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Messages - Nibbor

Pages: [1]
1
General Discussion / IG Literature
« on: May 13, 2009, 05:26:21 pm »
With the succes of 'The Hydlaa Paper', I have decided to make a business bigger than just the paper. So I was wondering what kind of literature the people would like to see. I am talking about a distribution center of anything people would like to read.

Think in the direction of: "Miners Monthly" - Discussions about mining, something to read during the hard work of labouring for platinum.

Anyone?

2
In-Game Roleplay Events / Re: ~The Hydlaa Paper~
« on: May 09, 2009, 07:29:32 pm »
I have also heard of earlier attempts at a newspaper, and I've read several old issues too, we are doing it slightly different, with more investigative reporting, and in my opinion we are closer to the people. We have changed the paper to Sunday from now on, due to the fact that people will be in Hydlaa for the market and such. We have a good feeling about the paper thus far, so we hope to contribute to everyday life in Hydlaa.

3
In-Game Roleplay Events / Re: ~The Hydlaa Paper~
« on: May 08, 2009, 12:29:15 am »
[OOC]
I'll make sure it does.. Sold on Hydlaa Plaza each Sunday from this day forth. Writers are welcome to send a story in, contact Valaren.

4
In-Game Roleplay Events / ~The Hydlaa Paper~
« on: May 07, 2009, 05:06:00 pm »
The plaza of Hydlaa is filled with people. All come together for their personal reasons, be it visiting Harnquist or heading towards the arena. Each person has his or her own story, and people are always in search of something new. A table is standing next to a potted plant, and the Kran Valaren Ellerin is standing behind it. The entire establishment is standing next to the fountain, and the Kran shouts throughout the Plaza:

"Buy The Hydlaa Paper, the one and only paper in all Yliakum.."

The Kran has started his personal business and it seems to  be working for him. The Hydlaa Paper exists of News, Ads, Announcements and a Weekly joke. People can put their ad in the paper for a small amount, and it will be seen by all people who buy the paper in Hydlaa. The news will cover everything in Yliakum, with extensive coverage of events and the occasional good deed. Valaren smiles as he looks around..

"Read all about the news in Yliakum, just 200 trias..A new edition weekly"


5
Linux Specific Issues / PS crashing after character selection.
« on: May 01, 2009, 03:46:55 pm »
I've been having several problems installing on Linux thus far..  Can't get it to work.. is there any way anybody can help me?

This is as stated by console:

Your configuration files are in... /home/robbin/.PlaneShift
DEBUG: Initializing OpenAL sound system
DEBUG: Retrieving available devices.
DEBUG: Default OpenAL device: '((sampling-rate 44100) (device '(native))
DEBUG: No device specified
DEBUG: Falling back on default device
DEBUG: Can't retrieve attributes size: OpenAL error ALC_INVALID_DEVICE
ATTENTION: default value of option force_s3tc_enable overridden by environment.

crystalspace.canvas.openglcommon:
  Error parsing driver database: Not a binary CS document
  Error (in: line 1:1)
 

