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Technical Help: IN GAME bugs (after loading world) / Re: Random crashes
« on: April 26, 2010, 01:55:52 pm »
I see. Very informative, thanks.
Why not allow players to choose between DX & OGL on Windows machines, though? Running purely on OpenGL is a risky move, I think. Most of the software I've tried to run with OpenGL under Windows either loses a lot of performance or will not run at all while running it in OpenGL under Wine in a Linux environment (Kubuntu, in my case) with the very same computer actually increased the performance of the very same programs in several cases.
It could be that the bottleneck for PS in Windows isn't the engine (or even related to the game code at all), but the choice of method to process the graphics in an environment that doesn't really support OpenGL at all. (I realize that ATI & nVidia tries to maintain OpenGL support in their Windows drivers, but as far as I can see it's not working out too great)
I wouldn't be surprised of bad OpenGL support is a purposeful move from Microsoft either. After all, their DirectX is totally superior in every way imaginable. Completely. Right...
Have to stop now before I start a rant about Microsoft long enough to fill a novel.
[edit]: Might be good to know that the software I've tested usually run on DX & not OpenGL.
Why not allow players to choose between DX & OGL on Windows machines, though? Running purely on OpenGL is a risky move, I think. Most of the software I've tried to run with OpenGL under Windows either loses a lot of performance or will not run at all while running it in OpenGL under Wine in a Linux environment (Kubuntu, in my case) with the very same computer actually increased the performance of the very same programs in several cases.
It could be that the bottleneck for PS in Windows isn't the engine (or even related to the game code at all), but the choice of method to process the graphics in an environment that doesn't really support OpenGL at all. (I realize that ATI & nVidia tries to maintain OpenGL support in their Windows drivers, but as far as I can see it's not working out too great)
I wouldn't be surprised of bad OpenGL support is a purposeful move from Microsoft either. After all, their DirectX is totally superior in every way imaginable. Completely. Right...
Have to stop now before I start a rant about Microsoft long enough to fill a novel.
[edit]: Might be good to know that the software I've tested usually run on DX & not OpenGL.