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« on: June 03, 2003, 06:46:21 pm »
This is in response to an earlier statement about complex combat systems.

You get complex combat systems because it\'s a point where you can no longer role-play your way through the situation. Just because I\'m a warrior from the highlands doesn\'t mean I\'m automatically going to be victorious against the mud people of the plains. You can make decisions and tacitcal maneuvers for your character, but you can not simply role-play your way through the situation. \"I swing my sword and cut off his arm\" doesn\'t work. Atleast not without some other form of resolution.

I mean, I guess you could, but what\'s to keep someone from simply taking over the world in a sentence.

Also, about rogues and charisma. In order to do their job, the things that make them a rogue, they have to have dexterity ( or agility or whatever.) Being able to break into a safe doesn\'t take an ounce of charisma. It takes intelligence and the ability to move yoru fingers about precisely.

Charisma isn\'t a bad thing for a rogue, though. Becoming friends with the bank manager, getting him drunk and ferreting the combination out of him, while roguish in nature, can be done by anyone with the charisma to do so.

A rogues abilities lie in his expertise at manipulating his fingers hands and body well.

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