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Messages - Ahanien

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General Discussion / Re: Roads and signs
« on: October 26, 2009, 11:31:22 pm »
How else are you going to get to learn about the world unless you wonder around and explore. I don't see " getting lost" as a bad thing since wondering around helps you learn were different things are.

This is pretty off topic but interesting nonetheless. If we're assuming our characters didn't just pop into existence as fully formed adults like they are in the game, but instead assume that they were born as infants to some sort of parents, grew up, and then became the fully formed adults they are when we start the game - then it would follow that they would know how to, for example, find their way around the area they grew up in. Put in an in character perspective it'd be pretty damn odd for a person not to be able to find their way around the place where they lived for nineteen years!

Now, if I understand the situation correctly the lack of signs, roads and other infrastructure between the cities isn't an oversight but something that's yet to be implemented. Looking forward to seeing it!

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General Discussion / Re: Roads and signs
« on: October 26, 2009, 07:05:21 pm »
There are dirt roads directly connecting hydlaa and ojaveda. You will not see moving trade caravans between the two cities for practical technical reasons. There are a number of stationary npcs along the ways.Wrong forum section as well.

You mean the stretches of bare soil? I couldn't bring myself to call them "road".  ;)

I'm sorry if I posted in the wrong section, but I couldn't find anything more appropriate.

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Things like "who are you", "what is your name", "what do you do" would be nice. I noticed NPCs tend to give the same response to all these questions, which is rather inappropriate.

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General Discussion / Re: A Commander, or a Leader?
« on: October 26, 2009, 12:03:55 am »
The terms leader and commander used in this context are pretty misleading. A commander is a leader. Neither word says anything about leadership style. A dictator is a leader, and so is the speaker of a democratic council. A military general is a leader who is also a commander, but that doesn't say anything about his leadership style either.

You must also remember that all styles of leadership have a place. A democratic style of leadership works in a small community when there are no crises apparent. If, on the other side of the scale, you are riding a small guild through a violent crisis, quick and unpopular decisions will be the order of the day and you need the iron fist of absolute power.

Extremes aside, there is a time for every style of leadership, and there is a style of leadership for every time. Not all leaders are capable of every style of leadership, and some aren't capable of any style of leadership. This doesn't stop some from trying.

The real test will come when you need to kick people from the guild who have done a lot of good for the guild and who are popular members but whose continued membership will only harm the guild. If you can do that and retain the confidence of your guild, you've got some really good leadership qualities in you. Certainly more than I have.

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General Discussion / Roads and signs
« on: October 25, 2009, 11:09:51 pm »
I tried to go between Ojaveda to what is supposedly the largest city in the area. There are mentions of caravans and trade between these two locations, but there are no roads, there are no signs to direct you, I couldn't find any NPC:s that knew the way and most of them had in fact never heard of Ojaveda.

You would think that between two "large" cities there would be road signs and indeed roads. Not only that, you would expect to see traffic along these roads, as well as something between them apart from barren, empty wilderness with random monsters in it.

If I were a merchant I'd be very hesitant to let my goods travel on a caravan through that sort of hostile environment. I'd certainly want it insured! (And I bet the premium would ruin me, too...)

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General Discussion / Re: What PlaneShift Is
« on: October 25, 2009, 07:16:14 pm »
Planeshift is very empty at the moment. I hope that changes.

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I am sorry to hear about your continued frustration however the next release due soon(tm) will have a menu driven quest system solving the issue at a stroke
That's the best news I have heard concerning planeshoft for a while now.

I think planeshift did try and do somthing original in it's NPC interaction, which I respect to a great degree. It's not all that often that people try these type of things. But I suppose it's just too varied in terms of peopels to responses to be a valid system.  For all it's innovativeness it's good to see it laid to rest.

I agree. Free text conversation with a computer didn't work well back in the text adventure days and it doesn't look like it has become better. It's still a game of guess the noun/verb.

It's not like you can really roleplay with the NPC:s anyway (they aren't really acting back) so a menu driven system is probably for the best.

It would be nice if the answers weren't verbatim but rather expressed the intent. That is, "[politely refuse]" instead of "Many thanks, mylady, but..." It would help with immersion since you could then imagine for yourself exactly how your character phrases the response.

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General Discussion / Re: EZPC shutdown for internal testing.
« on: October 25, 2009, 04:50:08 pm »
Will there be a new client too? I'm on XP and Vista machines most of the time and the client doesnt' work on them.

*edit*

Oh, wait. That wasn't the client or Windows. That was my ATI card. Thank you, ATI, for constantly messing up my gaming experience...

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Yep, it's an ATI.

Maybe we're onto something there. Unfortunately the situation has worsened to the point where I can't get past the logon screen before the game hangs. I guess no PlaneShift for me until the problem gets fixed.

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I'm getting frequent and seemingly random crashes on my system. The client simply freezes and has to be terminated manually.

So far I haven't been able to tell what, if anything causes the crashes as they occur whenever. They can happen when I'm walking, standing still, mining, fighting, looking at the inventory, whenever. I haven't timed them very carefully but there doesn't seem to be any coherence there either.

The errorlog is such a mess it's hard to tell, but the last message after a crash is usually something like the latest:
Code: [Select]
Wed Jun 17 20:40:42 2009, <..\..\src\client\psclientdr.cpp:248 psClientDR::HandleStatsUpdate SEVERE>
Wed Jun 17 20:40:42 2009, Stat request failed because CelClient not ready for EID:42226
Wed Jun 17 20:40:42 2009, <..\..\src\client\psclientdr.cpp:248 psClientDR::HandleStatsUpdate SEVERE>
Wed Jun 17 20:40:42 2009, Stat request failed because CelClient not ready for EID:42226

My system is a freshly installed Windows XP Pro running on a 2,5 GHz dual core processor, 2 GBytes of system memory, and a card with 512 MByte video memory.

I haven't given the system a thorough shakedown yet, but so far this is the only problem I am experiencing.

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