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Messages - empty_aka

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Wish list / Re: Lawless areas (i.e. for trading routes)
« on: February 08, 2010, 06:47:00 pm »
Mh i see the "war" is over and the griefers won, that's bad but reasonable. I thought you developers are able in corporation with GMs and players to achieve a victory here. That's too bad.  :(

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Wish list / Re: Lawless areas (i.e. for trading routes)
« on: February 04, 2010, 06:58:29 pm »
Maybe they can, but where should a griefer mesh up here? And it's not nuff if you don't explain.  :P

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Wish list / Re: Lawless areas (i.e. for trading routes)
« on: February 04, 2010, 04:47:54 pm »
I will try to clarify it again.

Lawless trade route:

Such a route would add the possibility of a real encounter, during a trading run in a group. In this group, you can gather many kinds of characters, as everywhere else i think but the difference is, that a fight at the end will definitive brings an end in a fight. An end for the traders or rouges. If the rouges do a little bit RP before engaging the trader group isn't important, cause both "teams" got their destination. RP in each group is doing well and everyone's having fun. But they know, that they can be ambushed by rouges, that danger gives that situation more action, reality, maybe adrenalin.

Secured trade route:

Same es before, but you can't loose (what's very strange in a game). You don't even have to form a group, cause you don't have to be afraid of been robbed, or even killed on your run. You're doing some RP with the rouges, give something to them, cause they can't kill you and steal you whole stuff and they will never know what you're trading.

My personal sight of the PVP part and how it's handled in PS:

For me RP and PVP should never separated from each other. Anyways, both got their fans. Some want only RP, some only PVP and that's... Bleh to me you know? I could take thousand examples of only RP or only PVP or even only PVE games and that's all bullshit. Only the combination of those parts can make a game really great. There's no fun forever killing monsters, looting stuff, selling it and sitting on all that gold and stuff. Further, there's no fun with only PVP related games. You kill players 1000 times, get killed by 1000 players. Only RP (ohhh i will antagonize many people now... ^^) sucks too, cause i'm talkin' 2 hours of gameplay without getting dynamic fighting action. It seems that most people just don't understand, that a balance between things, make those really great.

Don't get me wrong, i really like PS and have already spend some hours with making friends, helping others and so on. It's OS and runs well (except on my Fedora 12 but WinXP so i don't care that much ^^[It's a driver problem for those who care]) and PS got sh*tloads of potential. But the balance isn't well, like i've already suggested. So i'll suggest to change things, a bit at a time.

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Wish list / Re: Lawless areas (i.e. for trading routes)
« on: January 31, 2010, 06:14:43 pm »
@ LigH: Achso, danke. Wieder etwas dazu gelernt. ;)

@ Earowo: If you're playing an assassin, you're physically weak. You're fast, silent and so on, but you could never beat a barbarian or every other kind of fighter. With an assassination strike, you're able to weaken you enemy, so that's in my sight, the only chance to  survive in such a fight.

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Wish list / Re: Lawless areas (i.e. for trading routes)
« on: January 30, 2010, 08:10:06 pm »
I can't agree Earowo, an assassin for example need the surprise. In PVP, the most important thing is to think different. You've to change your behavior and if you're doing that, you will be quite secure. And even with such areas, it's your choice to take the risk or not. That's just a basic rule of life man  >o)

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Wish list / Re: Lawless areas (i.e. for trading routes)
« on: January 30, 2010, 11:40:05 am »
Sure. Just thought a kick/ban thread should do the trick.

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Wish list / Re: Lawless areas (i.e. for trading routes)
« on: January 29, 2010, 10:28:01 pm »
Hi Weltall, ein Landsmann, wie ich vermute? :P

Such an area should be marked as a PVP area. Like "You notice, that this place isn't save. Further you notice a lot of humanoid bones here" in brackets "(you've just entered the PVP zone, be aware of fighting other players without reason)". That should do the work, everyone will know the risks. And what to a developer happens, isn't really important, he should have the means to prevent his own death, or not?

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Wish list / Re: Lawless areas (i.e. for trading routes)
« on: January 29, 2010, 09:27:20 pm »
Nah thank you but it seems, that i've to try it again.  :'(

I like RP very much, it's fun, relaxing and i can better dive into my characters role. That's not the reason why i want such areas. And i love PVP, i was born in PVP games, loved EVE online a lot (was one of those only 0.0 players, with baaad security ;D ). Well, now you know that i like both. But the fact, that i've to choose here now to play on a RP server OR an PVP server sucks. :(

So the idea to have PVP areas on a RP server (just take the example with the shorter routes through lawless areas), would do quite well, cause i've both and can truly enjoy my role i'm playing as a trader who risks his life, stuff and wares. Or as the bodyguard who will protect the client with my own. Or just as a scout, observing the situation, level, whatever. And then, the rouges appears! Adrenalin rushes through you, cause you know they could kill you, if they can kill you guards and you pay 'em. Doing RP through the battle should'nt be a big problem for those, who can write a bit faster and observe the rest as well.

You just can get another feeling, like the one i've described, you can get deeper into you role as whatever you are, if you get some adrenalin, you can even truly feel your role. Got it now?  :detective:

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Wish list / Re: Lawless areas (i.e. for trading routes)
« on: January 29, 2010, 07:41:11 pm »
Isn't doing quests right, killing monsters and sometimes players and exploring a world on your own satisfying enough?!

Seriously: Why are you all so afraid of loosing things, loosing battles ect.? Esp. when you have the choice to choose another path??? It seems that some of ya just be awkward.

