Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ravna1

Pages: [1]
1
Good to hear you can still play at least.
The libpng warning is indeed something that rarely causes anything more severe than a non-functional image.
The real problem with this is that it appears mac related, and none of the current devs have a mac to be able to replicate the problem.

As LigH said, a debugger would be the best way to find what caused this, but technically not required, a stack trace (crash dump) of the program would suffice *if* the symbols set used to create this mac build are still around. I have not been able to determine that yet. In addition, I am not sure how to obtain a stack trace like that.

I will try to find out more about that, but keep in mind that currently we do not have a mac dev, so even if the problem were to be found, it would take a little time to get someone to build a mac release.

2
General Discussion / Re: Pre-release of PlaneShift 0.5 and ChangeLog
« on: November 24, 2009, 01:52:27 am »
Sorry, but I have to agree with Luzino. I am nearly an hour into the load screen after choosing char. and it is 3/4 loaded. Processor is running at 100% continuously, and the hard drive is barely in use. Windows XP home. service pack 3. Pentium 4 2.4, ati 320m graphics. I am going to wait it out and see if I can play.

I got the same problem, XP Pro SP2. Loading arena. (Don't have other chars, so can't try other zones.) No real mem use, no real hdd use, full cpu usage, and 80~90% of that is "kernel time" which, as far as I know, is just calls made to the windows core libs/processes.
I've managed to reach inside the game once, it runs fine there. Additionally, I have all graphics set to "lowest".

specs: pentium M 1.5, 1.2GB ram, 64mb ate mobility 9700. Had no serious problems with Steel blue.

3
General Discussion / Re: Pre-release of PlaneShift 0.5 and ChangeLog
« on: November 23, 2009, 09:48:02 pm »

psclient.exe works fine, but pslauncher.exe goes out with a standard windows "this application has crashed and needs to be terminated" error.
I tried --console, but that only displayed the updater information (which had no errors).
So I ran it as pslaunch.exe > test.txt  and it filled test.txt with the following information:

Code: [Select]
WARNING! Suspicious: object with tag 'iThreadManager' does not implement interface 'iThreadManager'!
ERROR: Failed to find the thread manager!
WARNING: failed to initialize plugin 'crystalspace.level.threadedloader'
ERROR: Couldn't load plugin with class 'crystalspace.level.threadedloader'!
WARNING: failed to initialize plugin 'crystalspace.level.loader'
Checking for updates to the updater: WARNING! Suspicious: object with tag 'iThreadManager' does not implement interface 'iThreadManager'!
ERROR: Failed to find the thread manager!
WARNING: failed to initialize plugin 'crystalspace.level.threadedloader'
ERROR: Couldn't load plugin with class 'crystalspace.level.threadedloader'!
WARNING: failed to initialize plugin 'crystalspace.level.loader'
WARNING! Suspicious: object with tag 'iThreadManager' does not implement interface 'iThreadManager'!
ERROR: Failed to find the thread manager!
WARNING: failed to initialize plugin 'crystalspace.level.threadedloader'
ERROR: Couldn't load plugin with class 'crystalspace.level.threadedloader'!
WARNING: failed to initialize plugin 'crystalspace.level.loader'
ERROR: Couldn't load plugin with class 'crystalspace.level.loader'!
WARNING: Can not load default shader vars, no iLoader available
GL driver: atioglxx.dll 6.14.10.4954
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: Applied: ATI: Can't handle GL_BLEND texenv for GL_INTENSITY textures
NOTIFY: Applied: ATI: Can't handle compressed formats for RECT textures
NOTIFY: Applied: ATI: RECT texture extension support apparently sucks
NOTIFY: Applied: ATI: 'Forceful' fixed function enable
NOTIFY: Applied: ATI: Work around EXT_framebuffer_object corruption
NOTIFY: Applied: ATI: Disable broken pixel buffer objects
NOTIFY: Applied: ATI: Disable unsatisfactory framebuffer objects
NOTIFY: OpenGL renderer: MOBILITY RADEON 9700 x86/SSE2 (vendor: ATI Technologies Inc.) version 2.0.4954 WinXP Release
NOTIFY: Using windowed mode at resolution 1024x768.
NOTIFY: Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
NOTIFY: Multisample: disabled
VSync is disabled.
NOTIFY: Using VBO with 64 MB of VBO memory
WARNING! Suspicious: object with tag 'iShaderManager' does not implement interface 'iShaderManager'!
No updates needed!
Checking for updates to all files: No updates needed!