planeshift.application.client:
  PlaneShift Steel Blue (0.4.03)
  This game uses Crystal Space Engine created by Jorrit and others
  1.4.0 [Unix-x86-GCC]
Fri May  1 15:41:28 2009, LOG_ANY flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_WEATHER flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_SPAWN flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_CELPERSIST flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_PAWS flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_GROUP flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_CHEAT flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_LINMOVE flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_SPELLS flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_NEWCHAR flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_SUPERCLIENT flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_EXCHANGES flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_ADMIN flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_STARTUP flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_CHARACTER flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_CONNECTIONS flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_CHAT flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_NET flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_LOAD flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_NPC flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_TRADE flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_SOUND flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_COMBAT flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_SKILLXP flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_QUESTS flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_SCRIPT flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_MARRIAGE flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_MESSAGES flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_CACHE flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_PETS flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_USER flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_LOOT flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_DUELS flag deactivated with no filter.
Fri May  1 15:41:28 2009, LOG_TRIBES flag deactivated with no filter.
Fri May  1 15:41:28 2009, All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Mounting skin: /planeshift/art/skins/base/client_base.zip
  psEngine initialized.
Using fontsize 16 for resolution 1024x768
WARNING! Object 'spikes_04' is not closed!
WARNING! Object '_s_column_01' is not closed!
WARNING! Object 'spikes_02' is not closed!
WARNING! Object '_s_sigil_06' is not closed!
WARNING! Object '_s_stairs_01' is not closed!
WARNING! Object '_s_sigil_04' is not closed!
...
  PSLoader: step 2: success
Fri May  1 15:41:36 2009, <src/client/pscharcontrol.cpp:880 LoadKeys SEVERE>
Fri May  1 15:41:36 2009, Failed to map 'F10' to 'Brightness reset'
  PSLoader: step 3: success
Fri May  1 15:41:36 2009, <src/common/util/psxmlparser.cpp:282 ParseFile SEVERE>
Fri May  1 15:41:36 2009, Could not find file: /planeshift/world/hydlaa_jayose/sound.xml
Fri May  1 15:41:36 2009, <src/common/util/psxmlparser.cpp:282 ParseFile SEVERE>
Fri May  1 15:41:36 2009, Could not find file: /planeshift/world/terr_common/sound.xml
  PSLoader: step 4: success
Map hydlaa_common loaded successfully in 137ms
Fri May  1 15:41:37 2009, <src/client/psclientdr.cpp:248 HandleStatsUpdate SEVERE>
Fri May  1 15:41:37 2009, Stat request failed because CelClient not ready for EID:38814

crystalspace.maploader.parse.image:
  Could not open image file 'materialnotdefined' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'materialnotdefined', using checkerboard instead
  [node: world,textures,texture(name=materialnotdefined)]
Map hyarena loaded successfully in 181ms
psclient.bin: ../common/dri_bufmgr_fake.c:982: dri_fake_emit_reloc: Assertion `target_fake->is_static || target_fake->size_accounted' failed.
(0) : fatal error C9999: *** exception during compilation ***



6
Linux Specific Issues / GFX Problem
« on: April 29, 2009, 07:24:06 pm »
Alright.. I have installed PS on my new Ubuntu 9.04 installation, and it seemed to work. But when I start the game, it shows all 2D modeling, but nothing 3D. I believe the problem lies in my 3D/OpenGL, but I have no idea how to fix it since I'm new to Ubuntu. The chat-box works, so that actually proves my theory right somewhat.. I just have no idea how to fix it.

My GFX-Card is an Intel Mobile GM965. It's a fresh Ubuntu installation. It all worked on XP, so if I can't get this to work, I can just go back.. I just prefer Ubuntu (other than this problem) so I don't want to keep switching back and forth.

I hope somebody can help me.

7
In-Game Roleplay Events / Re: The Trial of Lanfor
« on: April 10, 2009, 02:57:15 pm »
I've stayed up till 3 or 4 in the morning for this event, trying to make everything go as planned, along with the rest of The Team. I've witnessed Hanix working on the event, and I must say that some people here have no idea how much work they/we are actually putting in this. Setting the courtroom up, setting the deliberation room up, working together to find suitable roles for each player, trying to make it all go as smooth as possible. I have to applaud Hanix for doing this all, and making things work.
 :thumbup:

8
In-Game Roleplay Events / Re: The Trial of Lanfor
« on: April 10, 2009, 03:51:42 am »
Some more screenshots :)









9
Development Team Blog / Re: Quests aren't very fun
« on: March 27, 2009, 10:16:43 am »
I've been waiting for this to happen vor a while now. This can definitely improve the entire questing-experience.

10
Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: March 26, 2009, 03:51:11 pm »
I would like to help on this project if possible. I am very curious about modeling and such.. Is it possible for a beginning modeler to enter the team?

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