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Messages - linuxr0x

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Technical Help: Problems BEFORE entering the game / Some news
« on: June 18, 2003, 01:39:37 am »
I guess part of the problem for me is that ATI, XFree86, or DRI don\'t support Hardware Accelerated 3D for the ATI Radeon 9700 Pro yet.  At least I hope it\'s a yet.

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Hello, I\'m pretty new to this, but I\'m getting annoyed that the server seems to disconnect me all the time.  I just get booted out of the game, and then when I try to re-connect, it says that the server is unavailable, and tells me to check my net connection...  I\'m not sure why it would do that, but I know it\'s not my net connection.

Also, if any gurus know anything about OpenGL on Linux Redhat 8, I\'d love to know how to configure it properly for:

ATI Radeon 9700 Pro with fglrx driver from ATI\'s website.  (June 16, 2003) for XFree86 4.2.1
I have a feeling that my options aren\'t working since DRI and OpenGL are both supposedly enabled.  In Planeshift and other games (that aren\'t even networked) I get 0 - .5 fps, or so.  Sometimes 10 FPS but rarely.  I\'ve been looking around on opengl.org and xfree86.org, but I can\'t seem to find anything specific to my problem.  Any resources would be gladly accepted.

Thanks!

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AMD Athlon XP 2000+ (runs at 1.25GHz, I feel ripped).
512MB DDR Ram
ATI Radeon 9700 Pro 128MB DDR Graphics Card
Cable @ 200Mb/sec
0-10 FPS on OpenGL
40-60 FPS on Software (Redhat 8\'s vesa driver sucks)
using fire gl driver fglrx with DRI and OpenGL on

I am running Linux Red Hat 8.  I had problems before with software rendering as well.  I could only get about .02 - 10 FPS before.  Now, because I switched from the Redhat vesa driver to the fglrx driver for my Radeon, and am using software rendering instead of OpenGL, things are great.  I can get about 40-60 fps, but sometimes when viewing a large open space outside in planeshift, the fps drops to about 5 FPS.

I believe that the OpenGL problem is on my end, and I haven\'t figured out how to use it properly yet.

I also believe that the planeshift developers just need to tidy up their code.   I have read that they are working on implementing LOD, which is a mechanism that will display only the graphics needed on the screen, not all the graphics for the world.  That should speed things up considerably.

I have to say that for an alpha build, this is pretty freakin good!  I don\'t think the developers deserve half the flack that\'s being dished out to them.  It\'s a cool game, and it\'ll get better with time.

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