i think PK should be enabled too.
- PK should be possible for all characters in all places;
I\'m ok.
- game mechanics should permit \'outlaw tag\' that attaches to characters who perpetrate PKs. Perhaps the crime is not publicly announced (perhaps not even announced to the victim), but the tag would still be attached, so a murderer could TRY to blend into a crowd, but an observant \'public defender\' in that crowd could strike down the murderer right there without himself/herself being labelled a murderer
i don\'t think it\'s a good idea, cause when you see someone, you don\'t know he is a murderer, it\'s not written on his face, so i think outlaw flag isn\'t a good idea.
- PK should be unpenalised in some cases (e.g., guild minions engaged in a declared guild war), but robustly penalised in others, with a variety of penalties;
- Penalty: \'government\' confiscation of \'the proceeds of crime\'
- application of a bounty on the head of outlaws (sounds like a quest to me!)
ok whith this, it sounds very good to me.
- Penalty: permanent \'branding\' of character as \'murderer\'
- Penalty: corporal punishment (i.e., lose ability points)
I\'m not ok with stats loose or only if the guy insists ...
- Penalty: house arrest, whereby outlaw tag is attached to character outside of a defined area (allows player to log in and play the character, receive visitors, but bounty hunters might be interested if the character steps outside)
Jail is usefull, but should be used carrefully ....