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Messages - Ajorr

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Server Status / Re: Server Offline
« on: September 02, 2008, 03:55:16 am »
Even though it's not finished, I can easily say it's worth it MC.  I've only played for three days, maybe a total of 5-8 hours ingame if I am lucky.  From what I have seen in such a very short time has gotten me hooked.  :)  May not mean much to anyone, but Im hard to hook in less than 10 hrs.  Can't wait till it comes back.  :D

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Server Status / Re: Server Offline
« on: September 01, 2008, 02:49:29 am »
If that be the case blinkster, then I know I personally wouldnt mind. :)  Even if I had to redo the tutorial, I'd still hop right in. :P   And with all the wandering around we new players do, it probably wouldnt take me even 30 mins now to do what it took me two - three days to do before lol  ;D

3
Complaint Department / Re: IC baddies vs OOC goodies
« on: August 31, 2008, 08:35:35 am »
I personally love the 'bad' roles and style of RP.  I cant get enough of it whether I am on the receiving end or spreading the evil word myself.  While reading the rules of this game, it almost gave off the impression that 'bad' roles were only allowed if it did not become incovienent to the RPer on the receiving end.  Yet, I hear talks of murderers, thieves, and the general roguie-ish type players existing and doing service to their self-appointed roles.  I have a hard time defining OOC harassment and IC 'harassment' since, in my opinion, anything said to me in game will be taken as IC really.  I am completely fine with any form of IC 'harassment' since I consider it a roleplaying experience and will need to act accordingly.  However, as far as OOC harassment would go, I really do not know how one could do it beyond spamming my with tells of how I can [blank] my [blank] with their [blank].  I really do not see a need to punish anyone for anything done ICly even if it were me being killed again and again or robbed from for the sole purpose of being there.  It's really up to the roleplayers themselves to take the reigns on that one.  Perhaps I am just reading too much into those rules, or perhaps I have just RPed for far too long.

On the note of there actually being tells and a guild chat, I can see the point of them being an irritation in these circumstances; especially when you are shooting for realism.  I would think that a delayed messaging service of some kind (I would like to say dependent on the destination, but just being delayed is fine in my mind) or some kind of messaging post for guilds inside their buildings (I think I have seen a few guild buildings, at least that is what I assume they are please correct me if I am in the wrong) so you have to travel there to post or read any news or announcements would do better.  Of course, as Hrothbert pointed out if you can do it correctly, then the chat system works just fine.  Everything else too kinda boils down to that point.  The 'bad' RPers count on the 'good' RPers to do their work with passion and vice versa.  If one side does not exist properly, then the other side (or even the gray area where quite a lot of people reside for that matter) cannot function properly.

As for the ganging up on others, I am not a huge fan of it.  However, in other games I have had an almost equal share in both parts of that frustrating equation.  I still cannot bring myself to be against a hunting party of any sort, but I can understand the intense frustration it can cause for the party to be formed almost instantly as well.  Right now, it seems that it is just up to the player who died whether it happens like that or not and I have no clue if that is or is not going to change in the future.  The best I can say is that if we, the person behind that screen, get ticked off enough at an RP to take it personal, then it might be time to mellow out a little bit.

By the way, I have no clue whatsoever what the term "godmodding" refers to.  I have never heard of it before, but it sounds as though it could walk the line with cheating.  Is this so?

P.S.
I have quite a problem with ranting and getting off on tangents while doing so, I just love to talk a little too much.  Feel free to call me on it if that be the case.

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In-Game Roleplay Events / Re: [OOC] planning of a magic festival
« on: August 28, 2008, 03:58:03 pm »
Now, I like this idea.  Im going to have to remember to watch out for this one.  There's lots and lots of things that can be done at festivals!  Story-telling of planeshift magic history or even individual mages discussing what makes magic special to them, the chance to perhaps get tips from the masters you find, whoever they may be, contests related to magic (possibly like a trivia or raffle of some sorts), and lots and lots of excitement and enthusiasm!

I really like festivals and all kinds of events, they are their own separate stories, and let's hope this one gets recorded as a good one :)

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