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Messages - macellarius

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1
The Hydlaa Plaza /
« on: September 01, 2003, 09:06:42 pm »
Quote
Originally posted by Taishi
Wooo Wooooo.... Me next ;P
Plizka nie my?le? ze jest tylko 1 polak me 2 :)
Pliz dont think that there is only one from poland im second!!!

POLAND: Pozna? ;P Age/wiek: 18
Wooo :P



And I\'m third...setting up a Polish Guild? :D

Polska, 19, M

2
General Discussion /
« on: September 01, 2003, 09:04:37 pm »
ad1 no. currently it\'s as small as my toilet but of course they promise to expand it

ad2 the classes doesnt matter at the current stage. also the gameplay doesnt exist

ad3 no

ad4 it\'s only about inducing retarded NPCs to tell u their quests. no fighting yet

ad5 only cristals /money/

ad6 well there are rarely any updates but you can always tell developers what u think about them ;)

ad7 no

ad8 average

ad9 it keeps your data

ad10 the game performance is quite good

3
General Discussion /
« on: June 27, 2003, 09:09:25 pm »
Full version? What full version???? :D


Lasciate ogni speranza...

4
General Discussion /
« on: June 22, 2003, 09:10:44 pm »
prealpha forever!

5
General Discussion /
« on: June 10, 2003, 03:37:28 pm »
Errr...actually the game aint free as it\'s not even made yet. You can\'t say sth\'s free or not if it doesn\'t exist :p

6
General Discussion /
« on: May 21, 2003, 06:56:05 pm »
Quote
Originally posted by Gronomist
It can\'t be said too many times... Go make your own forums, or speak english in this one.


I don\'t understand what\'s your problem. Do you really need to read this topic?

btw why in the edit screen there\'s an option which says \"KEIN ICON\"? :D

7
General Discussion /
« on: May 14, 2003, 06:27:22 pm »
Quote
Originally posted by Vengeance
Licker, your points are well taken, but as the guy who designed and implemented the NPC dialog system we have now, I can tell you the problem right now is a lack of vocabulary data in the NPC dialog engine--not a fundamental design flaw.

We recognized from the beginning, that in the beginning, the NPCs would not recognize very much.  This is because it is impossible to predict HOW people will actually try to use it.  Instead, the dialog manager tracks and stores EVERY single non-understood statement in the database.  Periodically we go through that table and improve our responses.

I think people who were here from the beginning of MB will testify that the NPCs (however bad they are now) are much better than they used to be.  This improvement will continue to grow and add-on to itself as we go.

This is a DEMO remember?  :-)  It is a real-world science lab for us to test our frankenstein outside the petri-dish we call the dev team.

Thanks,
Venge



So you\'re not going to add any more NPCs to the game (as you need months of alpha testing for every of them)? And here comes another question - will the final version of PS contain only the city avaible in the demo? Dont get me wrong but its a bit small - it\'d be great if it was Baldurs Gate size ;)


And sorry but no, I didnt notice any NPC improvement recently - actually most of them cant even anwser for simple \'bye\' or \'how are you\'...



Quote
ALL YOUR BASE ARE BELONG TO US


yea, it was great :D

8
General Discussion /
« on: May 12, 2003, 12:13:30 am »
M

9
General Discussion /
« on: May 12, 2003, 12:05:56 am »
Currently I can\'t say it\'s worth much attention. But I hope it\'ll be sth big. And that it\'ll remain free from charge... \'cause I have some bad feelings about that ;)

10
General Discussion /
« on: May 08, 2003, 10:07:44 pm »
Ok, I dont say they should be able to chat on any unimportant subject but if a dwarf really wants me to do sth for him its simple he would anwser to any of \"what do you want me to do\", \"how can I help you\" or \"what\'s the task\" - not only a specific key word created by authors. Otherwise the talking is a frustrating activity of typing random sentences, hoping for luck with any of them.


one more bot... http://195.4.192.37/cgi-bin/abenteuermedien/jabberwock/jabberwock.acgi?session=218895774094

11
General Discussion / You call this intelligence?
« on: May 08, 2003, 02:54:37 am »
hi everyone!

I know that the PlaneShift authors are proud of the game NPC\'s but...have you ever tried to talk to some more advanced bots? Just some examples:

http://www.agentland.com
http://www.elbot.com/
http://demobot.kiwilogic.com/~tony/index.html

I hope they\'ll imrove NPC\'s AI into sth like that \'cause currently it doesn\'t look very well. How stupid is when a bartender asks what do I want and doesnt understand if I reply \"beer\"?


Anyway, the idea of this game is great and I\'m looking forward for any future releases :)

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