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Messages - Drelborn

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Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: July 07, 2010, 02:02:25 am »
Well, I must apologize for disappearing after my last not-so-positive post :). I found myself out of a computer for a while, but am now back in business. That said, I remembered that a stable had been mentioned as a project for me, so I did a little work ahead of time, and came up with this.

http://img689.imageshack.us/i/stable1v.jpg/
http://img94.imageshack.us/i/stable2.jpg/
http://img197.imageshack.us/i/stable3.jpg/

Anyways, I'm available again.

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Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: February 16, 2010, 04:10:12 am »
Ok, I regretfully must resign my position as Temple Interior Designer... for now. After many frustrating attempts, I have decided to let someone far more experienced than I do the interior of the temple. Reasons:
1. I was told to create wall not paper-thin, an obvious and sensible thing. However, the walls that create the shell are already paper-thin, which means I am having to basically "drywall" the interior. Not exactly streamlined to say the least
2. The basic geometry has holes, there are several places where walls do not come together where they should, or pieces are missing. To fix these might require a entire rework of the shell, something not in my expertise to do
3. The lines in the model do not line up with the axes, so planes begin to be not planes, but a conglomeration of triangles at varying angles
4. And finally, I simply don't have the time to devote to something that big

That said, I still want to help! Give me something smaller (if there's anything that still needs doing) and I am ready to tackle it. I just am unable to adequately work with the temple.
Still wanting to help, Drelborn

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Mac OSX Specific Issues / Re: 0.5 start-up problem
« on: December 12, 2009, 05:15:05 am »
Well, downloaded the new client off the download page, and it works great! (my version is 10.5.8). Thanks to Planeshift team! \\o//

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Mac OSX Specific Issues / Re: 0.5 start-up problem
« on: December 10, 2009, 11:02:39 pm »
Ench, we are having the exact same problem. But I have good news:

Xordan said in another thread that "The Mac OSX download was bugged I'm afraid, we're publishing a fixed one asap."

So hopefully that should take care of it

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Mac OSX Specific Issues / 0.5 start-up problem
« on: December 10, 2009, 05:35:10 am »
Well, downloaded the new client, sent it through bittorent, opened up the .dmg file, moved the ps folder into my application folder, opened it up, and tried starting it. All it does it give me the "psclient quit unexpectedly" message. And now I can't use my old client, since it tells me I need to update my client. So, ran the updater, no updates needed. Tried removing my old client and its corresponding folder form application support and reinstalling the new one, didn't work. Help would be greatly appreciated. Thanks in advance, Drelborn, now known as Rogart

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Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: November 11, 2009, 05:38:05 am »
Yea... about that temple interior. Was having problems, and I've since been real busy with school. So, kinda lain idle for a time, hopefully I'll be able to work out the problems soon and begin to actually mae progress.

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Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: October 09, 2009, 08:35:30 pm »
All right, started working on the chapel interior, and immediately ran into problems. The lines all seem slightly off, so there's lines going behind planes. And anything I try to pull out, (or extrude), is off from where it should be. I don't know if this is a result of the Blender to SketchUp switch, but its rather frustrating. I can't divide planes up either, since the lines are off. This means I can't put holes in anything. Another way of putting it is that the model doesn't line up with the axes properly. Any ideas? I could be doing something wrong, I don't know. Help would be appreciated. -Drelborn

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Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: October 03, 2009, 11:34:07 pm »
For planeshift you will need to use more polygons, more precisly triangles. Also CrystalSpace - planeshift engine has no support for curves, everything has to be triangles. Of course if there is a real quad, noone is converting to triangles. There are probably more rules to follow.
For blender you will get help/advice and also how to use it for UV mapping. and although this can be done through forums, IMO it is inefficient. ;p
You probably can have a better idea how to model after seeing how it is done, but of course we are not posting links to the 3d files in a forum post ;p

So... I should make sure all my squares are divided into triangles?

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Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: October 03, 2009, 08:55:26 pm »
Well, read the outline, and looked at the concept art, and now how a pretty good idea of what's going on. Here's one of my more recent models, though it lacks thick walls in most parts. SketchUp has some basic texturing, you can see a rough idea of that in my model. I have Blender, and every time I try I get a little farther in understanding it, but I'm still a long way off from turning out a model in it. And I'd love to do interiors! Would that mean mainly furnishings, or actual architecture inside (stairs etc.)? I can do either/or. http://img340.imageshack.us/gal.php?g=towerofthemoon.png

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Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: October 03, 2009, 05:32:56 pm »
I don't need concept art, and thanks for the plugin! I just need an idea of the overall motif, (style, look, etc.) I prefer buildings, but I can probably do small objects as well. Not quite sure how to post a picture, or I would show you one of my latest models, so you can get an idea of how I model. I look back through the thread and see what I can learn

All right, read through the thread, and got an idea of how far this has gone, and some idea of the plan behind it all. As I said above, I can do buildings fairly well, though curves are still above me. Texturing is out of my reach at the moment, but I hope working on this will progress my skills. Any small items or furniture I'd love to do.

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Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: October 03, 2009, 05:08:31 pm »
I don't need concept art, and thanks for the plugin! I just need an idea of the overall motif, (style, look, etc.) I prefer buildings, but I can probably do small objects as well. Not quite sure how to post a picture, or I would show you one of my latest models, so you can get an idea of how I model. I look back through the thread and see what I can learn

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Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: October 03, 2009, 04:44:10 am »
Hmm, I don't have much time for chatting, so is there someplace the info is written down? I'd also like to know more before I commit to something. I believe you guys are working from concept art, so is there a way I can get my hands on that? Or would it be best for me to just read through the thread?

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Fan Art / Re: The Official Phase Two City Contest: Amdeneir
« on: September 30, 2009, 01:31:19 am »
Wow, this is really cool. I am interested in contributing somewhat, but need some more info. Like, can I use Google SketchUp, or do I need to figure out Blender? Offering my services, Rogart, aka Drelborn

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