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Messages - burning

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1
Wish list / Navagating cameras
« on: June 03, 2003, 11:34:42 pm »
One idea I had whilst strolling through your beautiful land... but in more welcoming areas and villages.. would it be possible to have a stationary camera view, rather than following your player..  it would have to be above and follows your player around.. remembering you need to see all the NPC\'s.. it doesn\'t mean someone could be lurking behined some barrels out of shot! sneeky!

It\'s just being stuck behined your player all the time gets.. restricting? I\'m not sure.. it is a wonderful start to an online RPG.. and I wish you guys the best of luck getting all the features and community you hope for!



right.. I think the words I was trying to say are..

This game is abit slow at the moment.. slow paced.. talking and finding your way round.. when you want to chat you have to remember to click on the chatbox first and then off to mouselook around etc.. it takes awhile to get used to this, but again I think this is amazing... not long ago I was looking at the crystal space/genesis3d/blender engines to see what I could do in them.. and here I find a game which could explode in a big way!

You\'re gonna get alot of crits or I wants... but it\'s you guys who have to put this from pen/screen to paper/source code!!

Ease of use.. so far I don\'t like the chat box being in my view all the time... if it could be fixed at the bottom/top or something.. or can be minimis(z)ed so I can see afew lines at a time of chat... hmm.. thing is sometimes alot of chat messages can come through..

I\'m sure you\'ll figure it out.. as you want a decent result out of this aswell..

well.. thank you for the new experience :)

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Wish list /
« on: June 03, 2003, 10:54:36 pm »
[right click on avatar so-so distance away]
[select \'call over\']

*burning calls you over*
yoouuu-hoooo



and just for reference you can see him waving his hand in the air :P

3
Wish list /
« on: June 03, 2003, 10:48:12 pm »
yes small games are an exellent feature.. gambling with currency or gems could get well agressive... especially if you could fight to get them back.. you could get banned from the bar! :)

\"YOU CHEATER!\" *uproar*

\"HOW DARE YOU!!\", he growled, \"YOU\'RE AS BAD AS GAMBLING A SYOU ARE FIGHTING!\"

\"THAT BE FIGHTIN\' TALK THAT BE!\"

*rumble!*

a small fight could start.. maybe have the camera\'s pan around the 2 fighters as they battle and other people can carry on chatting or watch them kick each others ass..

ok.. so it\'s alot to take in.. but keep it simple and it\'s bound to get some laughs.. roleplaying is fun you know!

4
Wish list / Custom spells
« on: June 03, 2003, 10:42:24 pm »
Just a thought, but as I read through your lists of :tobe\'s: I noticed you\'ll bring in hundreds of spells for us all to use (if we can of course).

I\'m getting ideas of giving say 10 or 20 basic spells which everybody can gain within a decent time limit of playing the game -healing, projectiles, sensing, levitating etc; but rather than everybody having the same spells tucked away under their robes, couldn\'t we have a limited but wider choice, giving our characters our \'own\' spells?

I\'m not sure how you gain magic points or whatever is needed, but as you find/gain experience, you can start a new spell from scratch, good/bad - heal/hurt.. and with time you can add to the range, the damage, heck, maybe even the colours!

don\'t let it get stupid.. but if you concentrate on one spell enough (your personal favourate), you can with time produce fast/thin purple fireballs which knock enemies back abit... or maybe have it a short distance but EXTREMELY powerful.. of course it can knock your friends out.. or say have a healing circle around you.. and as you gain more experience you can increase the effect it has..

If you get someone building up a powerful attack, maybe this can \'naturally\' reduce the blast effect to a more \'dead ahead\' attack, so with experience he needs to expand the range aswell to knock out 3 or 4 monsters instead of just 1 say..

If you want people playing for a long period you can\'t have them reaching the top goals for magic and them casting the same ones as it could get to *ordinary*

I\'m sure this could be expanded abit more, but I like the idea of creating your own spells... to a certain degree..


yey ney?

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