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Messages - PeregrineBF

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1
General Discussion /
« on: June 11, 2003, 07:57:41 am »
What is your comp? I can run it on a 400mhz P2.

2
General Discussion /
« on: June 11, 2003, 07:56:29 am »
EVERYTHING in this is a test. The quest was a test to see how quests would work. The game is a test. It\'s very generous of them to release a compiled binary, they could just give out the source. Then where would you be? But instead the devs are considerate of people who obviously wouldn\'t be able to download and compile the source files themselves (as they don\'t comprehend open source.)  The whole idea of the GPL is that things are free. This means that they CAN\'T make money off of the game, so they must do it in their spare time. True, they could sell tech support or some such, but as it\'s pre alpha that\'s not exactly practical.

3
General Discussion /
« on: June 11, 2003, 07:52:27 am »
nope. it\'s that the words mmorpg and monthly fee go together very very strongly in most minds.
Now, some does look commercial quality, but I\'m betting it\'s the first one.

4
General Discussion /
« on: June 11, 2003, 07:49:11 am »
See the guy with the toaster? My CPU has no fan, just a heatsink, and it struggles hard to go above room temp.

Pentium II 400mhz
320mb sdram
210GB hard drives :)
G-force 2 TI with TV out.
CDRW and DVD Drives, both rather bad
Windows XP, KDE on Cygwin, Cygwin, Red Hat 9
etc etc.

And i\'ve got an old 486SX !! lying around here.  Someday I\'ll put Shrike on it. I mean, if 7.2 with gnome can run on a 386, 9 should run on a 486 right?

5
The Hydlaa Plaza /
« on: June 11, 2003, 07:41:35 am »
true, but it\'s good to know that something is important, even if you don\'t have it. I\'d much prefer to know about all the things that I could do better than to be in the dark about them. for example, while I can make some rather nice models, my uvw unwrapping stinks.  Knowing that it exists and that I\'m not that good at it lets me practice more on that, instead of just trying to make some really wierd distorted textures.

Edit: Also, look at mario. that\'s stuck in many people\'s heads forever, and it wasn\'t all that great.

6
Wish list /
« on: June 08, 2003, 08:09:58 am »
I\'d like to see something like the difference between say, kendo (use of sword), aikido (Hands only, control through pain. not breaking joints, and less violent. not kicking/punching), hap ki do (violent, breaking joints (or nearly doing so) to control (or kill, depending on the joint (think neck)) someone), and karate (Kicking, punching, etc).  make it like real martial arts school differences, not like most games. people can\'t seem to realise that there are better ways to kill barehanded than to punch and kick, though that is good too. Also, most fights do end in grappling.

7
The Hydlaa Plaza /
« on: June 08, 2003, 07:59:59 am »
oh? I wouldn\'t put beethoven in a game, but look at avp2. that had all suspense up untill you met the aliens (then it got worse) but the music created the entire attitude.  Good use of music can change a game entirely.

8
The Hydlaa Plaza /
« on: June 08, 2003, 07:56:34 am »
actually, everything takes polygons. They just take different numbers, and in different manners. bezier curves use calculus to find the slope of the line at different points, where the rays bounce. this is like having a very large number of very small polys.  Game rendering uses low polygon modelling, where surfaces are approximated with far fewer polys.

\"i guess ray tracing can be kind of helpfull. \"
Kind of? KIND OF? it\'s the only really good way to create a lifelike scene, since it renders by following the reflections of light from true lightsources around the scene to the viewer.
Now, you are probably working with one material per surface. but there are other things. caustics, displacement maps, opacity maps, bump maps, and many other things can combine to create very realistic images. these change the light levels, color, angle, and when well used can be quite important to creating realistic images.  
http://www.splutterfish.com/sf/gallery_view.php?photo_id=243&screen=0&cat_id=2&action=images
is a good example.
http://www.splutterfish.com/sf/gallery_index.php?screen=0&action=images&cat_id=2
is the brazil r/s gallery. all are examples of what can be done with raytracing. now compare that to any in game image. still think it\'s just \"kind of\" helpful?
opengl isn\'t a raytracer.
as for raytracers getting curves, NOTHING uses curves. everything approximates with polygons. any raytracer dealing with curves is using calculus to find the slope of a tangent line, then  using the plane it creates at that point to make the reflections. it uses polys, but the user won\'t see that. it also uses a LOT more polys, and they are a LOT smaller.
Raytracing deals with light, but not just shadows. it deals with ambient light, diffuse light, reflection, refraction, internal refraction, highlights, color changes, diffusion maps, bump maps, displacement maps, environment maps, other types of texture maps, all of which combine to change the image and make very realistic scenes. Yes, it deals with light, but so does everything else. after all, images and video are percieved through the EYES, which, surprise surprise, detect light. EVERY rendering deals with light, that should be obvious. most pre rendered images are likely to be raytraced, since that looks better.

