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Messages - logan_dugenoux

Pages: [1] 2
1
General Discussion /
« on: May 20, 2003, 03:48:22 pm »
M

is there any girl here ?

2
General Discussion /
« on: May 20, 2003, 03:46:26 pm »
thank you.

AND SPEEEEED UP ! we want to play, again and again !

 ;-)

3
General Discussion /
« on: May 20, 2003, 03:44:22 pm »
If the website forbids external links, just type      
http://zaphieon.freewebspace.com/images/
and click on pswp2b.jpg
Then close all the popups. enjoy.

good job Zaphieon.

4
Wish list /
« on: May 20, 2003, 03:30:22 pm »
The races differences should only influence abilities.
Dwarfes start with a \"jumping\" ability at 5 and can go up to 10 and an elefe starst with 7 and can go up to 15.

5
Wish list /
« on: May 20, 2003, 03:25:12 pm »
i agree but for now its quite fun ;-)

6
Wish list /
« on: May 20, 2003, 03:24:32 pm »
maybe there could be a spell that stops rain for a while ?

7
Wish list /
« on: May 20, 2003, 03:22:20 pm »
food is ok with our real lifes. It\'s hard enough to get something to eat other things than pizzas, please don\'t force us to do it also in the game !

stamina si ok like in camelot

8
Wish list /
« on: May 20, 2003, 03:17:15 pm »
It makes communication between players harder... not so good for community.

If ppl want to say \"add klzdjkle zeio az\" instread of \"ok, lets go\", the can ! if they are in the same guild, maybe they will understand !

9
Wish list /
« on: May 20, 2003, 03:14:23 pm »
in morrowind if you do something bad,
1-you pay for your stealing, or your medering
2-you go to jail and the you loose abilities because you spend too much time inactive.

point 1 is ok.
for a real-time game, i think 1-2 days of prison is ok, and you loose some abilities (or at least experience points).

10
Wish list /
« on: May 20, 2003, 03:11:47 pm »
if you are a game creator the you\'ll understand what im taking about... the main problem when you create a quest for example, is that people follow a similar way to solve it. I agree that jumping is nice for combats (because some will improve jump where others will improve sword), but it can cause headaches to the game developpers.
In the town actually, you can jump over some walls to go outside the city, even if the door were closed. Because graphists only thought of the \"visual\" aspect of the wall. If everybody can jump higher and higher, you can go over rivers, without bridges, etc...
Try to imagine the number of possibilities \"quest developpers\" and \"story developpers\" have to think about.

11
Wish list /
« on: May 20, 2003, 03:07:38 pm »
Another idea : a list of often-typed sentences, client-side.
Each sentence typed is remembered, like in a \"unix shell\" for example.
And using the up arrow in the chat, you select one from the 15 sentences you typed last.
It\'s simple. effective. natural. it is vraiment g?nial quoi.

12
Wish list /
« on: May 20, 2003, 03:04:12 pm »
Jumping is also a problem for developers because it allows to do things that are not possible.
For example, if a quest is to go into a dungeon tower and bring back something and the harder part is to get the key to the door, and some players/races can jump directly into the tower because the jump very high, it is quite unfair.
People can go in areas that should be restricted (ie a garden with walls and locked door), etc...

So it\'s harder to create world, quests...

13
Wish list /
« on: May 14, 2003, 09:36:56 am »
not much bandwidth because information about clothes type or color are sent once, the first time you see a player (or when it changes), but not everytime.
It\'s not significant.

14
Wish list / 2 approachs of marriage
« on: May 13, 2003, 01:55:35 pm »
there are 2 approachs of marriage:
1-Its only a status modification, so there could be added \"husband of XXX\' after the name of a player. Nothing else. If ppl want to organize the marrigae, no pb, but the game engine won\'t handle it.

2-Same as 1, but be married is something really precise and can add advantages and disadbvantages to players (ex : they can buy some \"family\" goods cheaper, but the must connect at least once a month together in the game)

Yes i like this point : to keep married, you must connect at least once a month together in the game...

15
Wish list /
« on: May 13, 2003, 03:28:30 am »
yes then if items are useless why buy some ? why shops ?
no i think it s good to build a framework that will be usable for the rest of the game

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