2
« on: January 06, 2004, 04:04:24 am »
I\'ve seen many FPRPGS where ranged weapons are handled very badly, and others where they work very well. As combat is in it\'s early stages of developement this should be a seriose topic of discussion at this point. Here we will share our views on how ranged combat should work. Cases of good ranged weapons we\'ve seen in games, and cases of badly done ranged weapons By ranged weapons I refer to all kinds of Bows, Crossbows, throwing weapons, and the like.
In many games the bow is all but useless. I want to see that someone with a bow can take down someone with a sword if skill or statistics lean in his favor. I\'d like to see the ability to arc your fire and drop arrows on far foes. Being able to do so makes for long ranged combat on a medievil battlefield scope. Melee fighters in front and groups of archers launching arrows into the crowd of enemy soldiers. Bows should be more effective at this long range when grouped with other bowman as to deliver a hail of arrows. They should be better against unarmored and light armor but weak against heavy armor and heavy sheilds. In this way a group of warriors can charge the archers and reach them only losing a few men if the archers are unsuported. The damage shouldn\'t be limited so that they are insufficient against strong opponents, but based on the user\'s strength and dexterity (or equivilent stats) increase in effect. Varied kinds of arrows can also change the effect. Elementaly enchanted arrows, cheaply made arrows, fine iron headed arrows, masterwork complex arrows, poisen tipped arrows, etc. This could even enhance any weapons working trade skill by mixing and matching arrow-heads, shafts, and fletchings to create custom arrows. Bolts for crossbows should be treated much the same but with standard statistics, only the player\'s hit/miss should be effected by stats. It should be the best of the three for close range. The low level crossbow user should be able to deal more damage than the low level long-bow user, but at higher levels the long-bow has more potential. This excludes enchanted items of course. Thrown weapons should be the very quite with low range and capable of critical hits. Stealthy weapons for use by thieves, bounty hunters, and the like. A player should be able to specialise in the use of the three supported with magics suited to this skill and remain leathal even if compromising close range. Of course at close range the sword must almost always win, with exeption to the crossbow in some cases.
Thoughts?