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Messages - Trikitiger

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1
I know this is kind of out there... Sometimes the NPC server gets turned off, and thus you're not able to attack NPCs during that time... Has this only happened once, or is this happening frequently? If this is the first time, and or, it's happened before or at random times, it -MAY- be the server, not you (may as it, it may not be as well)

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Wish list / Re: Making Leaves walk throughable
« on: August 06, 2010, 09:26:52 pm »
it's already planned, however it may take a while till it's actually done.

It could be closer to being done had there... I dunno... been an extra 3D modeler ready to go and had their 'application' in the contributer site also ready to go.

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Wish list / Re: Making Leaves walk throughable
« on: August 06, 2010, 02:59:09 pm »
Yes, would be more realistic.

But ... probably hard to implement?! So far I believe only complete meshes can be defined as solid or not. Might mean to split the whole tree into a solid branch mesh and a virtual leaves mesh?

If the game's engine works like the Unity engine, then yeah, you can only make 1 mesh either solid or not. However, you can split the meshes of the two things and make it work fine, either that or just put a collider around the tree manually in the desired 3D program that only covers the center of the tree. There's quite a few ways that it can be done, and I only named two (manual collider and splitting the mesh).

BTW, when I say collider, I mean a collision box. The collision box can be any shape as long as it isn't concave.

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General Discussion / Re: Getting PP
« on: August 06, 2010, 12:42:39 am »
For example, a Lemur who stops an Ylian fight should receive some PP from RP-fair community.
Listening and aiding a Stonebreaker's pain while drinking beer could bring some PP.
Saving someone from death, showing someone the way to Ojaveda.

From an RP standpoint, I don't see how that would work. Considering that the game isn't designed to reward good roleplayers and punish the bad, nor would it be possible to even program something like that into the game. One person's good roleplaying is another person's nightmare. It would be a nightmare to even -TRY- to come up with a roleplaying-recognizing system.

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The Hydlaa Plaza / Re: ...What did you say?
« on: August 04, 2010, 09:42:47 pm »
This'll be fun... >=3

... *1 hours later* Jeez, I have too many long-winded descriptions that I thought were just awesome...

Older version of quote in book (This is like... version 1.63, before I did some major revisions)
Quote
Knowing that he has to die to save everything he loves without even living to see the end result himself… and if his friends die in the process, he will be that much more upset when he dies to save the world…

Translated 10 times:
Quote
Recognizing the need to preserve all the dead did not see their end result will be positive ... In Golden City, he is more annoying friends, he died, Zhengjiushijie ...

Woah... Zhengjiushijie? Ok ok, now lets try the maximum :3
Quote
Golden area ... Death in elderly patients. Zhengjiushijye ...

Elderly patients, lol

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Wish list / Re: Book Memory
« on: August 04, 2010, 03:03:55 pm »
there isn't a save button at least for others a 100k lines document is not really so enjoyable to read :P

I can disprove that theory with a short story I did! X3 It's only 53 KB, it's short, but it's very enjoyable despite its filesize ^^ Of course, it's not perfect (didn't intend it to be), and it has modern items in it (cars, movies, etc. which means it can't be in game), but again, it's enjoyable X3

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Wish list / Re: Book Memory
« on: August 03, 2010, 01:03:41 am »
I can only imagine how much chaos there would be if you could have 100,000+ Words on a book. O.o  Take my book for example (I loves it... Actually *grabs it from downstairs*) It has about 105,000, with about 650,000 characters. That, alone, is a good 750KB. Having an MMO store that, and then having to send that 750KB to every person that decides to read it? Chaos man... Chaos... (Of course, Kurora likes Chaos X3 Because it relates to war lol)

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Granted or negated Wishes / Re: My ideas...
« on: August 03, 2010, 12:59:09 am »
NPC Mercs (seen on Everquest) is a good idea for richer yet weaker characters (Make them pets XP), but it would probably be best that the devs work on the main items before implementing Mercenaries.

Seasonal Fruits is another easy-to-program thing, as they already have NPCs going off of a time basis (it's 8PM, time to take a break till 6AM). It could be done via items as well.

Treasure Hunting is done, however it's more of a quest now than anything. Add a Shovel, a few treasure maps, and there you go.

But I will say one thing that is not a good idea. PVP... The reason why I quit WoW? All PVP no PVE. Everyone wanted to do PVP, but no one wanted to do PVE. PVP's fine in moderation, but Blizzard Entertainment took PVP and shoved it up everyone's arse and told you to keep it there. If I truly wanted a game where I was doing PVP all the time, I would play button-mashing fighting games, or Savage (free game, it's all PVP, and a little bit of strategy)

9
For us less than technically knowledgeable guys..

What is Multiple Intelligences theory? Does it apply to PS?

What is artificial intelligence as it applies to or may be planned to apply to PS?

Thanks for answers understandable by smart but uniformed elves... and others...

The Multiple Intelligence theory, AS IT APPLIES TO PS, Just more-so opens up the style of training. While some people learn by doing, others learn by watching. So in terms of the game, whenever you decide to train your character, the trainer may perform an animation (of the desired skill) or have you do a simple quest to prove your advancement in your skills. Otherwise, Multiple Intelligences doesn't really apply to PS as it's more of a person thing than a game thing (http://www.tecweb.org/styles/gardner.html --- A whole load of different intelligences and how people learn)

As for Artificial Intelligence, that's where the computer 'thinks' for itself, or at least gives the impression of thinking (Computers now, need to analyze its data and then give the impression of thought). Lets say you were attacking that weak and useless one-eyed rat. Instead of it attacking you until it dies, it would realize that it's nearly dead and try to run off. Or being the rat that it is, it would follow the walls of the sewers and try to escape harm before attacking. Another way to look at it, is instead of NPCs just calling you by race and not really having any feelings towards that race make the quests flat. Lets take Harnquist for example, lets say he absolutely HATES Kran, and therefore makes them do all of the hardest quests, yet he loves humans, so he'll give them easier ones (like getting him apples). Doing simple branching things such as that, gives these NPCs a little more life to them, and gives them the impression of intelligence (They're aware of what you are and react in that way). That's the simple gist of Artificial Intelligence, because it gets complicated as you start going into code and how programmers decide how to get those entities to react in certain ways.

