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Messages - Derettahs

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1
Technical Help: Problems BEFORE entering the game /
« on: June 01, 2003, 07:21:46 am »
Make certain you are not using a seprate program to download these files, it may cause errors.

Just shut down any programs that are used to \"accelerate\" downloads or any download manager that you use to possibly resume downloads. Try that first.

Good luck

2
Technical Help: Problems BEFORE entering the game /
« on: June 01, 2003, 07:19:04 am »
Well anyhow I would of asked you a few questions but I\'ll skip it.

It appears as if you don\'t have a firewall period unless there is some software installed that may of set one up I am unaware of. Do you have Norton System Suite or anything similar installed?

3
Technical Help: Problems BEFORE entering the game /
« on: June 01, 2003, 07:17:43 am »
How could you know that, a test, merely open the site and look for the answers little more.

Admittedly I haven\'t read over it all but I had at one stage a time ago and my memory fails me sometimes.

4
General Discussion /
« on: June 01, 2003, 07:14:52 am »
I know a dev would take care of it, but I am asking who is in charge of the guild section as of now?

Do you have any idea what it may change to, how guilds will affect the game, etc?

5
Technical Help: Problems BEFORE entering the game /
« on: May 31, 2003, 11:38:04 pm »
Contact tech support ;)

6
General Discussion /
« on: May 31, 2003, 10:57:28 pm »
Testing has to be done before it goes public...
Just curious about some of the requirements and why they added it.

Who would be in charge of all of the guild info and things?

7
Wish list /
« on: May 31, 2003, 10:44:26 pm »
Don\'t forget this is a testing phase (alpha, beta and such).

It isn\'t so important that the story work, more so the mechanics.

8
Technical Help: Problems BEFORE entering the game /
« on: May 31, 2003, 10:35:56 pm »
If your here...go to the IRC channel it\'ll be easier that way.

Everyone needs to idle there...

9
General Discussion /
« on: May 31, 2003, 10:21:24 pm »
Intel P4 1.8 GHz
GeForce 2 Ti 64 MB DDR
512 MB DDR (unsure of the MHz, but it is older)
Sound Blaster Audigy Plat (not Audigy 2 :()
ADSL
Windows XP Home Edition
Klipsch ProMedia 5.1 Speakers and a pair of Grado SR 80 headphones

10
General Discussion / Guild Requirements And System
« on: May 31, 2003, 10:19:37 pm »
I\'d like to apologize if this is in the wrong section, was uncertain where it belonged exactly.

I\'d like to talk and ask a few questions about the guild system and requirements. So no one has to go check it out on the site, I will just post it here.

Quote

All Guilds must respect these rules to be elegible to become official:

The Guild must have an unique named leader.
The leader must send to PlaneShift Team his real name, country and a valid e-mail. If he wants, his identity can remain unknown to other players.
The guild must have at least 10 members, including leader.
The leader is responsible for the actions of the members of his guild; if one of them goes against the rules of PlaneShift, the leader must immediately remove him from the guild.
The leader cannot be a member of the PlaneShift Development Team. This will prevent unfair advantages between guilds.
The Guild must have a web page that states scope, beliefs, members, etc...
 

 Guilds Organization

The guilds should define 9 levels of hierarchy. Level 9 is the leader, other levels need to be defined by the guild leader.
To know more on how to set those levels in the game, read the first connection guide under \"Guilds Commands\".




The first thing it says guilds must abide by these rules to become \"official\". Now by that I assume thats just saying to be recgonized by the game itself correct?

Also it says you must have an unique named leader, that is a bit confusing. Are you saying you must have a unique name for the guild or just that the founder and leader of the guild must have a name which no one else shares or is similar to? Either way an easy requirement, just want some clarification on it.

The second requirement states that the leader (founder) must send his real name, country and e-mail address. I fail to see why this is need, the only viable reason is to keep someone from creating multiple guilds (which I agree with). Yet I think that you shouldn\'t have to e-mail the PlaneShift team, a log-in and account system would work much better. I understand that at this current stage though it may not be a fesiable thing but should be kept in mind for later just for ease of use. Just a bit of side note, don\'t allow free e-mail addresses to be used, that would defeat the purpose, soeone could easily just create a new one, lie about their contact info.

The guild member requirement seems fine, might be difficult in alpha but then again I don\'t think it should be that big of a thing for the priorities list.

As for the next rule, do PlaneShift Devs actually play at all as player characters (not devs)?

Now here is the main reason for my post.

Quote
The Guild must have a web page that states scope, beliefs, members, etc...


This is an odd requirement.
Not all people have the skills and knowledge to throw up a web-page. I think this requirement might want a bit of reconsideration. I mean I agree that it is useful to have a web-site to help advertise the game, as well as its extremely useful for its memebers to require it though, I think its a bit to high of a requirement.

During my stay at EverQuest I had joined several guilds, only a few of which had web-sites. The ones that didn\'t I didn\'t feel we were at a disadvantage at any time.

What is the real reasoning behind this? I\'d just like some insight.

Another big thing...

Quote
The guilds should define 9 levels of hierarchy. Level 9 is the leader, other levels need to be defined by the guild leader.


9 levels seems a bit high, could you give me an example of some of them because I fail to see what positions would be available. I can see having about three or four required spots but 9?

Basically thats it for the guild info stuff for now, I have a few new ideas I\'d be willing to share if anyone would want to hear them but I\'d for now just like to hear some input regarding these topics. Any insight is appreciated

11
The Hydlaa Plaza /
« on: May 31, 2003, 09:48:59 pm »
Ok. admittedly didn\'t go through all the posts but...

I\'ve seen a few things:

Cowboy Bebop
Gundam Wing
A few Gundam things actually...
Tenchi
Princess Mononoke
Ghost In The Shell

A lot of random anime that I can\'t recall (Record Of Loduss War falls in here)

Anyone seen Bastard! Or Nuku Nuku?

12
Technical Help: Problems BEFORE entering the game /
« on: May 31, 2003, 09:26:55 pm »
Update to the newest version of direct X, as well as updating your video card (just like the basic things to do).

You may be able to configure these things in game, or if not in the .cfg files.

13
Technical Help: Problems BEFORE entering the game /
« on: May 31, 2003, 09:23:58 pm »
Create a folder called \"PlaneShift\"

Copy each file into the folder. Make sure you have FIVE different files, and then the assembler.

Double click on the complier (I know I switch terms and use them incorrectly, sorry). It should run correctly, I had no issues with mine.

If that fails to do it, re-download the reassembler, if it still doesn\'t work redownload all the files.

14
Technical Help: Problems BEFORE entering the game /
« on: May 31, 2003, 09:20:47 pm »
I have DSL, with a router that has a built in firewall, I can connect fine without enabling anything specific.

Just a thought.

15
Technical Help: Problems BEFORE entering the game /
« on: May 31, 2003, 09:14:06 pm »
Well does it seem like graphics/system lag or a connection lag?

1. Update your video card drivers to the newest ones available (that is xp compatible)

2. Update your sound card drivers

3. Update to the newest version of DirectX (if already newest then reinstall it)

4. Make sure you have all virus checking programs and other tasks disabled or closed while running the game

5. Reinstall PlaneShift

The basics, always perform these steps first and foremost.

I included number five because well frankly it isn\'t that hard installign it, you should be able to do so with ease and it may prove useful.

What resolution do you have it on, can you see other people move, can you chat at all, do you have anything in the background running?

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