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Linux Specific Issues / Re: Newbie guide to installation on Ubuntu.
« on: November 15, 2010, 12:21:07 am »
Hello,
I want to test Plane Shift, but afther the installation I couldn't open Plane Shift, so I tried to compiling Plane Shift. But I still can't open Plane Shift.
I have a 64 bit system with Ubuntu 10.10
I also tried the 32 bit version, but it didn't work too.
(I hope you understand me, my English is not the best.
)
I want to test Plane Shift, but afther the installation I couldn't open Plane Shift, so I tried to compiling Plane Shift. But I still can't open Plane Shift.
Code: [Select]
~/development$ ./PlaneShiftclient.sh
Your configuration files are in... /home/phil/.PlaneShift
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.sndsys.renderer.openal'
could not load plugin 'crystalspace.window.x.extf86vm'
could not load plugin 'crystalspace.sndsys.element.ogg'
crystalspace.pluginmgr.loadplugin:
failed to initialize plugin 'crystalspace.device.joystick'
crystalspace.syntax.shadervariable:
Texture '/lib/shadermgr-defaults/shadow_noise.png' not found.
[node: shadervars,shadervar(name=tex shadow noise)]
planeshift.application.client:
PlaneShift Arcane Chrysalis (0.5.5)
This game uses Crystal Space Engine created by Jorrit and others
1.9.77.2588 [Unix-x86(64)-GCC]
Sun Nov 14 23:49:42 2010, <src/common/sound/system.cpp:36 Initialize SEVERE>
Sun Nov 14 23:49:42 2010, Failed to locate Sound renderer!
Sun Nov 14 23:49:42 2010, LOG_ANY flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_WEATHER flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_SPAWN flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_CELPERSIST flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_PAWS flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_GROUP flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_CHEAT flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_LINMOVE flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_SPELLS flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_NEWCHAR flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_SUPERCLIENT flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_EXCHANGES flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_ADMIN flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_STARTUP flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_CHARACTER flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_CONNECTIONS flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_CHAT flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_NET flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_LOAD flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_NPC flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_TRADE flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_SOUND flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_COMBAT flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_SKILLXP flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_QUESTS flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_SCRIPT flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_MARRIAGE flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_MESSAGES flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_CACHE flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_PETS flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_USER flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_LOOT flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_DUELS flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, LOG_TRIBES flag deactivated with no filter.
Sun Nov 14 23:49:42 2010, All LOGS are off.
Mounting skin: /this/art/skins/elves.zip
Texture Manager parsing /paws/real_skin/imagelist.xml
Mounting skin: /planeshift/art/skins/base/client_base.zip
Texture Manager parsing /paws/base/imagelist.xml
-----------------------------------
Loaded 108 translation entries.
-----------------------------------
Added 'Ok' to stringtable.
Added 'yes' to stringtable.
Added 'Yes' to stringtable.
Added 'no' to stringtable.
Added 'No' to stringtable.
psEngine initialized.
ART ERROR: Invalid texture reference 'materialnotdefined' in shadervar 'tex diffuse' in materials 'materialnotdefined'!
Using fontsize 16 for resolution 1280x768
Added 'Choose Your Character' to stringtable.
Added 'Click a character name below, then click Join. Or click New Character.' to stringtable.
Added 'Waiting on server data..' to stringtable.
Added 'Delete Selected Character' to stringtable.
Added 'Quit' to stringtable.
Added 'Log Out' to stringtable.
Added 'Join' to stringtable.
crystalspace.genmeshloader.parse.invalidsubmeshname:
No submesh of name 'submesh2'
[node:
world,sector(name=room),meshobj(name=podium_column01),params,submesh(name=sub
mesh2)]
No submesh of name 'submesh4'
[node:
world,sector(name=room),meshobj(name=podium_column01),params,submesh(name=sub
mesh4)]
No submesh of name 'submesh5'
[node:
world,sector(name=room),meshobj(name=podium_column01),params,submesh(name=sub
mesh5)]
No submesh of name 'submesh3'
[node:
world,sector(name=room),meshobj(name=podium_walls01),params,submesh(name=subm
esh3)]
No submesh of name 'submesh5'
[node:
world,sector(name=room),meshobj(name=podium_walls01),params,submesh(name=subm
esh5)]
No submesh of name 'submesh6'
[node:
world,sector(name=room),meshobj(name=podium_walls01),params,submesh(name=subm
esh6)]
No submesh of name 'submesh2'
[node:
world,sector(name=room),meshobj(name=podium_bridge01),params,submesh(name=sub
mesh2)]
crystalspace.graphics3d.shadercompiler.weaver:
Invalid 'from' attribute lightOffset
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute maxLights
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute minLights
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute lightOffset
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute maxLights
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute minLights
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute lightOffset
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute maxLights
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute minLights
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute lightOffset
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute maxLights
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute minLights
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute lightOffset
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute maxLights
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute minLights
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute lightOffset
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute maxLights
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
Invalid 'from' attribute minLights
[node:
shader(name=lighting_default_pvl@@200),fallbackshader(name=lighting_default_p
vl@@100),technique(priority=100),pass,connection]
shader lighting_default_pvl@@100: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
Invalid 'from' attribute lightOffset
[node:
shader(name=lighting_default_pvl@@100),fallbackshader(name=lighting_default_p
vl@@50),technique(priority=50),pass,connection]
Invalid 'from' attribute maxLights
[node:
shader(name=lighting_default_pvl@@100),fallbackshader(name=lighting_default_p
vl@@50),technique(priority=50),pass,connection]
shader lighting_default_pvl@@50: ....10% Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@50)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@50)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@50)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@50)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@50)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@50)]
....20%....30%....40%....50%....60%....70%....80%....90%....100%
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
Added 'Account:' to stringtable.
Added 'Password:' to stringtable.
Added 'Remember password' to stringtable.
Added 'Servers:' to stringtable.
Added 'Credits' to stringtable.
Added 'Welcome to PlaneShift!' to stringtable.
crystalspace.graphics3d.shadercompiler.weaver:
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Added 'Failed' to stringtable.
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@100)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@50)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@50)]
Could not load combiner plugin 'crystalspace.graphics3d.shader.combiner.glcg'
[node: shader(name=lighting_default_pvl@@50)]
Added 'Connecting to server... Please wait' to stringtable.
Segmentation fault
I have a 64 bit system with Ubuntu 10.10
I also tried the 32 bit version, but it didn't work too.
(I hope you understand me, my English is not the best.
)