Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - owen_a

Pages: [1] 2
1
Development Deliberation / Configuring PS in Linux - Can't find CS?
« on: November 24, 2012, 12:46:27 pm »
Hello,

I'm trying to compile just the server in linux using the development wiki. I'm on the stage where I have to configure Planeshift, but I get a configure error saying...

Code: [Select]
Crystal Space could not be found or was unusable. The latest version is
*** always available from http://www.crystalspace3d.org/
*** Also, be sure that you have either installed Crystal Space or set the
*** CRYSTAL environment variable properly.

This is AFTER I set the variable using "export CRYSTAL=$HOME/development/cs".

I am connecting to my Linux server via SSH. Any ideas?

2
Development Deliberation / BIG Problem with the NPCClient
« on: November 17, 2011, 10:50:45 pm »
Hello.

I've tried to load the NPCClient, but everytime I do the terminal closes (I'm using Linux, and yes it is a shell script). When I look in the error log in the planeshift directory, I see...

Code: [Select]
Thu Nov 17 21:15:30 2011, <src/npcclient/npcclient.cpp:447 LoadNPCTypes SEVERE>
Thu Nov 17 21:15:30 2011, Could not load npctypes from db:  Loading from file
Thu Nov 17 21:15:30 2011, <src/npcclient/npc.cpp:272 Load SEVERE>
Thu Nov 17 21:15:30 2011, NPC has no type attribute. Error in XML
Thu Nov 17 21:15:30 2011, Couldn't load the npcs from db

Any ideas? This is quite annoying :P

3
Development Deliberation / Re: Using official art?
« on: November 17, 2011, 08:45:30 pm »
Yes, just tested it. It's female and male.

By the way, check your pm :P

4
Development Deliberation / Re: Using official art?
« on: November 17, 2011, 08:30:14 pm »
Thank you very much. If I were to edit the race_info in the database with one of those names instead of stonebm, would I be able to see the char i selected if i selected it in-game? Oh, and which ones would be female?

EDIT: Oh, the ones with the f at the end are females if i'm correct?

5
Development Deliberation / Re: Using official art?
« on: November 17, 2011, 07:24:45 pm »
Ok, I see what you mean about the database. However, what are the several different meshes I can choose from, If I'm using the SVN?

6
Development Deliberation / Using official art?
« on: November 16, 2011, 11:47:19 pm »
Hello all,

I've tried using the official art for my work server, and I've not had success. Character creating shows a black outline of the character you pick, but does not display the model, and if you do pick someone, you show as a dwarf in-game.
Any ideas?

Thanks!

7
What do you mean? It only has a first name.

8
Hello,

I just modified the Puzzle script to point towards my NPC, and it works a bit. The reason is when I say the correct colour I edited in the script, it does not continue with the rest of the script. Here it is:

Code: [Select]
Quest Script:
P: Greetings
Menu: I'll solve a riddle for a tria.

Veronica: Ok that is fun. I like riddles. What is my favorite color?

Assign Quest

...

P: *. P: blue
Menu: That isn't a riddle, little man. Menu: ?=Favorite color

M: I don't care what you think of my riddle! What is my favorite color?
M: Yes, blue is my favorite color. Isn't it a wonderful color? Here is your reward.

Give 1 tria.

Whats wrong?

Another problem is the MaleEnki scripts I also eited to point towards one of my NPC's. This case, when i double click on the NPC which is supposed to have the quest assigned to him, it comes up saying, this NPC has no information for you. The code for one of the quests are:

Code: [Select]
Quest Script:
P: Greetings

Butch: Hail! Would you like to earn a little money?

P: No P: Yes
Menu: I am not interested. Menu: Cool yeah, I am totally broke.

M: Well ok then. Have a good day.

M: My daughter Laura ran off with James and I fear they are up to no good. If you can find out if he really loves her, I'll pay you. Can you do this for me?

P: No P: Yes
Menu: You will never find her. Menu: $playername shrugs $his shoulders and nods.

M: Fair enough. I guess I'll just try to find someone else.

M: Last time I caught them upstairs above the blacksmith shop. Please hurry up and ask her!

Assign Quest.


P: Greetings

Owen: Go away! We're busy.{her:Laura}

P: * P: Do you love Laura

S: You are so rude! Go away!
Run script(3) kick_you

S: Of course I love her! We are going to marry in the morning.



P: Greetings

Butch: Oh I'm so glad you are back. Did you find him? Does he love her?{him:James,her:Laura}

P: * P: Butch says he does. James loves Laura.

M: That isn't what Thalia told me 5 minutes ago. You're just faking to get
the money! Go away!

M: Ah! Thank heavens. Perhaps now they will get married! Thanks for your
help!

Give 25 tria.

Any help would be much appreciated!

- Owen


9
Ah, Thank you weltall  :)

10
Development Deliberation / Location saved by user when logged off?
« on: May 24, 2011, 08:55:53 pm »
Hello all,

I've just come back to my PS development for in my spare time from round about 2 months ago, and to be honest, I've only forgot a couple little things. So my question is, which table is it in where the location of a user is stored? I just keep getting spawned in NPCroom, but because i disabled that It throws and error. So I was wondering if I could change it for my user account.

Thanks,

- Owen

11
Development Deliberation / Set Spawn Point
« on: March 09, 2011, 10:53:03 pm »
Hello everyone!

I was wondering if someone could help me with a litte problem. A while back before I had to re-format my laptop, I had something set. Meaning when I'm logging into my server, it automatically spawns that person (me) in a map which has been set. At first, I thought it was:

Code: [Select]
tutorial:sector
But it doesn't seem like it.

Can anyone help me please?

Thanks!

- Owen

12
Development Deliberation / Re: Killing creatures who wander
« on: December 06, 2010, 09:14:43 pm »
Ah. It doesnt matter, I just used the .sql file from the SVN. Now when I run PSNPCClient, it connectsand works, but what is this all about? ::

http://www.filefront.com/17614174/ProblemsPSNPCClient.JPG

It crashes, Seems to be that yellow text. By the way I copied the whole ART folder from the client, so I'm using the orginal art.

13
Development Deliberation / Re: Killing creatures who wander
« on: December 06, 2010, 08:31:37 pm »
Well, planeshift.sc_tribe_resources

Planeshift must be the database?

and...    sc_tribe_resources   must be the table i'm missing?

14
Development Deliberation / Re: Killing creatures who wander
« on: December 06, 2010, 09:17:02 am »
Which table? It kinda confuses me its output.

15
Development Deliberation / Re: Killing creatures who wander
« on: December 05, 2010, 09:04:25 pm »
I've managed to take a photo before it closes.

http://www.filefront.com/17609118/Problem.bmp

Pages: [1] 2