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Messages - Firke

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1
Wish list / Re: Plate Armor making process and parts
« on: March 17, 2013, 03:45:05 pm »
I think Zantatous idea for heavy armour is pretty sound.  Progress in armour making is getting very slow with just chain mail and leather armour making does nothing noticeable for armour making.   Bonifarzia is right about the heavy armour itself is not the problem so much as it's an overall problem with quality of all armour types and how little damage can be done with physical attacks when the armour is 300Q.  Well a small change has been done already, it seems, to the protection armour offers.  The armour types seem balanced and what better why to resolve any remaining issues than making all the armours the same at 300Q.

2
General Discussion / Re: Your opinion
« on: January 24, 2011, 06:11:43 pm »
Maybe the easy versions of mobs, like say, the tefusang and ulbernauts should use the old style fighting technique of slow turns and "on attack" once in range.  Then progress to the almost instant turns and attack always on for marfusang and mulbernauts.  Concerning the always on attack, it becomes hard to time mobs attacks over time and they may sometimes seem to have instant attack as they approach you with the right timing.  As for the faster turning, I think most players, me included, would wind up looking at the ground or sky if they attempted to turn as fast as some of these mobs.  It was a lot of fun to practice staying out of mobs front and spinning around mobs like rogues and gobbles when I was a new hunter.  Maybe many mobs should drop the turn rate to 50 to 90 percent and reserve the full speed for the camp.

I also miss the occasional mob or mobs that would come after you without provocation.  This could be even better if it was made more random and would be more of a surprise.

I'm high enough level that I can hunt whatever game I want now or buy crafted weapons, but when I was young I liked to hunt game that would possibly drop weapons and items I could use.  I liked rogues and gobbles for this.  I couldn't afford high priced, high quality crafted weapons.  It was really nice to find f###, d### and f#### weapons.  They only offered 2/3 the damage of equivalent 300q but had the fastest time in the game.  It took a broadsword to do more damage than a dagger (I'm assuming dagger users frowned on the speed of these items).  Using looted weapons like these is how I learned weapon repairing and enabled me to take on tougher mobs to find more of the same type weapons.  Their does not seem to be many rogues anymore, especially in the countryside.  Maybe gobbles aren't supposed to have weapons, I can live with that.  If we can't attack rogues(fields of rogues), maybe we can have traders and guards to raid for loot:)

Finally I think magic is way easy to kill anything in the game with pretty much no risk to ones self.  I hope anti-magic (resistance) is soon to come or better yet mobs attacking back with magic.

I think these changes would make for better roleplay and more fun for people who want to play a hunter fighter type character.  Skilled players without such high stats could still help other players on quest collecting items from Tefus and Maulbers.


3
Linux Specific Issues / Re: I'm having trouble with segmentation faults
« on: January 25, 2010, 12:13:01 am »
 \\o// Yeah!!!  Just downloaded the update today and it works.  Looks great! I've been using different OS I installed to play, now I have to move my shortcuts.  Good work!

4
Linux Specific Issues / Re: I'm having trouble with segmentation faults
« on: December 24, 2009, 11:20:10 pm »
Quote
Try deleting shadercache from ~/.PlaneShift and adding ThreadManager.AlwaysRunNow = true   to the end of psclient.cfg or planeshift.cfg (or change the line currently saying that (but false) to true)

I uninstalled, removed the /opt/PlaneShift and ~/.PlaneShift, ran repair, updated and did the above ,but everything is the same.

Is anyone having problems or success with a PCI Express video card similar to mine? It worked fine in .403.

Graphics Processor: GeForce 9800 GTX/9800 GTX+
Memory               : 512MB
Bus Type              : PCI Express 16X

Code: [Select]
01:00.0 VGA compatible controller: nVidia Corporation GeForce 9800 GTX (rev a2) (prog-if 00 [VGA controller])
Subsystem: XFX Pine Group Inc. Device 2373
Flags: bus master, fast devsel, latency 0, IRQ 16
Memory at fd000000 (32-bit, non-prefetchable) [size=16M]
Memory at d0000000 (64-bit, prefetchable) [size=256M]
Memory at fa000000 (64-bit, non-prefetchable) [size=32M]
I/O ports at ac00 [size=128]
[virtual] Expansion ROM at fe3e0000 [disabled] [size=128K]
Capabilities: [60] Power Management version 3
Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+
Capabilities: [78] Express Endpoint, MSI 00
Capabilities: [100] Virtual Channel <?>
Capabilities: [128] Power Budgeting <?>
Capabilities: [600] Vendor Specific Information <?>
Kernel driver in use: nvidia
Kernel modules: nvidia, nouveau, nvidiafb

Is nouveau module supposed to be loaded?

