Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - praveingk

Pages: [1]
1
General Discussion / Re: Planeshift Game Play recording
« on: December 06, 2010, 04:45:28 pm »
Hi,

THanks  for the reply.

But, is there any such facility right now in-built in the game itself?

-Pravein.

2
General Discussion / Planeshift Game Play recording
« on: December 06, 2010, 12:50:34 pm »
Hi All,

Can anyone tell me if there is a facility in planeshift to record the gameplay and playing it back. If so, how do I proceed?
It's somewhat urgent.


Thanks a lot.

Pravein.

3
Development Deliberation / Re: Gamma correction in planeshift
« on: October 20, 2010, 01:57:13 pm »
Oh. :( . Ya, driver's gamma value would be changeable.
Is there anyway I can purchase or get a map which indeed has the lighting effects.

Thanks,
Pravein.

4
Development Deliberation / Re: Gamma correction in planeshift
« on: October 20, 2010, 08:33:13 am »
there is no such function so you'd need to either name a light like the crystal you see in the current maps or make something like a shader for it.

Is there a lightsource in the existing map (npcroom1,room2,,etc)?  Which is that lightsource. Can you please elaborate on that? It wd be really helpful

5
Development Deliberation / Re: Gamma correction in planeshift
« on: October 20, 2010, 05:08:40 am »
Thanks for your replies.

Can we use crystalspace's iGraphics2D api "setgamma" to change the brightness. Any pointers?
Thanks,
Pravein

6
Development Deliberation / Re: Gamma correction in planeshift
« on: October 19, 2010, 02:23:13 pm »
Ok. Gamma correction should be independent of the screen's brightness.

I think someone from dev team will be able to help me on this.

-Pravein.

7
Development Deliberation / Re: Gamma correction in planeshift
« on: October 19, 2010, 01:55:12 pm »
Hi Minks,

Thanks for your reply. What do you suggest to change for increasing the brightness of the overall game screen instead of the light sources alone?
My understanding is that the light sources' gamma value icontrols the time of the day (darker at nite n brigter for day screen) .
Don't you think actual gamma value should rather increase the overall brightness of the screen( characters, terrain etc, not only the light sources)

-Pravein.

8
Development Deliberation / Gamma correction in planeshift
« on: October 19, 2010, 11:11:43 am »
Hi,

As I went through the code, i saw gamma correction being done at modehandler.cpp

Now, in the game(psclient) if I change the brightness correction I dont see any difference in the brightness in the existnig maps "npcroom1, npcroom2, npcroom_corr and podium".

Also, I see there are various sectors are in the  lighting.xml, How can I check which sector the player currently is? Can someone please help in this query.

Thanks,
Pravein.

Pages: [1]