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Messages - Vamese

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In-Game Roleplay Events / Re: [RP] The Apprentice
« on: December 13, 2010, 08:09:17 am »
Well... Yes - Yes it does sound epic... There is no such thing as too epic in "role play". Epic, Great, Grand, Over-The-Top, etc., etc., etc... Whatever you choose to call this and/or any other RP'ed event for that matter - Don't you want it to be good? Or would you prefer mediocrity? Don't worry, I;m not going to be too defensive here but when Vilthis approached Felear with the concept I (as in ooc me) had just returned from a lengthy time away. I left because RP was starting to die off and returned to see it had only gotten worse - Then this idea. I liked it because it was grand scale and not another 10 minute run-in in the plaza or a mine. I DO agree that it is waaaay over the top and "epic" if you will... But the RP server needs a swift kick in the pants and this could have done it and done it extremely well. I did hear something that i didn't want to hear from a friend of mine who was unknowingly about to kill the appeal of it for me - Vilthis saying he was thinking of leaving PS. I don't know him very well but it was nice to see that someone had finally decided to at least try to pull off a grand scale RP which even took roots from past RP's in an attempt to keep the appeal of PS alive to those of us looking for a reason to want to stay.
Vilthis, for the record, I was impressed. You did a great job in planning, putting it together, editing, and finally presenting it to a community that just isn't ready for the transition from "Double Bogey" to "Eagle". I know for a fact that you are not the first to leave because of this lack of RP. I personally know of a handful who left quite some time ago. I am engaged to one, another is my best friend and the others are also good friends. I also know you will not be the last because if the RP server is a place where RP'ing (wether it is a great idea or a really bad one) is discouraged then I am far from proud to say it but I will be gone mere days after coming back.
I will stick around the forums and watch for good RP's (and because I have the utmost respect for the devs and will always follow their work) and will give support and props to any good ideas to and interesting past, present and future events.
I do hope to see a lot more RP and a whole lot more BIG ideas like this in the future (and from as many people as possible... if possible). Take care, keep it as clean as possible and enjoy. While these days may seem dark to a lot of us, I do have faith that the future of PS is a blindingly bright one. Kudos  \\o//

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In-Game Roleplay Events / Re: Casting Call: Inquisitor's Apprentice
« on: December 12, 2010, 06:23:32 am »
First off, let me say that I am deeply intrigued by this/these ideas. Whereas this RP dates back to several past RP's seems like a great idea as well. Up to this point I feel that your initial post, Vilthis, and all that followed are great ideas. While Vamese has taken a leave of absence due to a small RP between Sesine, Xilnaya, Rakhun and himself... My alt/new main(?) Felear is in fact a lost soul trying to find his place in the world... He has just one friend and is not involved in any major scheme or role aside from being obsessed with money and making it known that he is willing to do anything for the right price. As far as I can tell, his role in Yliakum doesn't conflict with a possible future consideration for this role... His story would possibly even leave him wide open to the possibility. In any case, I am curious to find out what happens down the road for everyone involved wether I take part in any way or no way at all. Keep up the good work.

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General Discussion / Re: Pre-release of PlaneShift 0.5 and ChangeLog
« on: November 25, 2009, 12:29:28 am »
 \\o// 2 minutes till download completion  :)

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General Discussion / Re: EZPC shutdown for internal testing.
« on: September 30, 2009, 08:42:42 pm »
 :woot: Seen servers were down and checked site. A sad surprise followed by a superb one! Keep up the great work  :thumbup:

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Linux Specific Issues / Re: Linux, Intel, PS problem?
« on: August 16, 2009, 03:24:33 pm »
Thanks for the quick response. You've given me several options to try so I won't post again until I have something relevant. Had I know the gui fix in wine would be so simple I would have had found salvation long ago  :-[ Thanks again. If that works for me I'll put a big kick me sign on my back haha.

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Linux Specific Issues / Re: Linux, Intel, PS problem?
« on: August 16, 2009, 03:47:45 am »
 :oops:      @Timmothy: First of all, thank you. I finally get some useful feedback... I agree with every point you make [and some of them mainly because you better described what I was getting at]. The thing is though that, at least in my case, git=fail. I have a very old card [82845G/GL/GE/etc, etc, etc and upgrading to the latest available drivers under Linux and setting color depth to 24 results in an aweful screen flicker [while running client] and if set to color depth 16 I get the map stickage. I would like to apologize for my previous display of horrible skills at explaining a problem. My intention was to do so in layman terms but I probably caused more confusion by doing so. I realize that it is certainly not the fault of the distro run and not so much the client itself [for the most part]. I think it has more to do with the combination of a crummy card and available drivers on a per distro basis that results in problems running the client. Older clients ran fine on some distros while running on others was simply aweful for me. While 845G is fairly impossible to find a relevant thread for running the latest client release on, I'm pretty much in the dark and have no choice but to research, study, and experiment with all possibilities. I have tried the wine solution [which was pretty good if you can deal with no gui] but I quickly realized that even this would not get me far for as soon as I left hydlaa and entered a bigger map I couldn't move. I have considered compiling as I have read a few guides and it doesn't look complicated in the least. A question though - Is compiling a 'miracle cure'? I mean by compiling my own client, am I essentially custom building the client to meet my own specific needs? An answer to this would be greatly appreciated (although, I have my doubts one can't help but cross their fingers and hope). I refuse to return to windoze and GNU/Linux meets ALL of my needs other than running PS. Thanks in advance  :)

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Linux Specific Issues / Re: Linux, Intel, PS problem?
« on: August 15, 2009, 06:11:11 am »
@Stuffrish: I've experienced that loading screen all too many times. It seems to depend on the distro for me though. In some cases my problems are similar to yours, in some the client runs so slow I could order a pizza and watch a movie before my character responds to a keystroke. The best case scenario for me was sticking to the map and having to jump constantly in order to move. Currently I'm running Linux Mint 7 and at the character select screen I just see a big black space where the character should be: I load the character and the client crashes the second that it 'should' start. It is most definitely an Intel issue but the simple fact that different distros produce different outcomes leads me to believe that if I can find a fix and look into it then I can use it to diagnose the overall problem [ie Mesa 7.4]. I have been trying for a fix [or at least a workaround] for a while now so when I finally come up with something I repost. In the meantime you may want to look into mesa 7.3 as it seems the problem came up with the release of 7.4 [or so I've heard].

I am also aware that running in WINE is an option... It's just not an option for me as that doesn't fix a problem, it simply ignores it... That and even running in WINE makes no difference for me and my crummy intel chipset :(

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