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« on: January 25, 2004, 09:44:04 pm »
My point about this subject is that whatever you would do, powerlevellers and pure roleplayers will exist. But if you want both to cohabitate peacefully, you must manage so that they don\'t disturb each other. And for this, a few basic tips can help a lot.
Here are a few ideas (some have already been mentionned) about how to enforce RP :
I/ Character names...[/size]
...only allow letters \"a-z\" ; \"A-Z\" ; \" \" (space bar) ; \" \' \" and \"-\" for the name of the character. This way you won\'t have any players called \"D4rk 50u1\" or \"Rambo_1987\"...
Furthermore, in-game moderators could ask players to change their name if they are not RP or badly written ( DaRk SoUl for instance would become Dark Soul, that, even if not perfect, is a more acceptable name)
II/ Enforce communication between players...[/size]
... wether it is RP or non-RP. What I mean, is the possibility to create as many channels as you want. Then players choose on their own wether it is the player or the character that speaks on the channel. There would be 3 or 4 official moderated channels (main, RP, trades, help...) and as many underground unmoderated channels as players want to. Those personnal channels must OF COURSE have a password (of course chosen by the player)
If anyone has ever player the 4th coming, I am exactely describing its cc system.
And this system solves quite a lot of problems : you want to RP peacefully ? Shut down main, trade and help cc ! You are a newbie and you have questions ? Use the help cc and older players will answer ; it both avoids RP players to be disturbed and newbies to be disdained ! You want to communicate with your guild ? Create a private channel for them ! You want to play in the evening while talking with 2 or 3 friends about your day ? Create a private channel \"myfriends\" and you\'ll be able to speak freely, without damaging the RP environement !
III/ Limit as much as possible non-RP langage[/size]
a) no weapon must be called \"long sword +5\", but \"blessed long sword\". All that devs need to do is to use adjectives such as \"blessed\", \"strong\", \"well smithed\" instead of those meaningless \"+1, +2, +3...\"
b) Set up a clever censorship :
=> on main, help and trade channels : censorship on insults ( \"****\" instead of \"fuck\").
=> on roleplay channel, /say and /shout commands (dunno if they exist, but you have the idea) :
- a censorship on most common abreviation : \"intelligence\" instead of \"int\", \"Amusing\" instead of \"lol\"... On the one hand it censors those meaningless words (mostly good towards noobs), and on the other one it shortens the typing for common expressions. (this is Davis\'idea)
- censorship words made of a mixture of letters and numbers : \"uber-l33t\" would become \" *cough* \". Simple, fun, effective.
=> on private channels : no censorship (players have to rule it on their own)
(PS : I m against a systematical censorship on slang, because rude characters could not roleplay properly, and players could not mess around with friends, so that it we would have a puritain polite well-thinking boring world)
IV/ As few NPC as possible[/size]
(idea already mentionned in an answer before)
Because this way players have to communicate and interact, and communication is the first step to RP. A powerleveller that can play without talking to anyone will never have the idea to try RP.
We only need NPCs for :
- helping newbies to start
- do very boring things (NPC merchants for a guild for instance)
but no NPC that would sell infinite weapons, or buy tons of loots.
(I am waiting for reactions about the beta of Dark and Light, where they put an offline mode, where your offline character becomes a merchant that sells what you collected while being online)
V/ Hide stats[/size]
THAT is a very innovative idea. (i don\'t remember who said it first in this post) You would not say anymore \"I have 500 strengh\" but \"once i was attacked by a group of 5 huge orcs and I killed all of them...\"
It has already been discussed before, so I\'ll make it short : it is a great stem for plots !
VI/ A strong and alive background[/size]
a) Improve the current background and make it available for everyone : an official library.
For this I would recommand an official site called \"Laanx\'library\" for instance where we could find tons of stories : the official background, player tales, poems etc... this site would look roleplay, and have only roleplay texts. This library woud be the base of the game background. A second site could be used for a FAQ, a player help etc. but it must not mix with the library.
b) A dynamic background : Game Masters.
