I dont play Planeshift so much, as dont work fine in my computer (waiting for MB... hope it will work better...), and my english its not so good... hope you\'ll understand too.
I played some other MMORPG (yeah, starting on UO and passing through EQ and others not that classic...). Instancing the dungeons its not a bad idea, not much realistic, but an small idea for avoid full camped areas. This is ok for games like EQ, where they need the most people playing at time as possible (pople=money there, should i say this?), and a nice idea for an small world thought for 1000 people where realy live 5-7000 (world of EQ). It was impossible there to find an area completely empty, and hard to find a nice spot for exp at mid-high lvls. The other trouble was the KS. First of all, there is the technical solution (if someone hits more than 50%, he got the kill) wich is just at the start but... when you do a looong quest, spawn a creature, and then someone else kills the creature and breaks the quest... or what about those people who loot corpses that are not their, getting the others reward? the main solution was petition to the GMs and wait.
Ok, but this is not EQ. You wont be in a world thought for 1000 people (ok, at the start maybe, but hope it will expand

). You wont have a GM 8 hours each day solving those petitions (probably they will have other preferences). This is pretend to be a Roll-Role Player (wich i understand

) game, so doing exp wont be 80% of time (hope this too

). If you like roleplay, you will find a lot of things to do, if you like to do exp and get loot... will be possible too... if you want to be ubba in 1 month and then raid to the biggest highend creature... there is always EQ

.
And about KS, ok, they suck, and instancinb still be a solution. But what happen when someone steals in a MMORPG? usually people start to know his reputation... Maybe he lose the guild, maybe hes not accepted in any other, maybe he creates a new character as noone wants to join him, maybe (and hope this too

) someone puts price on your head... the petition its not the only way, in EQ happened, some people had to change account, or remove al chars... some guilds (yeah, entire guilds too P) had to disband and scatter when they KS a big mob to another guild, as noone wanted to join they, people left, people KS they (no PK in most EQ servers P).
I dont like KS, and i dont like instancing (ill post why in another moment... have to sleep P). The best solution i see is to accept they as a normal kind of player, just as an outlaw. They would be outcast, maybe thy would join together, to Ks each other (??), but its a part of the game, and the world (are not there bandits in our real world?). This is my opinion, based on wich i have readed about the game, wich i know about other games, and maybe some dreams...
Another time, sorry for my bad english
Erthel