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« on: May 07, 2003, 08:24:03 pm »
well, that becomes an area of discussion as well. I am not sure how many people out there have played FASA\'s Earthdawn, but they use a matrix in which the magical entity needs to attune their spell. Each Matrix holds only one spell, so to become a true master you need more than 3 matrices. This would solve the problem of trying to type the spell in each time by making the player attune his spells each time he wants to use a new spell.
As far as researching spells goes, keep in mind that this is not a pen-and-paper game where the rules are decided by the carbon based life-forms that breath. This game is dictated by the carbon life-forms that the air-breaths have made. That being said there will only be as many spells as the developers feel like putting in. I for one would like to see a formula based spell system that is unique to each character that wants to learn the mystical ways. It would be nice to know that the spell for my fireball will contain completely different components than Joe\'s down the street.
In Asheron\'s Call, all spells are of the same basic components with personal tapers in them. These tapers are a means of attuning the spell to your specific character. This is nice, but everyone can learn all the spells simply by watching the words that others speak. This makes learning the spells too easy and the magic system becomes a wasted effort.
Dolch
As far as researching spells goes, keep in mind that this is not a pen-and-paper game where the rules are decided by the carbon based life-forms that breath. This game is dictated by the carbon life-forms that the air-breaths have made. That being said there will only be as many spells as the developers feel like putting in. I for one would like to see a formula based spell system that is unique to each character that wants to learn the mystical ways. It would be nice to know that the spell for my fireball will contain completely different components than Joe\'s down the street.
In Asheron\'s Call, all spells are of the same basic components with personal tapers in them. These tapers are a means of attuning the spell to your specific character. This is nice, but everyone can learn all the spells simply by watching the words that others speak. This makes learning the spells too easy and the magic system becomes a wasted effort.
Dolch