I guess I'll try building locally again later.

5
Linux Specific Issues / Re: No shortcuts and doesn't run - Kubuntu
« on: December 22, 2009, 07:04:59 am »
There is a ThreadManager.AlwaysRunNow = false in ~/.PlaneShift/planeshift.cfg.  Maybe he means to change this line to true.

6
Forum and Website Discussions / Re: Need Help Testing Forum Registration
« on: December 21, 2009, 11:42:25 pm »
I got registered yesterday using gmail.  I was not getting the activation sent to my email I use to play on.  I checked both my email client and the web page email for spam too. Anyway, I made my first post yesterday and today I noticed my email is on the post.  I'm not sure how, I'm guessing the activation reply, but my main email is on the post with my name.  This is not the email shown in my profile, nor is it the one I use to play my character.  I checked the box to not show email in my post now, but would like the one on the original post be be changed or removed please.

:D Ok my bad.  I saw the sender at the top.
 

7
Linux Specific Issues / I'm having trouble with segmentation faults
« on: December 21, 2009, 01:18:29 am »
I get segmentation faults when I try to run psclient from binary download.  

I'm running Fedora 11, 64 bit
nvidia latest proprietary driver ver 190.42
Intel(R) Core(TM)2 Quad CPU    Q9400  @ 2.66GHz
8G system memory
nvidia 9800gtx+ 512M video memory

I have the game running on an old laptop with 32M video memory but it's way slow to play.  I'd like to get running again on my desktop.

I tried building locally with, I think, the lastest source code but the game says it's ver 4.03.  Not sure what I need to do.

So this is what I get:

Code: [Select]
[tim@localhost planeshift]$ cd /opt/PlaneShift
[tim@localhost PlaneShift]$ ./psclient
Your configuration files are in... /home/tim/.PlaneShift
shader lighting_default_pvl: shader lighting_default_binalpha: shader lighting_default: shader lighting_default_pvl_binalpha: ....10%....10%....10%....20%....10%....20%....20%....20%....30%....30%....40%....50%....40%....50%....60%....60%....30%....70%....70%....80%....90%....100%....80%
....90%....100%
....40%....50%Segmentation fault
[tim@localhost PlaneShift]$


dmesg says this at the end. I ran twice so two messages.
Code: [Select]
psclient.bin[26487]: segfault at 7f7ee5c1c9e0 ip 0000003628e0c131 sp 00007f7efdd137a0 error 4 in libpthread-2.10.2.so[3628e00000+17000]
psclient.bin[26536]: segfault at 7ff139b369e0 ip 0000003628e0c131 sp 00007ff13c5a57a0 error 4 in libpthread-2.10.2.so[3628e00000+17000]
Code: [Select]
[tim@localhost PlaneShift]$ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
    GLX_ARB_create_context_profile, GLX_ARB_multisample, GLX_NV_float_buffer,
    GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_ARB_create_context,
    GLX_ARB_create_context_profile, GLX_NV_float_buffer,
    GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float,
    GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,
    GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage,
    GLX_NV_video_capture
GLX version: 1.4
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
    GLX_ARB_create_context_profile, GLX_ARB_multisample, GLX_NV_float_buffer,
    GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB,
    GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9800 GTX/9800 GTX+/PCI/SSE2
OpenGL version string: 3.2.0 NVIDIA 190.42
OpenGL shading language version string: 1.50 NVIDIA via Cg compiler
OpenGL extensions:

and pslaunch is getting the same error on exit...
Code: [Select]
[tim@localhost PlaneShift]$ sudo ./pslaunch --repair
[sudo] password for tim:

PlaneShift Updater Version 2.00 for linux64.

Checking the integrity of the install:
Beginning integrity check!

0% ---- 25% ---- 50% ---- 75% ---- 100%


All files passed the check!

