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Messages - Gesel

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General Discussion / Re: Questions About The Prison System
« on: September 09, 2009, 11:36:58 pm »
Hm, Nice idea, but what if it was like a sealed off Dlayo Pit maze, where you couldn't jump out of it, but people could use magic to send you back to the start of the labyrinth.  It might be nice if it was like Crete, where there was a labyrinth that ended up with an immensely tough enemy.

2
Wish list / Crafting with Slots
« on: August 05, 2009, 08:22:22 pm »
As a way of getting items such as gem-encrusted items into the game, I propose this idea,
When crafting at a basic level, crafters are limited to the normal crafting elements, e.g. handles, blades....
This would often become boring at high levels, seeing as q 300 is the highest quality item able to be crafted.
For the higher level crafters, they would be able to make handles that had a somewhat higher amount of the material used to make them, but would be containers, that had just enough capacity to hold the blade, and a gem.  These could also be used with alchemy to make enchantments on the item.  Once you have the blade and gem that you want for the weapon/shield/armor you could just hit combine, and in a little while, you would have whatever encrusted part you wanted to make.  This is just an idea, but in my mind, it would be relatively easy to program into the game, because there is already a container system that allows you to combine the materials inside of it.

3
Entevir, the control-point idea seems great, and it is feasible, not dreamy, you would just need a "commander" to decide who wins, and a neutral player at each control point to report to the "commander" which team controls the point when the point is captured.  A commander idea would also work well for prizes, perhaps the best players from each team would be deemed "captains", and they would guard the points, and whichever captains are left alive at the end get some special prize... Well, good idea Entevir

4
Wish list / Re: Guild Creation System
« on: July 24, 2009, 11:20:48 pm »
@Prolix-
I was wondering when I read this post about outcast guilds such as the Outlaws. Guilds such as these would never get more than the starting amount of members because if they showed up publicly at a GM or Roleplaying event, they would be barred from the event and thrown out.
A better alternative might be to have certain quests that only guildleaders can do that would increase the guild's member cap, and there would be a "guild faction" in the faction's menu in the skills & stats screen that would affect what quests the guildleader can do, for good or for evil, and these quests might give guilds certain special items or trophies for their guildhouse.

5
One thought I had was if there was a "flag" or two for the attacking team to capture, this would add some worth to the battle, but, it would have some drawbacks such as;
--What would happen if a defender or non-participant took the flag
   A solution to this might be to have a "flag-guard" that will not accept challenges, but will walk around the BD, with the flag, and if  a member of the opposing team walks up to him/her, the flag-guard must trade the flag to the opposing player
--Should an attacker with a "flag" be killed while returning to his start position be killed, the flag would not be dropped, and would be with him in the Death Realm
   A solution to this would be while the opponent has a bit more than 0 life, and is sitting, he/she will drop the flag, and be able to return to his/her base.
With these in mind, once we could resolve these problems, a "capture-the-flag" theme might make it more fun.
(Maybe sometime in the future the dev's and GM's could organize something like this)

6
Hi Dragnoor,
I'll try to craft some swords and axes for you, just tell me what items you need ingame.
I also have some o.k. looted,"magical" items from rogues, if you think it might help.

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