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« on: May 20, 2003, 03:11:47 pm »
if you are a game creator the you\'ll understand what im taking about... the main problem when you create a quest for example, is that people follow a similar way to solve it. I agree that jumping is nice for combats (because some will improve jump where others will improve sword), but it can cause headaches to the game developpers.
In the town actually, you can jump over some walls to go outside the city, even if the door were closed. Because graphists only thought of the \"visual\" aspect of the wall. If everybody can jump higher and higher, you can go over rivers, without bridges, etc...
Try to imagine the number of possibilities \"quest developpers\" and \"story developpers\" have to think about.