Updater finished, press enter to exit.

Segmentation fault
dmesg output...
Code: [Select]
pslaunch.bin[27056]: segfault at 7f6124f9f9e0 ip 0000003628e0c131 sp 00007fff2be69fc0 error 4 in libpthread-2.10.2.so[3628e00000+17000]
Here some things I've tried:

From other post I thought maybe OpenAL was a problem.  My sound was working fine but another game needed /dev/dsp.  Adding the modules to the kernel fixed the other game but no luck here.
#>modprobe snd_pcm_oss
#>modprobe snd_mixer_oss
I don't know much about this openal stuff so I'll post my openalrc file at the end.
 
Changed graphics and shaders to low and unchecked some graphics options.  No change.

Changed ThreadManager.AlwaysRunNow = false in ~/.PlaneShift/planeshift.cfg to true.

Changed selinux permissions to permissive.

Built game locally.  Seems to run fine but is version .403.  I need to speak to devs another day to find out what went wrong here.

I've changed things in openalrc but didn't seem to affect anything good or bad.

Code: [Select]
[tim@localhost PlaneShift]$ cat /etc/openalrc
(define devices '(esd))

;;(define devices '(alsa native))

;; uncomment this to output via the 2nd soundcard
;;(define alsa-device "plughw:2,0")

[tim@localhost PlaneShift]$ cat ~/.openalrc
Here's the short version of lspci
Code: [Select]
[tim@localhost PlaneShift]$ lspci
00:00.0 Host bridge: Intel Corporation 82G33/G31/P35/P31 Express DRAM Controller (rev 02)
00:01.0 PCI bridge: Intel Corporation 82G33/G31/P35/P31 Express PCI Express Root Port (rev 02)
00:1a.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 02)
00:1a.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 02)
00:1a.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 02)
00:1a.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 02)
00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 02)
00:1c.2 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 3 (rev 02)
00:1c.3 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 4 (rev 02)
00:1c.4 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 5 (rev 02)
00:1c.5 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 6 (rev 02)
00:1d.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 02)
00:1d.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 02)
00:1d.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 02)
00:1d.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 02)
00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev 92)
00:1f.0 ISA bridge: Intel Corporation 82801IR (ICH9R) LPC Interface Controller (rev 02)
00:1f.2 IDE interface: Intel Corporation 82801IR/IO/IH (ICH9R/DO/DH) 4 port SATA IDE Controller (rev 02)
00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 02)
00:1f.5 IDE interface: Intel Corporation 82801I (ICH9 Family) 2 port SATA IDE Controller (rev 02)
01:00.0 VGA compatible controller: nVidia Corporation GeForce 9800 GTX (rev a2)
02:00.0 Ethernet controller: Marvell Technology Group Ltd. 88E8056 PCI-E Gigabit Ethernet Controller (rev 12)
03:00.0 SATA controller: JMicron Technologies, Inc. 20360/20363 Serial ATA Controller (rev 03)
03:00.1 IDE interface: JMicron Technologies, Inc. 20360/20363 Serial ATA Controller (rev 03)
04:00.0 Multimedia video controller: Conexant Systems, Inc. Device 8880 (rev 0f)
05:00.0 PCI bridge: PLX Technology, Inc. PEX 8114 PCI Express-to-PCI/PCI-X Bridge (rev bc)
06:04.0 SCSI storage controller: Adaptec ASC-29320ALP U320 (rev 10)
08:02.0 Multimedia audio controller: Creative Labs SB Audigy (rev 04)
08:02.1 Input device controller: Creative Labs SB Audigy Game Port (rev 04)
08:02.2 FireWire (IEEE 1394): Creative Labs SB Audigy FireWire Port (rev 04)
08:03.0 FireWire (IEEE 1394): Agere Systems FW322/323 (rev 70)
I've played some on the under spec laptop.  There are a lot interesting changes that have been made and I'd like to see be able to see more.  The laptop is wearing me out though, with the long load times, jerky movements, not responding messages and tiny view screen of overlapping windows and text.  It gets pretty hot too.  and the worst part is the laptop is running Windows Vista  :'(  I'd run it under linux but the radeon driver doesn't work well with this game and fglrx doesn't support my card in fedora 11.


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