Hi'.
You may encounter an Enkidukai endlessly killing Arangmas in front of Ojaveda. That would be me. And you may wonder : "Why is this guy farming mobs instead of enjoying the game ? There are quests, there is exploring, crafting... why kill monsters endlessly like any other basic mmo' ?!" I won't explain all the reasons, it was just to introduce myself - and feel free to interrupt my ingame activity for a short RP - but I would like to talk about quests.
Make no mistake, I enjoy questing, especially glad to
Vengeance (thank you oh thank you thank you !!!). I also enjoy, I really do, most of the game, if not all, plus I know there is not the tenth I have discovered so far, so you can add as many positive opinions about the game, I will endorse them.
My problem is, right now I have thirty-two quests in my book, a part of which I can't do (like killing too powerful monsters) and another part that basically tells me to go from point A to point B (repeatedly). Almost all of the NPC's will give me a quest and if I first limited myself, as travels became longer and longer I finally took everything to avoid making too many trips. And here I am, with more than thirty quests telling me to go to three or more different places where more quests await me with no idea when this yo-yo behavior will stop. I'm just overwhelmed.
At a certain point it becomes less repetitive to simply bash monsters in a single place than endlessly travel everywhere to just hear one NPC tell you "thanks but your princess is in another dungeon"...
Quests taken independently are enjoyable in many aspects and I know that PlaneShift's spirit is to let loose on the gamer. Still, when you have eight quests telling you to take a five minutes trip just to add ten or more quests to your log, shouldn't the game in some manner limit it ? Refusing to give the quest to the player because he can't beat the monster or waiting for most of the quests in one place to be completed before offering those who tell him to wander away ? Especially for long (and complex) deliveries, couldn't they wait that we gain a way to travel faster ? I feel more secure around Ojaveda than crossing half the world just to discover I miss one object I had no idea I would need to cross the whole world two more times... and understand, I would be fine if it was for one quest - I would see it as an advantage - but I have ten or more of those quests simultaneously...
Note that even now with my Arangmas I'm still having fun and again, if you see me feel free to interrupt for a short RP. But as a beginner, right now, I feel safer staying in a corner and progress than losing myself in the gigantic content of PlaneShift.
Any beginner feels the same ?