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Messages - Sigilstun

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Technical Help: Problems BEFORE entering the game /
« on: June 02, 2003, 09:18:34 am »
processor brand: Intel Celeron
processor speed: 1.7 GHz
amount of main memory: 512 Mb
graphiccard brand: Intel
graphiccard chip: Intel 82845G/GL extreme graphics chipset
amount of memory on graphiccard: 64 Mb (shared)
operating system: Windows XP
average fps: 7 fps

Definitely not a game playing computer because of the graphic \"card\" using shared memory, but I can run games with fairly intensive graphics not too badly. Morrowind is an example.(runs fairly slow, but with the settings turned down it\'s very playable.) I know that doesn\'t really mean that much because different engines run differently etc.

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Technical Help: Problems BEFORE entering the game /
« on: June 02, 2003, 01:41:37 am »
Yep, I run it at 32 bit fullscreen and that seems to be the fastest. I would gladly give up some of the color depth and resolution for faster gameplay though, so thats why I\'m hoping that there are some future changes to remedy that. I can just imagine how much slower it will be when it gets really popular and there are hundreds of other players in the world as well.

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Technical Help: Problems BEFORE entering the game /
« on: June 01, 2003, 01:23:00 pm »
I have the same problem with slowness. The thing that I find extremely weird, is the fact that it runs faster in 1024x768 than it does in 640x480...? I guess that\'s good....except for the fact that it shouldn\'t be that way. lol It still runs pretty slowly in 1024x768 so I\'m hoping that the performance will increase the farther the game gets into developement. (640x480 should definitely run faster than 1024x768 )

Anyway, it looks VERY promising, so I would like to congratulate the dev\'s for coming up with a very unique and fun looking game. =D

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