GMs must be often connected to make alive campains and scenarios that would enlive the whole world. GMs would play important roles (a council member any famous knight back from a caimpain, an orc warlord, a prophet...) that would need the players to solve their problems.
And those GMs could reward (or not) good RPers by increasing their stats (whether their character is \"good\" or \"evil\"). The great point is that if stats are hidden, we won\'t have ppl doing the quests just for XP, since they won\'t even know they have gained any stat ! But rewards are not only stat points ; they can be unique items (unique doesn\'t mean powerful), important social roles, political secrets...
VII/ No immortal character[/size]
I am now reaching more sensitive points. If characters never die, there will be players that will want to make their character the strongest, even if stats are hidden. They will want to kill the biggest mob, to archieve the hardest quest and so on. BUT if your character finlly dies ? What would that powerful character leave behind him ? NOTHING ! The only way for a character to survive after his death is via fame, friends and family.
The only problem here is with elves, krans and klyros that can live hundreds of years old... Well my advice would be to reduce their life expectancy, but maybe I\'m going too far here.
An other aspect is to not forget CHILDREN and OLD PEOPLE. I can not imagine a realistic world with only halthy people between 20 and 40.
This is not hard to implement. Only needs other skins, hairs... to model old characters, and smaller sizes for children. Nothing more ^^
VIII/ Open PvP[/size]
Another sensitive point.
Just gives more freedom for more RP possibilities.
And for those that are affraid by pks, here are 2 reason to be confident. First, with no stat or lvl, it would be harder for pks to choose a weak victim. Furthermore, GMs could create a guild, \"Ylakium Guard\", where loyal-good characters are recruted and paid to protect other characters. Each town could even have their own council, and their own guard. How wonderful ! pks have become a new possibility for RP !
However since the idea of \"only PvP in arenas\" has been chosen, I don\'t want to discuss this anymore. I only regret that devs are too shy on this point, with this hybrid solution. All games have the same problem : devs are affraid of any excess, so they don\'t take any risk; It is understantable, but I regret it.
IX/ Help newbies to act on a RP way[/size]
Because when you are a newbie, most ofthe time you have never played a MMORPG before ; you try this game because it is free, and you are intimidated by those strange guys speaking on a strange way (i\'m talking about roleplayers). That\'s why they must be helped.
a) character creation : instead of choosing stats, jobs and so on at the character creation, the player would only choose :
- race, sex
- physical aspect (hair, eyes, size, age, build...)
- type down a short description
- type down a short background.
This way, since the very beguining of the character creation, the player knows he\'s in an uncommon game. Of course at the character creation all characters of a same race would have the same stats, but very soon each character would specialise to become unique.
b) we could have a short tutorial for the main gameplay commands (how to attack, to run, to use magic etc.)
c) we have the \"help\" cc I mentionned before.
d) It is each player\'s role to help newbies. When a noob asks \"money plz\", do not ignore him, but tell him \"what are you saying ? I don\'t understand...\" until he understands he must speak properly. And once he asks \"Would you have some money for me Sir ?\" don\'t give it right away, ask him any cheap staff he can easily get, and reward him generousely : that will be his first quest (even if it is basic ^^)
X/ Begin as soon as possible[/size]
We must use the beta to build a healthy core of roleplayers, that will help new players to integrate and make a harmonious community. It is obvious that if suddenly 2000 players settle in a few days without any knowledge about RP, we will only have another boring camping so-called RPG.
However I am confident about this, when I see all these active guilds spawning, and the number of people that want to enforce RP.
The main point in all this is mutual respect. Roleplayers and campers can live together, but they must interact on a non-aggressive way for both. Campers must not sp34k l1k3 14m3r5, and roleplayers must not be agressive towards those strange people that love crafting for hours. And here, the channel system described above seems a very good solution.
PS : I am not english, so please excuse my French ^^ Furthermore don\'t play much, because it is hard to RP in english when your vocabulary is limited. I hope a French server will come soon ^^