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« on: January 15, 2009, 12:11:31 am »
Making Time a Variable that can be used when creating games
-some people want moves to be done within a minute
Other Uses of time as a real minigame are
-reaction time-Do you know that hand slapping game, On person has their hands below the other persons? Its a test of reaction time (THe person defending realizing their opponent is striking) and speed (The person striking and the Person defending) in the same manner, you could have something like it where there is .5 seconds time to react to something, then .25, etc etc etc
-Another Good Example of a Minigame is DDR, Where timing is what the game is all about.
-One last thing is an "Arm wrestling" type minigame where people press a single button as fast as they can. For every time they press it, it goes 1x(strength) in the direction of their choice. This would be a fun little minigame because maybe while Struggling you can drink special brews that gives you extra strength, and could potentially become a Gambeling oppertunity.
I think the 3x3 Board grid is a great idea.
I would also say you could create a card game using a system of
"Visible/Hidden"-Some cards will be able to be seen by people some cards will not be able to be
"Stacked/Singled"-Sometimes people will be allowed to count how many cards are in a particular pile, sometimes they wont
"Playable/Unplayable"-Some cards can be played, some cards will not be
And then form there, the way a person scores points, the turn patterns and playable moves are all based on the cards.
THis could potentially allow for many different types of games like magic the gathering to the normal 52 card poker
I'm glad I saw this
I love this Idea!
I would be the guy playing chess while everyone else is outside Fighting battles