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Wish list / Re: Lawless areas (i.e. for trading routes)
« on: January 29, 2010, 05:39:00 pm »
Oh man... Human beings can be so powerful minded and then, they're sometimes slower than a snail. Sorry, but that's for every crying carebear. Further someone seems to misunderstand the things "discussing" and "constructive criticism". Who really read my posts will understand my view. I can challenge everyone, of course, but being in a PVP area, without rules, where everyone can attack everyone is just another different thing, that would give this game another aspect and more... Something special about it.

The trading example was just, maybe someone knows it, an example. If this idea would be implemented, there could be a save route for carebears and a not so save route for those who want to risk something (or course a route of half the way as the carebear route). If a group of rouges caught a single trader and they're gonna make a RP of it, the trader just can run away cause he don't want to loose all his stuff. Where's there the logic? It's a game and if you want something, then you have to risk something.

When a group of robbers attack a trader guarded by group of mercenaries, in a lawless area, both sides knew the risks about it. Of course they will engage the enemy immediately but that's the reason, why there's such an area. Instead they could do some RP before the fight starts. But fairness afterwards will be definitively rare.

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Wish list / Re: More options for klyros
« on: January 29, 2010, 05:36:12 pm »
 :oops: wrong topic. ^^

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Wish list / Re: Lawless areas (i.e. for trading routes)
« on: January 27, 2010, 09:12:39 pm »
Sh**, i knew that i've forgot something, i've searched other terms. Sorry for that, but now we're here and related to your both posts, i'll answer here. It would just be time wasting for others to go from topic, to topic.

It's a rollplaying game, of course it is. But it's a game, never forget this and most people don't need that much freedom. I mean not that much freedom in a Computer game like this MMORPG. It's like bringing many kinds of people together: Some want intense RP, some want just play, some want 30-70, others 90-10, you know? Including this feature won't take the possible RP event away, it just expands the possibilities for less RP performing players. And this only in the dedicated area and even there, the RP can be performed, it's just a matter of a short conversation before engaging and the fight is "real" instead of RP'd. Well, i'll trying to get deeper into that matter or my sight, however you want to call it.

The main sight is the sight of the customer. The customer wants in general a game with rules and freedom. Both in relation and very well balanced. The fact, that you can make RP conversations, events, fights and more RP stuff everywhere and that's the rule #1 is the rollplaying duty, determines much for RP lovers. But what about players who don't want RP that much? And don't tell me, that they should join the Non-RP server. I generally hate it to separate people, even if they're living in different worlds (but that's my personal sight and has nothing to do with PlaneShift). I feel, that RP begins with a simple:"Greetings stranger, what's your designation, that you're traveling that far?", if he just don't want to chat, he would just write:"/me Ignores the nosy mercenary and moves straight away". In every other case, you can imagine the possibilities yourself. This is possible for every other case and it's still a game, where the merchant can be attacked later on by the mercenary or someone else. Cause it could be possible in a RP session too. And it's kinda real and logic.

The second sight, is the sight of the dev's. A game takes a really heavy payload of effort. Of course, they want something back later on. But will the community grow this much to support everything, only with RP? I don't think so and it's just not economic. Pure RP just don't need a computer game, pure RP just needs imagination. A game can use RP every time, it's fun, it's interesting but a game needs more than only imagination. It needs defined rules, possibilities, laws for the community. You could name it "safety", that's why we want to imagine with this game.

And at least clarify one thing: An idea like this won't take away anything, it adds just a possibility. I hope you get my point of view.

Best regards empty_aka

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Wish list / Lawless areas (i.e. for trading routes)
« on: January 27, 2010, 07:11:59 pm »
Hey there PlaneShift community, this is empty_aka from Germany! After i have commenced to like this game and read a lot about it, i got this idea to make trading, traveling and in general being out of range of guards/"police" or anything like that. Well, that's for short, and another thing i like to tell ya briefly: I love that damn game!  :woot:

Okay, b2t now. First things first: Why?! The answer is quite simple: It's logical. In every community and society, crime exists. And there some who protect and some who cheat and so on. Watched areas are secure, while others are not secure, cause it should be impossible to secure all areas in our growing world.

The next part is my first example. Imagine a trader, who's on his route with his chaise. He knows the monster spawns and the shortest way to reach the designated town. There would be no risk and that's not the character of PlaneShift, like i consider it. Okay, now imagine the same situation with the gimmick of a "boarder zone". In this zone is no law, everyone is attackable, even if it's a guildmate. I think you all can imagine other examples on your own, there are some more.

These areas/zones/boarders would make another kind of job available. Robbers, organized teams of criminals, Guards, Bodyguards, maybe a messenger, the trader of course and a scout. Maybe some more, but i think you all understand what i mean. Most of these jobs can be done without skills, some need skills and in some cases, a special skill can enhance an ability (i.e. like a further sight for the scout).

This all would strengthen the bands of some players, enhances the access for an advanced economy and getting into business and (i love the following words) it's a nice adventure for a team. You need basics, comrades and a mix of types. On each side of course.

Now to the technical how-to. I don't know how this engine exactly works, but i think you developers already thought a bit further in the PVP section with the arena, or at least i hope you have. To determine the "lawless areas" should be a simple trick for ya, including the jobs and the enhancing skill ect. could be much more laborious, but i think you all can get it done.

I hope i didn't forget something, if i have, just tell me and i will add it ASAP. And excuse my english, it's not the best, but i think you all understand me. Well then, that's all from me for now. Thanks for this great game, with great potential and i hope the dev's will use it correctly!

Best regards, empty_aka  8)

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