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Development Deliberation / Creating our own MMO
« on: August 12, 2009, 01:15:28 am »
I have been working on the design for a MMO called Rise of Heroes for about a couple years now. The reason I am not farther along is because I have been trying different engines. The Planeshift server and client seems like a really good solution. You guys are doing a great job on it! I have a few questions about using the server and client.
Can we use the database structure that is provided in SVN or do we have to edit the server code and use our own database structure?
If we can use the database structure then how do we change the currency to fit our own game? It looks like the currency is built right into the database structure.
What are the future plans for creating tools? I have the webconsole from SVN but there seems to be a bunch of errors on it so I was thinking about creating an application for adding quests and doing all the things that the webconsole does. However if there is something in the works for that then I won't waste my time on it and work on something else.
Can we use the database structure that is provided in SVN or do we have to edit the server code and use our own database structure?
If we can use the database structure then how do we change the currency to fit our own game? It looks like the currency is built right into the database structure.
What are the future plans for creating tools? I have the webconsole from SVN but there seems to be a bunch of errors on it so I was thinking about creating an application for adding quests and doing all the things that the webconsole does. However if there is something in the works for that then I won't waste my time on it and work on something else.