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General Discussion /
« on: May 10, 2003, 02:40:03 pm »
Vengeance,
I am well aware that MB is a technology demo, and not a completed masterwork.
I tell new players that almost every time I log on to the server.
I was not trying to attack your position on the dev team, as the immortal programming god of all knowledge and technology concerning the NPC dialog system. I apologize, if you took any of my comments as such. Nor did I mean you to think, that I was saying, YOUR npc talking interface has a ?fundamental design flaw.? For that is also not the point I am making. If this was something you thought, I apologize again.
This goes well with my point:
?We recognized from the beginning, that in the beginning, the NPCs would not recognize very much. This is because it is impossible to predict HOW people will actually try to use it. Instead, the dialog manager tracks and stores EVERY single non-understood statement in the database. Periodically we go through that table and improve our responses.?
I am glad to see that you are taking steps to making a better NPC text typing interface. Your efforts should vastly improve this type of NPC dialog interface. As for myself, I shall continue to wait patiently, for the day when this sort of NPC interface switches from S.I. to A.I.
FYI: I was curious so I jumped the wall of the city, ran off the edge of the world, and now my character is sunk up to his waist, and stuck, in the vast desert of Jell-O that lies beyond. I guess I need to create a new character.
Sincerely,
Licker
I am well aware that MB is a technology demo, and not a completed masterwork.
I tell new players that almost every time I log on to the server. I was not trying to attack your position on the dev team, as the immortal programming god of all knowledge and technology concerning the NPC dialog system. I apologize, if you took any of my comments as such. Nor did I mean you to think, that I was saying, YOUR npc talking interface has a ?fundamental design flaw.? For that is also not the point I am making. If this was something you thought, I apologize again.
This goes well with my point:
?We recognized from the beginning, that in the beginning, the NPCs would not recognize very much. This is because it is impossible to predict HOW people will actually try to use it. Instead, the dialog manager tracks and stores EVERY single non-understood statement in the database. Periodically we go through that table and improve our responses.?
I am glad to see that you are taking steps to making a better NPC text typing interface. Your efforts should vastly improve this type of NPC dialog interface. As for myself, I shall continue to wait patiently, for the day when this sort of NPC interface switches from S.I. to A.I.
FYI: I was curious so I jumped the wall of the city, ran off the edge of the world, and now my character is sunk up to his waist, and stuck, in the vast desert of Jell-O that lies beyond. I guess I need to create a new character.
Sincerely,
Licker