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General Discussion /
« on: June 02, 2003, 09:47:30 pm »Quote
Originally posted by leeta
Vengeance> when you figure out how to get two NATted machines to talk to each other without a server in the middle, you let me know
I already figured that one out. Actually, I cheated. It\'s described in the XBox Live SDK (well, at least alluded to enough that someone with a head would get it), and it\'s also fairly well publicized, including at various network conferences.
well heres my two cents on this matter...
so say the devs take a look at this Xbox Live SDK... then what? what about linux and mac users? does the Xbox Live SDK work for them? also, what about when you have 5000 people online, and every client needs to know where each and every one of the other clients are? wouldnt that just cause a whole lot more lag for every single client?
peer2peer might be a novel idea... but we do live in the real world, and computers arent perfect. i havent looked at the Xbox SDK, but im guessing where MS made it, its not going to have support for anything but MS systems, and if you havent noticed, there are more then just Windows users in this world