9
The Hydlaa Plaza /
« on: June 08, 2003, 06:06:10 am »
16, san diego region of california.

10
The Hydlaa Plaza /
« on: June 08, 2003, 06:02:21 am »
Also, don\'t forget music. Find someone good at composing, & make some background music.  It can really alter the quality of gameplay, and the setting.

11
Newbie Help (Start Here) /
« on: June 06, 2003, 11:50:14 am »
Age matters only in that experience matters in a given field.  Older people generally have more experience in their chosen field, so they often do better.  Also, maturity sometimes increases with age (though this seems to happen less in America.)

My spelling and grammar change depending on haste, and the grammar of those around me. The worse theirs gets, the better mine gets.
As for Einstein, he had conflicts with his teacher: correcting the teacher is not always a good strategy.  Not doing algebra homework because you are working on calculus is also a bad strategy.  The majority of people who do badly in math are just bad at it, not so far ahead that they are bored.

12
The Hydlaa Plaza /
« on: June 06, 2003, 11:32:59 am »
Real languages:
C++ is the most used computer language for applications programming, and the closest thing to an industry standard there is.

PERL is fast and very portable, but not as good for games. Much better for web programming. There\'s More Than One Way To Do It.

Lisp (And scheme, and other such languages) are recursive. They are good for AI programming and many math things.

Assembly is very fast, but very hard. Assembler is rarely used now, but is often needed when working with portable devices (TI graphing calculators (Except the TI-89 and above, which can use C), PIC chips, microcontrollers, etc.)  It is good for small, quick programs.

BASIC and it\'s variants (QBASIC, etc) is simple, easy to learn, and hated by higher level programmers. Mainly because it uses GOTO a lot. GOTO is generally considered a Bad Thing.

LOGO is a simple old language. Moves a \"turtle\" which draws a line. It\'s fun, and can be a nice intro. Only the older coders remember this one.

Semireal:
Scripting languages for games. Unrealscript for the unreal series, WCIII\'s trigger language, and similar languages. needed if you make mods. Unrealscript is easy to learn, and is an actual programming language.

Odd esoteric languages:

Turkey Bomb: very fun. It\'s the only known programming language that is also a drinking game. Requires multiple people and alcohol. Hard to make useful code with, but good to get the company to pick up the bar tab.

BrainFu*k: Yes, there should be a c there. My favorite, it has 8 operators <>+-[],. and is turing complete. Quite a challenge to do anything useful with. Name describes what it does if you use it too much.

INTERCAL: Designed to be different from any other programming language. Something of a joke, also an exercise in logic and paitence.

Malebolge is a programming language designed to be evil. Stay away from this unless you are an expert programmer looking for a challange. (Only one person has ever made a successfull program.)

Non programming languages and things needed for gaming.

MAXScript: If you model with 3dsmax or gmax, it\'s used to make your own scripts.

OpenGL: Library set, used for 3d graphics rendering.

Direct 3D: Set of libraries, similar to OpenGL, but Microsoft based.

3DStudioMax: The best 3d modeller around. Also the most expensive. I use this.

Maya: Another good 3d modeller. I\'ve not used this.

Lightwave 3d: Another good 3d modeller. Good with lighting.

Adobe After Effects: Used in making videos, ie for cinematic sequences.

Adobe Premiere: Used to capture and edit video fotage, good for cinematics.

Adobe Photoshop: Used to make textures, backgrounds, any type of images. About $1000 last I looked.

Other adobe products are also often usefull, such as illustrator.

Oh nearly forgot: Compilers.
for C and C++, use either Microsoft Visual Studio, or GCC.
For perl, activestate perl is your best bet on windows.
BrainFu*k: use BlueFern, from alephmobius.8m.com this is still beta.

There are of course other things, but i won\'t go into them now.

13
Newbie Help (Start Here) /
« on: June 06, 2003, 10:25:32 am »
Experienced the following problem: Planeshift installer gave an error, saying there was not enough memory.
Solution: redownload.

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