For us less than technically knowledgeable guys..
What is Multiple Intelligences theory? Does it apply to PS?
What is artificial intelligence as it applies to or may be planned to apply to PS?
Thanks for answers understandable by smart but uniformed elves... and others...
The Multiple Intelligence theory, AS IT APPLIES TO PS, Just more-so opens up the style of training. While some people learn by doing, others learn by watching. So in terms of the game, whenever you decide to train your character, the trainer may perform an animation (of the desired skill) or have you do a simple quest to prove your advancement in your skills. Otherwise, Multiple Intelligences doesn't really apply to PS as it's more of a person thing than a game thing (
http://www.tecweb.org/styles/gardner.html --- A whole load of different intelligences and how people learn)
As for Artificial Intelligence, that's where the computer 'thinks' for itself, or at least gives the impression of thinking (Computers now, need to analyze its data and then give the impression of thought). Lets say you were attacking that weak and useless one-eyed rat. Instead of it attacking you until it dies, it would realize that it's nearly dead and try to run off. Or being the rat that it is, it would follow the walls of the sewers and try to escape harm before attacking. Another way to look at it, is instead of NPCs just calling you by race and not really having any feelings towards that race make the quests flat. Lets take Harnquist for example, lets say he absolutely HATES Kran, and therefore makes them do all of the hardest quests, yet he loves humans, so he'll give them easier ones (like getting him apples). Doing simple branching things such as that, gives these NPCs a little more life to them, and gives them the impression of intelligence (They're aware of what you are and react in that way). That's the simple gist of Artificial Intelligence, because it gets complicated as you start going into code and how programmers decide how to get those entities to react in certain ways.
If you really want a good idea of AI, play Oblivion and try to run up to a deer, they'll run away. So you need to attack them like you do in the real world, Bow and Arrow. But run up to a Bear or a Wolf, and they'll attack you for going into their territory.