Additionally, I got this from the windows error dialog:
AppName: pslaunch.exe    AppVer: 0.5.0.0    ModName: ntdll.dll
ModVer: 5.1.2600.2180    Offset: 00001230

System is windows XP Pro SP2 with 1.2 GB ram, and a 64 mb vid card (details in error report). If anyone knows what causes this, or needs more info to investigate this, just tell me. (here or on IRC)

that looks like conflicting dll and/or corrupt dll

Solved. Problem was due to CRYSTAL env var.

4
General Discussion / Re: Pre-release of PlaneShift 0.5 and ChangeLog
« on: November 23, 2009, 08:33:49 pm »

psclient.exe works fine, but pslauncher.exe goes out with a standard windows "this application has crashed and needs to be terminated" error.
I tried --console, but that only displayed the updater information (which had no errors).
So I ran it as pslaunch.exe > test.txt  and it filled test.txt with the following information:

Code: [Select]
WARNING! Suspicious: object with tag 'iThreadManager' does not implement interface 'iThreadManager'!
ERROR: Failed to find the thread manager!
WARNING: failed to initialize plugin 'crystalspace.level.threadedloader'
ERROR: Couldn't load plugin with class 'crystalspace.level.threadedloader'!
WARNING: failed to initialize plugin 'crystalspace.level.loader'
Checking for updates to the updater: WARNING! Suspicious: object with tag 'iThreadManager' does not implement interface 'iThreadManager'!
ERROR: Failed to find the thread manager!
WARNING: failed to initialize plugin 'crystalspace.level.threadedloader'
ERROR: Couldn't load plugin with class 'crystalspace.level.threadedloader'!
WARNING: failed to initialize plugin 'crystalspace.level.loader'
WARNING! Suspicious: object with tag 'iThreadManager' does not implement interface 'iThreadManager'!
ERROR: Failed to find the thread manager!
WARNING: failed to initialize plugin 'crystalspace.level.threadedloader'
ERROR: Couldn't load plugin with class 'crystalspace.level.threadedloader'!
WARNING: failed to initialize plugin 'crystalspace.level.loader'
ERROR: Couldn't load plugin with class 'crystalspace.level.loader'!
WARNING: Can not load default shader vars, no iLoader available
GL driver: atioglxx.dll 6.14.10.4954
NOTIFY: Applied: Work around broken ATI point sprites
NOTIFY: Applied: ATI: Can't handle GL_BLEND texenv for GL_INTENSITY textures
NOTIFY: Applied: ATI: Can't handle compressed formats for RECT textures
NOTIFY: Applied: ATI: RECT texture extension support apparently sucks
NOTIFY: Applied: ATI: 'Forceful' fixed function enable
NOTIFY: Applied: ATI: Work around EXT_framebuffer_object corruption
NOTIFY: Applied: ATI: Disable broken pixel buffer objects
NOTIFY: Applied: ATI: Disable unsatisfactory framebuffer objects
NOTIFY: OpenGL renderer: MOBILITY RADEON 9700 x86/SSE2 (vendor: ATI Technologies Inc.) version 2.0.4954 WinXP Release
NOTIFY: Using windowed mode at resolution 1024x768.
NOTIFY: Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
NOTIFY: Multisample: disabled
VSync is disabled.
NOTIFY: Using VBO with 64 MB of VBO memory
WARNING! Suspicious: object with tag 'iShaderManager' does not implement interface 'iShaderManager'!
No updates needed!
Checking for updates to all files: No updates needed!

Additionally, I got this from the windows error dialog:
AppName: pslaunch.exe    AppVer: 0.5.0.0    ModName: ntdll.dll
ModVer: 5.1.2600.2180    Offset: 00001230

System is windows XP Pro SP2 with 1.2 GB ram, and a 64 mb vid card (details in error report). If anyone knows what causes this, or needs more info to investigate this, just tell me. (here or on IRC)

Pages: [1]