If you really want a good idea of AI, play Oblivion and try to run up to a deer, they'll run away. So you need to attack them like you do in the real world, Bow and Arrow. But run up to a Bear or a Wolf, and they'll attack you for going into their territory.

10
Wish list / Re: New Music is spicify places
« on: August 02, 2010, 02:11:26 am »
New music is always nice (no matter what game it is). However you need to consider that not everyone has the talent to do so without grabbing things from copyrighted sources. And not everyone has an orchestra (which always makes things sound nice). It's actually a thing they've been struggling with, because there isn't enough people willing to participate for free to create non-copyrighted works to use.

As for Rain/thunder/lightning, I'm very sure they have it, but there's a lag issue with the weather effects right now (last I heard), so you probably won't see any rain in-game.

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General Discussion / Re: Grinding and Roleplay
« on: August 01, 2010, 04:30:26 pm »
I usually pick the characters that need to train in order to become better. That is, if I create a character on PS that I've already created in a story or something. So really, the only character I have now actually trains non-stop. Heck if I had the money and time she'd be the top level Axe-fighter XD. But even if I did use that character that was a master, I'd still be training him/her. Of course, I would have a reason to roleplay it as well. That, and I never -EVER- choose a perfect character to use or play as X3 I always write up a flaw(s) for my characters. Whether it be something as simple as... <*comes up with a quick sentence*>
"Although he demonstrated the power that he held in his hand, he quickly dropped the sword and fell to his knees. The strength that he had quickly faded, even when he wasn't finished with his battle." Flaw? Either not fit or doesn't have a lot of stamina :3 Of course, I would have to write more in order to get a better description, but I just wanted to do an example.

Or something as complicated as phobias, genetic disorders, or mental disorders.

Flaws are what make characters seem real ^^ Being perfect at everything just makes them feel fake, or they're a legend, or something that has been exaggerated in order to prove a point. Perfection makes a flawed character X3

12
I never really roleplay religion -strongly-. I didn't really in D&D, and I don't now. Religion tends to get in the way, or really doesn't have much use in many adventures. The only character I have is only partly religious. Participates in some of the holidays, doesn't really follow the crowd, but that's about it. (I'm kind of like that, but I'm more-so atheist... I have my reasons, but this is about the game's religions) Until there's more of a reason to choose a religion (other than surviving the death realm so to speak), I'll just stick with the faiths that matches my character(s) the most (Kurora is Laanx, but my next one might just be Talad, or Xiosia)

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Wish list / Re: Idea to stop mining bots.
« on: July 30, 2010, 02:18:09 pm »
that's not really a bot, that's a macro ;)
a bot is a program that acts at the players stead based on more or less ellaborate logic.
e.g. in the case of mining a very basic approach would be to do just what you'd do as player: start digging, wait for the message about success/failure, react to it (by either moving and then digging or digging straight away)

as it's been already outlined you cannot really stop those bots without putting great nuisances on the player, instead I kinda like the idea of removing unsucessfulness, although it could work just like now on the server (kinda queue a new dig event if you were unsucessful). it'd make the bots sorta useless (as most of the logic is already done) and would make sense as already mentioned.
The more elaborate ones check on those things and react correctly, thus correlating it to AI. (I did mention the more advanced ones...) And with the mention of the "Capcha", it's actually the reason why you still get bots on forums. A person manually joins the forums, and then lets the bot loose (spamming advertisements and unwanted messages... You don't know how many sex-related topics I had to tackle in a kid's forum due to bots @.@

Though I think I stopped someone from just setting up a "bot" and leaving the computer (technically the guy probably just set his character to attack the monster and then left the computer), I reacted to the character attacking a creature, he wasn't going anywhere. I offered help, no answer, I killed it anyways (that's just how my character is >.>) No reaction, I offered him the loot, no reaction. Oh well, one person P.O.ed by the rude and crude that is Kurora X3

Interrupting bots is fun >.>

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Wish list / Re: Idea to stop mining bots.
« on: July 30, 2010, 04:22:18 am »
Why on earth would I bot if I never got unsuccessful's? I can't even think about how to code a bot but if I could I'd honestly do it just to give my hand a rest.

Basically a Bot is a computer-based Macro, where the program records your mouse movements and keyboard actions. These recordings can last up to hours (in order to account for factors like running out of items and junk). Then the recording is played and it goes over and over again. Some of these Macro programs are so advanced that they can actually see the values for certain things and play certain recordings according to those values.

I used one once for a fun game that my friend made. I let the macro go as I went to the city. No harm done really. The event was short, and he also took the quick little game off of the net. So it's like I never did it. (Which reminds me... I've got to pursuade him into letting me build his online game that he wants to do...)

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Wish list / Re: Higher looting chances.
« on: July 30, 2010, 04:19:05 am »
... if you want everyone to use magic... well sure then.

In the words of Kurora, "Magic is for whimps. Cheap tricks, all glamor; there's no real strength in Magic." X3

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