums. Run pssetup.exe and under Advanced Options - Vertex Buffer Object select Off.

This fixed the problem for me.

6
This is happening to me too. Exact same problem though thankfully I'm not stuck.

The game crashes as I approach the fork in the forest road heading towards the magic shop, going from Hydlaa.

Error message reads:

Something unexpected happened in PlaneShift: Steel Blue
Details: EXCEPTION_INT_DIVIDE_BY_ZERO at 6915FD0D


I'm new to PlaneShift and the game was freshly installed on my machine today - Windows XP, Radeon 9600, Intel Pentium 4 processor 3.00GHz, 2GB RAM

I tried the checkintegrity thing and it came back with no errors.

Updating my graphics driver made the problem worse. Before while it crashed as I tried to cross into the next zone, now I'm stuck like Unode with the game crashing trying to load the zone I'm in. Actually now I can't log into the game anywhere, even with a newly created character.

Error message reads:

Something unexpected happened in PlaneShift: Steel Blue
Details: EXCEPTION_ACCESS_VIOLATION at 02591D4E


It would seem to be a bug related to ATI drivers? I have emailed crash dumps for both errors to Lanarel.

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I'm trying to travel from Hydlaa to the magic shop - just as I approach the fork, the game crashes.

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