before answering questions I'd just like to say that i forst played Planeshift three years ago, didn't play long.
came back this summer and have been having a great time ! So much has already changed and improved !
What types of characters do you want to be able to develop within PlaneShift?
all kinds, and not necessarily prescripted. If the 'various skills' were implemented many more characters could exist.
I really think that a mechanic for 'bad' characters (of verying degrees) needs to be implemented to allow them to function without disturbing gameplay for others, but giving 'good' characters a reason to exist !
How do you think factions should develop and what types of advantages/disadvantages do you think those should provide to a character?
Factions cold be understood in several ways,
Talad/Laanx for example, giving appropriate skill bonuses/malus according to alignment.
Why not an Octarchy/Criminal duality too.
Factions could exist for crafters, affecting where, how and how profitable they may trade, (city taxes for example).
City factions and alignment, defined by time spent in a city and good or bad actions ..
What do you want a powerful character to be able to do in PlaneShift?
Tprovide greater risk ? provide challenge. Do you feel that PlaneShift's setting is an imposition on your ability to generate the character you want to make, what could be done to alleviate this if so?
Perhaps the three cities should have their own governments/alignments, otherwise it is a question or yet be implemented resources and skills / character models (and their further individualisation - looks are important!) Create greater diversity in clothing for example is an easy way to help RP representation. RP shouldn't only happen in chat, but has to be visual too.How do you envision the game's mechanics might reward roleplaying consistency, or well made and popular characters?
Impossible, and why do that? Characters change, evolve and grow like in real life. Reward role play at the beginning for new players, I don't see many in game events directed at beginners. If people learn role play early and enjoy it they will continue. Do you enjoy the fact that there is a maximum level of physical skill you can reach? Do you enjoy that there is a cap on how skilled you can be with a craft?
No problem with a skill cap but it should be harder to reach, currently you only need to earn tria to buy basic skills.What area of development do you find the most important, why?
Maps/missing skins/resource and material diversity/missing skills/quest dialoguesWhat do you think the team should do to get more people?
create a formula to fill in online stating real life skillsWhat do you think you as a player or fan of PlaneShift can do to keep developers motivated to deliver these wishes to you?
Say thankyou and that I appreciate the hard work you put in to make a free game available across three platforms