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« on: May 19, 2003, 10:27:00 pm »
I think this has to be definitely implemented. The following are some example situations (possible with this magic system) I belive will help making the game a great one.
- The mage may obtain just a part of the spell (maybe hearing it somewhere), and try to complete it.
- Wizards in the guild will teach the lower-level magicians the basic spells as they gain experience, so that the more powerful ones may be a well kept guild secret.
- Encountering a problem during the game with enough time to prepare a more appropriate spell (not only in combat, as the example with the goblins, but also when you need some spell in the middle of a quest in order to advance), and you take the time (and the risk) of casting a special one.
- etc.
All of these require, however, that the fact of combining words to create spells should be kind of \"risky\", at least for the more powerful ones. I mean, what happens if you combine, let\'s say \"fire\" with \"massive destruction\", and you forget to introduce something like \"self-protection\"? Right: Ka-Boom!! If there is no risk, everyone could find the more powerful spells (for his level) with no help. But i think that obtaining that help from other mages would be a very interesting part of the game (a very special spell could be as worthy as gold, and it would still have been the result of some player\'s imagination - and magic skill, of course -, not a predefined one).
Sorry if i took too long, i\'s just i think this idea is grat, and should be left out. (by the way, i think it could be easily implemented, too)