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Development Deliberation / Re: Blockchain based PlaneShift
« on: June 18, 2024, 03:39:56 pm »I think the big problem in this thread is the blockchain itself, the whole conversation would be much easier if we just talked about decentralized mmorpgs.
Totally agree.
Implementing the use of some blockchain technology could be useful with things like game currency and item ownership, yet it would bring with them changes to game play in my opinion. There would likely be two camps where one camp supported those consequental changes and those that would not.
For example blockchain ownership keys could bring a 'pay to win' aspect to gameplay. On the ethical side it could incentivize gaming farms and potential abuse of minors. Perhaps this could be dealt with in some monitoring fashion. There are likely solutions out there as games like WoW have seemed to deal with such issues to a successful extent.
Without the abuse, for me, it would be great if that great smitty could be paid in a currency that could be sold to others who may want to buy some smitty item. The NPC merchants could be a nice sink or source of the currency. The NPC Merchants' sell/buy pricing algorythm could be based on crypto tokens/coins/currency currently minted in relation to items with identified ownership on the blockchain; thus managing inflation and deflation as a central bank might.
The NPC transaction could then decide to delete the payment from the overall supply or keep it in a purse to future pay outs. That purse value could then weight the prices they offers in their buy and sells.
Just off the top of the head suggestions for blockchain implementation in an MMO.
As to the open sourcing of Planeshift, not much content is yet the world code is. At east a number of years ago it was running nicely on my desktop of the time. The library of the game mechanics are not open sourced and available yet all the hooks are there to do so if memory serves.
I got my old characters back thanks to Talad
