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Messages - scrythe

Pages: [1] 2
1
Technical Help: Problems BEFORE entering the game /
« on: June 21, 2003, 08:34:39 pm »
Awww ..... forget my silly bug report, there _is_ a check :-/

2
Technical Help: Problems BEFORE entering the game /
« on: June 21, 2003, 03:00:55 pm »
It\'s running ! :)) This worked for me: install gcc-3.2 and make it default compiler (i symlinked gcc-3.2 and g++-3.2 as \"gcc\" and \"g++\" to /bin). Then run jam clean in all directories: CS, cel and planeshift. Then jam it all. If \"LinkApplication psclient\" complains about unresolved references then remove ps/out/linuxx86/pscomp.o and run jam again (because now the right pscomp.cpp will get compiled instead of the wrong pscomp.cpp - there are two with same name). Now you are nearly done :) It still crashes on world initialization screen though.

3
Technical Help: Problems BEFORE entering the game /
« on: June 20, 2003, 04:19:14 pm »
btw one reason for the segfault is described in the \"Running MB under Debian Sid (unstable)\" thread

4
Technical Help: Problems BEFORE entering the game /
« on: June 20, 2003, 04:11:54 pm »
Regarding the crash - there is a bug in

void *csSCF::CreateInstance (const char *iClassID, const char *iInterface,  int iVersion)

in file CS/libs/csutil/scf.cpp

here:

instance = object->QueryInterface (GetInterfaceID (iInterface), iVersion);
object->DecRef ();

\'instance\' is not checked for NULL

(my assert says \"Assertion `instance!=__null\' failed.\")

In my case \'instance\' is null when calling with these arguments:

iClassID = \"iCelPlLayer\"
iInterface = \"4\"
iVersion = 1

5
Can you tell me what gcc version (and other tools) do you use ? I switched from gcc-2.95-4 to gcc-3.2 and while it still does not work, it certainly outputs something with different behaviour (no unresolved symbols, but segfault instead).

6
Technical Help: Problems BEFORE entering the game /
« on: June 20, 2003, 02:21:27 pm »
Vengeance, it did find the .so files, but it did not find some symbols in them.

I just tried to use gcc-3.2 instead of gcc-2.95.4 at it seems some of the problems are away.

7
Technical Help: Problems BEFORE entering the game /
« on: June 16, 2003, 07:45:01 pm »
-rMB010

8
Technical Help: Problems BEFORE entering the game /
« on: June 13, 2003, 08:44:13 pm »
Eh ?
So you are reviewing how many fps some pre-alpha software does ?
So you are reviewing how easy is to compile it ?
What is the point ?

Did you try to just run it under windows instead of compiling it under linux?

Would you grade some imaginary mmorpg that started being developed today zero points, because you can\'t run it at all ?

9
Technical Help: Problems BEFORE entering the game /
« on: June 13, 2003, 05:16:39 pm »
Quote
Originally posted by Sharaz
Warning: Failed to load `psgui\'; reason(s):
DLERROR (psgui): ./psgui.so: undefined symbol: GetPlLayer__7CelBase
Warning: Failed to load `psgui\'; reason(s):
DLERROR (psgui): ./psgui.so: undefined symbol: GetPlLayer__7CelBase
WARNING: could not load plugin \'planeshift.gui.dialogmanager\'
Warning: Failed to load `psadmin\'; reason(s):
DLERROR (psadmin): ./psadmin.so: undefined symbol: GetMainActor__11psCelClient
Warning: Failed to load `psadmin\'; reason(s):
DLERROR (psadmin): ./psadmin.so: undefined symbol: GetMainActor__11psCelClient
WARNING: could not load plugin


I run Debian Woody and I got the same errors. IMHO the compilation of psgui.so just does not work under Debian. I was trying to fix this but I ended up fighting with this weird \"jam\" thing.

10
Technical Help: Problems BEFORE entering the game /
« on: June 13, 2003, 04:55:39 pm »
Under Debian, you need development package for libpng i.e. libpng-dev - it contains header files that the configure script looks for.

11
Technical Help: Problems BEFORE entering the game /
« on: June 13, 2003, 03:18:54 am »
> any ideas for me?

make it work under hw-accelerated opengl ;-)

12
Technical Help: Problems BEFORE entering the game /
« on: June 13, 2003, 03:15:16 am »
Sharaz, I doubt that this is the full listing of all error messages. Did it complain about psgui.so ? Did you try to run it with -verbose option ?

13
General Discussion /
« on: June 08, 2003, 01:19:47 pm »
Forget tutorials and get a solid book, like http://mindview.net/Books/DownloadSites

14
General Discussion /
« on: June 08, 2003, 12:30:58 am »
What other languages do you know Solaire ?

15
Technical Help: Problems BEFORE entering the game /
« on: June 08, 2003, 12:17:07 am »
Quote
Originally posted by Thorben
WARNING: could not load plugin \'crystalspace.window.alternatemanager\'
Warning: Failed to load `psgui\'; reason(s):
DLERROR (psgui): ./psgui.so: undefined symbol: GetPlLayer__7CelBase
Warning: Failed to load `psgui\'; reason(s):
DLERROR (psgui): ./psgui.so: undefined symbol: GetPlLayer__7CelBase
WARNING: could not load plugin \'planeshift.gui.dialogmanager\'
Warning: Failed to load `psadmin\'; reason(s):
DLERROR (psadmin): ./psadmin.so: undefined symbol: GetMainActor__11psCelClient
Warning: Failed to load `psadmin\'; reason(s):
DLERROR (psadmin): ./psadmin.so: undefined symbol: GetMainActor__11psCelClient
WARNING: could not load plugin \'planeshift.admin.adminmanager\'


My debian does exactly the same like yours. I was trying to resolve these undefined symbols by modifying Jamfiles so they link stuff with more libraries, but many other undefined symbols kept popping up :-(

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