1
PvP,PK and Thieving /
« on: May 13, 2003, 11:03:52 pm »
Well, I actually can not understand this whole discussion. If the devs did not want to implement PKing because of some principles they have (which would be beyond me... but it\'s their game), OK, accepted.
But it seems to be based at the argument that PKing would be destroying the athmosphere of the game. And that is what is a paradox to me - how can something that is real destroy the athmosphere of something that wants to be an alternate reality?
I know, there are these idiots who run aroud slaughtering people, with a perfect commnity of players who actually play for the sake of playing, there would no restrictions be needed - just like in real life.
But as long as they can not be banned from the game effectively, why not just let them decide for themselves?
Make it possible to decide wether you want to do PKing (and get killed, too, of course) or if you dont (and are invulnerable to player attacks). Of course, you should only be able to set it once a week or something, and with a whole day of waiting untill it is actually changed. Like this, noone will complain (except the die hard newbie slaughterers... but who needs them anyways?), because he can play the way he wants.
Then set some \'peace zones\', where noone can kill a player, like major cities, and make this setting available to guilds, too - and everything will be fine.
It is just as easy.
/c
But it seems to be based at the argument that PKing would be destroying the athmosphere of the game. And that is what is a paradox to me - how can something that is real destroy the athmosphere of something that wants to be an alternate reality?
I know, there are these idiots who run aroud slaughtering people, with a perfect commnity of players who actually play for the sake of playing, there would no restrictions be needed - just like in real life.
But as long as they can not be banned from the game effectively, why not just let them decide for themselves?
Make it possible to decide wether you want to do PKing (and get killed, too, of course) or if you dont (and are invulnerable to player attacks). Of course, you should only be able to set it once a week or something, and with a whole day of waiting untill it is actually changed. Like this, noone will complain (except the die hard newbie slaughterers... but who needs them anyways?), because he can play the way he wants.
Then set some \'peace zones\', where noone can kill a player, like major cities, and make this setting available to guilds, too - and everything will be fine.
It is just as easy.
/c
