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General Discussion /
« on: October 22, 2004, 01:22:55 am »
Hunts 1 and 4:


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Q: Will CB be the Alpha test or will the Devs skip alpha and call it Beta? I\'ve heard people saying both...It\'s v0.3x/Crystal Blue ... alpha is supposed to be a generally feature complete product that is largely untested, whereas beta is a generally complete product that has not been thoroughly tested. Though CB is a huge leap, I don\'t think it necessarily qualifies for either... that\'s why we have the nifty release names =].
Farplace clipping/distance culling/not-rendering-stuff-that-is-far-away is implemented now as well. There is both a static distance setting and a somewhat working adaptive mode that changes the draw distance as needed. Just need to add some dynamic fog at the cull point so it don\'t look so funny =P.
Q: How will the entire PS world be setup? Will every poly and texture be loaded into memory, or will the world be broken into segments and walking into a certain area will transport you to the proper area. (like walking from hyrule field into kokiri forest in Zelda64) I think loading everything at once will cause problems. think if you topped a hill and had a mile of landscape and forests and cities come into view. fps would drop to 0 quickly.
